forked from forks/qmk_firmware
c67e304593
* Enable External EEPROM on Planck Rev6 * Update KC_MAKE macro to use qmk cli util * Disable additional gradients for rgb matrix * Update analog code for newer methods * Update ergodox layout * Disable Grave Escape * Cleanup OLED code a bit * Remove old unicode code * Seperate RGB Matrix code from RGB Light code in userspace * Massive overhaul an generalization of personal OLED code Now lets hope I NEVER get a keyboard using a 128x32 in a normal orientation. * Super tiny cleanup * Enable Diablo layer on kyria * clang format pass * Additional OLED cleanup |
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.. | ||
config.h | ||
keymap.c | ||
notes.txt | ||
README.md | ||
rules.mk |
Overview
This is my personal Ergodox EZ configuration, and my daily driver.
Most of the code resides in my userspace, rather than here, as I have multiple keyboards.
How to build
make ergodox_ez:drashna:teensy
Layers
- QWERTY/DVORAK/COLEMAK/WORKMAN: basic layout, default set like the OLKB boards. Default is set and persists on power cycle.
- SYMB: F keys across the top, symbols on the left and numpad on the right.
- GAMEPAD: This is the QWERTY layout shifted to the right for FPS type games. Destiny and Overwatch are the primary games for this.
- DIABLO: This contains a Diablo 3 layout, that requires much less reaching or shifting. If Tap Dance is enabled, then it has a "spam" feature. See Userspace for details.
- MOUSE: mouse navigation
All layers have RGB specific indicators, so you can see what layer you're on by the underglow.
Ergodox Specific Code
Aside from my userspace code, this includes LED indications for Shift (Green LED), Ctrl (Red LED), and Alt (Blue LED).