forked from forks/qmk_firmware
57de9e65ef
* 15/16 game with lights for the super 16 * Updated readme with style * adding comments and initial style to keymap trying to make the code look prettier, need to test by redownloading * Final style revisions before pull request * formatting changes, removed config.h * modified rules.mk, works with changes in PR8314 * formatting no number of spaces is enough for a newline, whoops Co-Authored-By: Ryan <fauxpark@gmail.com> * Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c Co-Authored-By: Ryan <fauxpark@gmail.com> Co-authored-by: Sam Reinehr <swreinehr@mines.edu> Co-authored-by: Ryan <fauxpark@gmail.com> |
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keymap.c | ||
readme.md | ||
rules.mk |
Trying to put a game that plays like the 15 puzzle on the super16
The 15/16 puzzle consists of a grid where one space is free, and adjacent spaces can be swapped with the free space
- future planned features:
- fix the start at red
- have a cute animation play when the puzzle is solved