1
0
Fork 0
forked from forks/qmk_firmware
qmk_firmware/keyboards/40percentclub/half_n_half/half_n_half.h
Boy_314 8f6285d3b3 [Keyboard] 40percent.club's Half 'n' half keyboard port (#5005)
* fixed arrow keys and left control

* added right shift

* latest version

* reverted arrow keys

* edited readme

* added osu layer

* updated osu layout

* updated osu layout

* added full arrow keys to osu layout

* in case i mess up creating macros

* added the best meme key in the world

* added plover steno layer

* updated boy314 layout

* removed unused layers

* added boy314 xd75 layout, inspired by preonic layout

* added boy314 xd75 layout, inspired by preonic layout

* version 2 of boy314's xd75 layout

* added readme notes

* updated readme for boy314 xd75 layout

* qwerty support, brackets on bottom row, caps lock underglow

* fixed readme/

* small changes to allow merging

* minor changes to format

* fixed up default readme

* added numpad and tweaked bottom row

* updated xd75 and preonic rev3 keymaps

* added initial half n half files

* fixed .h file

* updated names

* fixed layout in halfnhalf.h

* fixed manu name, changed bootloader in rules.mk

* removed redundancies in preonic and xd75 layouts

* readme updated
2019-01-30 18:14:27 -08:00

44 lines
1.8 KiB
C

/* Copyright 2019 Boy_314
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K50, K51, K52, K53, K54, K55, K56, \
K10, K11, K12, K13, K14, K15, K16, K60, K61, K62, K63, K64, K65, K66, \
K20, K21, K22, K23, K24, K25, K26, K70, K71, K72, K73, K74, K75, K76, \
K34, K82 \
) { \
{ K00, K01, K02, K03, K04, K05, K06 }, \
{ K10, K11, K12, K13, K14, K15, K16 }, \
{ K20, K21, K22, K23, K24, K25, K26 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, K34, KC_NO, KC_NO }, \
\
{ K56, K55, K54, K53, K52, K51, K50 }, \
{ K66, K65, K64, K63, K62, K61, K60 }, \
{ K76, K75, K74, K73, K72, K71, K70 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, K82, KC_NO, KC_NO } \
}