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qmk_firmware/keyboards/crkbd/keymaps/kidbrazil/keymap.c
Lucas Moreira 9ff61601e3 [Keymap] crkbd/kidbrazil adding layer dependent RGB & better idle timeout. (#7901)
* Added KidBrazil custom keymap for CRKBD
-Custom Font
-Custom OLED output

* Added missing readme

* Oled Timeout Update for KidBrazil Keymap (#1)

* Setup Oled timeout based on simple timer

* Cleaned up comments and added timeout for LEDs

* Fixed some small errors

* Updated oled timout with matrix scan

* Updated oled timout with matrix scan

* Update withou eeprom

* Update timer code

* Use process user instead of keymap

* Added ifdef to protect oledtimer

* Updated with half timeout state for logo

* Removed middle tier timer

* Final cleanup of unused files

* Updated code as per suggestions & requests

* Second round of revisions

* Updated keymap to better handle LED timeout
- Added boolean to hold LED state
- Added init function to set rgb to known state
- Modified RGB_TOG to work with noeeprom commands

* Finished adding the timeout for OLED and testing on CRKBD

* Updated documentation

* fixed the timeout logic so it works as intended

* Added initial limits to color settings

* Added layer reset as part of the iddle timeout process

* Split Keymap into more manageable files

* Finalizing RGB Layer status on CRKBD
- Refactored OLED timeout to deal only with oled
- If user remains iddle on game layer for too long it will switch to
default
- LED / OLED iddle working
- Minor changes to _SYM layer
- Removed some rgb controls from keyboard due to layer dependent RGB
colors

* Update keyboards/crkbd/keymaps/kidbrazil/keymap.c

Used suggestion from Drashna to replace EEPROM_RESET with shorter version.

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/crkbd/keymaps/kidbrazil/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Implemented drashna's comment

Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-01-25 14:43:57 -08:00

214 lines
8.2 KiB
C

#include QMK_KEYBOARD_H
#include "enums.h"
#include "layer.h"
// [Init Variables] ----------------------------------------------------------//
extern uint8_t is_master;
// Oled timer similar to Drashna's
static uint32_t oled_timer = 0;
// Boolean to store LED state
bool user_led_enabled = true;
// Boolean to store the master LED clear so it only runs once.
bool master_oled_cleared = false;
// [Keymaps] -----------------------------------------------------------------//
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
LSFT_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
LGUI_T(KC_PGUP), MO(_NUM), KC_SPC, KC_ENT, MO(_SYM), LALT_T(KC_PGDN)
),
[_NUM] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
LSFT_T(KC_TAB), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_F12, KC_NO,
KC_LCTL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PGUP, KC_PGDN, KC_HOME, KC_END, KC_F11, KC_NO,
LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
),
[_SYM] = LAYOUT(
KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
LSFT_T(KC_TAB), RGB_TOG, KC_MPLY, KC_MUTE, KC_VOLU, KC_VOLD, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
KC_LCTL, KC_CALC, KC_MYCM, KC_MPRV, KC_MNXT, TG(_GAME), KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
),
[_GAME] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F7, KC_F8, KC_F9, KC_F10, KC_NO, KC_NO,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, KC_PGUP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_NO,
KC_TAB, MO(_WEAPON), KC_SPC, KC_ENT, KC_TRNS, KC_NO
),
[_WEAPON] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, EEP_RST,
KC_TRNS, KC_TAB, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS
)
};
// [Post Init] --------------------------------------------------------------//
void keyboard_post_init_user(void) {
// Set RGB to known state
rgb_matrix_enable_noeeprom();
rgb_matrix_set_color_all(RGB_GREEN);
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
user_led_enabled = true;
}
// [Process User Input] ------------------------------------------------------//
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// Handle RGB Changes sans eeprom - necessary due to the layer dependent RGB color
// changes in marrix_scan_user
case RGB_TOG:
if (record->event.pressed) {
// Toggle matrix on key press
user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom();
// Toggle boolean flag
user_led_enabled = !user_led_enabled;
}
return false;
default:
// Use process_record_keymap to reset timer on all other keypresses to awaken from idle.
if (record->event.pressed) {
#ifdef OLED_DRIVER_ENABLE
oled_timer = timer_read32();
#endif
// Restore LEDs if they are enabled by user
if (user_led_enabled) {
rgb_matrix_enable_noeeprom();
}
}
return true;
}
}
// [Matrix Scan] ------------------------------------------------------------//
void matrix_scan_user(void) {
// Iddle timer to return to default layer if left on game layer
if (timer_elapsed32(oled_timer) > 380000 && timer_elapsed32(oled_timer) < 479999) {
// Reset layer in case it got left on _GAME
// This prevents the issue where the master side sometimes wont switch off as expected
// in the next step.
if (get_highest_layer(layer_state) == _GAME) {
layer_off(_GAME);
layer_on(_QWERTY);
}
return;
}
// Timeout to turn off LEDs
else if (timer_elapsed32(oled_timer) > 480000) {
rgb_matrix_disable_noeeprom();
return;
}
// Set RGB Matrix color based on layers
if (user_led_enabled) {
switch (get_highest_layer(layer_state)){
case _GAME:
rgb_matrix_set_color_all(RGB_PURPLE);
break;
case _NUM:
case _SYM:
case _QWERTY:
rgb_matrix_set_color_all(RGB_GREEN);
break;
default:
rgb_matrix_set_color_all(RGB_GREEN);
break;
}
} else {
rgb_matrix_disable_noeeprom();
return;
}
}
// [OLED Configuration] ------------------------------------------------------//
#ifdef OLED_DRIVER_ENABLE
// Init Oled and Rotate....
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (!has_usb())
return OLED_ROTATION_180; // flips the display 180 to see it from my side
return rotation;
}
// Read logo from font file
const char *read_logo(void);
// {OLED helpers} -----------------------------------------------//
// Render Logo
void render_logo(void) {
oled_write(read_logo(), false);
}
// Master OLED Screen (Left Hand )
void render_master_oled(void) {
// Switch display based on Layer
switch (get_highest_layer(layer_state)){
case _GAME:
render_separator();
render_layer_state();
render_separator();
render_separator();
break;
case _WEAPON:
render_separator();
render_separator();
render_layer_state();
render_separator();
break;
default:
render_separator();
render_layer_state();
render_separator();
render_usb_state();
}
}
// Slave OLED scren (Right Hand)
void render_slave_oled(void) {
render_logo();
}
// {OLED Task} -----------------------------------------------//
void oled_task_user(void) {
// First time out switches to logo as first indication of iddle.
if (timer_elapsed32(oled_timer) > 100000 && timer_elapsed32(oled_timer) < 479999) {
// Render logo on both halves before full timeout
if (is_master && !master_oled_cleared) {
// Clear master OLED once so the logo renders properly
oled_clear();
master_oled_cleared = true;
}
render_logo();
return;
}
// Drashna style timeout for LED and OLED Roughly 8mins
else if (timer_elapsed32(oled_timer) > 480000) {
oled_off();
rgb_matrix_disable_noeeprom();
return;
}
else {
oled_on();
// Reset OLED Clear flag
master_oled_cleared = false;
// Show logo when USB dormant
switch (USB_DeviceState) {
case DEVICE_STATE_Unattached:
case DEVICE_STATE_Powered:
case DEVICE_STATE_Suspended:
render_logo();
break;
default:
if (is_master) {
render_master_oled();
} else {
render_slave_oled();
}
}
}
}
#endif