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qmk_firmware/tmk_core/common/action_layer.h
Joe Wasson 743449472e Make PREVENT_STUCK_MODIFIERS the default (#3107)
* Remove chording as it is not documented, not used, and needs work.

* Make Leader Key an optional feature.

* Switch from `PREVENT_STUCK_MODIFIERS` to `STRICT_LAYER_RELEASE`

* Remove `#define PREVENT_STUCK_MODIFIERS` from keymaps.
2018-09-17 13:48:02 -04:00

106 lines
2.9 KiB
C

/*
Copyright 2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACTION_LAYER_H
#define ACTION_LAYER_H
#include <stdint.h>
#include "keyboard.h"
#include "action.h"
/*
* Default Layer
*/
extern uint32_t default_layer_state;
void default_layer_debug(void);
void default_layer_set(uint32_t state);
__attribute__((weak))
uint32_t default_layer_state_set_kb(uint32_t state);
#ifndef NO_ACTION_LAYER
/* bitwise operation */
void default_layer_or(uint32_t state);
void default_layer_and(uint32_t state);
void default_layer_xor(uint32_t state);
#else
#define default_layer_or(state)
#define default_layer_and(state)
#define default_layer_xor(state)
#endif
/*
* Keymap Layer
*/
#ifndef NO_ACTION_LAYER
extern uint32_t layer_state;
void layer_state_set(uint32_t state);
bool layer_state_is(uint8_t layer);
bool layer_state_cmp(uint32_t layer1, uint8_t layer2);
void layer_debug(void);
void layer_clear(void);
void layer_move(uint8_t layer);
void layer_on(uint8_t layer);
void layer_off(uint8_t layer);
void layer_invert(uint8_t layer);
/* bitwise operation */
void layer_or(uint32_t state);
void layer_and(uint32_t state);
void layer_xor(uint32_t state);
#else
#define layer_state 0
#define layer_state_set(layer)
#define layer_state_is(layer) (layer == 0)
#define layer_state_cmp(state, layer) (state == 0 ? layer == 0 : (state & 1UL << layer) != 0)
#define layer_debug()
#define layer_clear()
#define layer_move(layer)
#define layer_on(layer)
#define layer_off(layer)
#define layer_invert(layer)
#define layer_or(state)
#define layer_and(state)
#define layer_xor(state)
__attribute__((weak))
uint32_t layer_state_set_user(uint32_t state);
__attribute__((weak))
uint32_t layer_state_set_kb(uint32_t state);
#endif
/* pressed actions cache */
#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
/* The number of bits needed to represent the layer number: log2(32). */
#define MAX_LAYER_BITS 5
void update_source_layers_cache(keypos_t key, uint8_t layer);
uint8_t read_source_layers_cache(keypos_t key);
#endif
action_t store_or_get_action(bool pressed, keypos_t key);
/* return the topmost non-transparent layer currently associated with key */
int8_t layer_switch_get_layer(keypos_t key);
/* return action depending on current layer status */
action_t layer_switch_get_action(keypos_t key);
#endif