forked from forks/qmk_firmware
363aa8aa2e
* Add woodpad * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow info * Cleanup macros * Tweaked RGB lighting stuff * Start to merge orthodox/ergodox keymaps (persistant layers) * Add woodpad * Add forced NKRO * Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow * Updated macros and added workman keymaps * Fixed RGB lighting for Workman layout * Add leader keys * Remove force NKRO * Add Viterbi one handed layout and minor tweaks to others * Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts * Made "make" keystroke universal * Clean up and updates of drashna keymaps * Add workman layer to planck * Update to keymaps * Fix makefile toggle code in ez keymap Finish adding RGB code to orthodox * Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function * Remove unnecessary planck layout * Fixed Workman song * update make command and added lit reset * Fixed formatting to fall in line with official standards * Minor tweaks * Removed Leader Keys from Ergodox EZ Keymap Added KC_RESET that resets board and sets underglow to red * Tweak reset code * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow info * Cleanup macros * Tweaked RGB lighting stuff * Start to merge orthodox/ergodox keymaps (persistant layers) * Add forced NKRO * Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow * Updated macros and added workman keymaps * Fixed RGB lighting for Workman layout * Add leader keys * Remove force NKRO * Add Viterbi one handed layout and minor tweaks to others * Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts * Made "make" keystroke universal * Clean up and updates of drashna keymaps * Add workman layer to planck * Update to keymaps * Fix makefile toggle code in ez keymap Finish adding RGB code to orthodox * Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function * Remove unnecessary planck layout * Fixed Workman song * update make command and added lit reset * Fixed formatting to fall in line with official standards * Minor tweaks * Removed Leader Keys from Ergodox EZ Keymap Added KC_RESET that resets board and sets underglow to red * Tweak reset code * Fix rebasing issues * remove head files * Fix "macro" issue * Rename ez keymaps for userspace * Revert "Rename ez keymaps for userspace" This reverts commit c25425911852e41711a5f0273b5741adb16e5bd4. * Renamed Ergodox EZ layouts so that all of my personal layouts are on the same name, in prep for using userspaces * Fix ergodox code * Remove "drashna-ez" keymap as it's no longer needed * Migrate majority of code to Userspace
380 lines
8.7 KiB
C
380 lines
8.7 KiB
C
#include "drashna.h"
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#include "quantum.h"
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#include "action.h"
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#include "version.h"
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__attribute__ ((weak))
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void matrix_init_keymap(void) {}
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__attribute__ ((weak))
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void matrix_scan_keymap(void) {}
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__attribute__ ((weak))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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uint8_t default_layer = eeconfig_read_default_layer();
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rgblight_enable();
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if (true) {
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if (default_layer & (1UL << _COLEMAK)) {
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rgblight_set_magenta;
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}
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else if (default_layer & (1UL << _DVORAK)) {
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rgblight_set_green;
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}
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else if (default_layer & (1UL << _WORKMAN)) {
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rgblight_set_purple;
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}
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else {
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rgblight_set_teal;
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}
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}
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else
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{
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rgblight_set_red;
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rgblight_mode(5);
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}
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#endif
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matrix_init_keymap();
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}
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void matrix_scan_user(void) {
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matrix_scan_keymap();
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}
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_workman[][2] = SONG(PLOVER_SOUND);
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#endif
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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uint16_t kc;
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if (is_overwatch) {
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kc = KC_BSPC;
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}
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else {
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kc = KC_ENTER;
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}
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#ifdef CONSOLE_ENABLE
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xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
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#endif
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switch (keycode) {
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case KC_QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_qwerty);
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#endif
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persistent_default_layer_set(1UL << _QWERTY);
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}
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return false;
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break;
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case KC_COLEMAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_colemak);
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#endif
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persistent_default_layer_set(1UL << _COLEMAK);
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}
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return false;
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break;
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case KC_DVORAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_dvorak);
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#endif
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persistent_default_layer_set(1UL << _DVORAK);
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}
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return false;
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break;
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case KC_WORKMAN:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_workman);
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#endif
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persistent_default_layer_set(1UL << _WORKMAN);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case ADJUST:
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if (record->event.pressed) {
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layer_on(_ADJUST);
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}
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else {
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layer_off(_ADJUST);
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}
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return false;
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break;
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case KC_OVERWATCH:
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if (record->event.pressed) {
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is_overwatch = !is_overwatch;
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}
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#ifdef RGBLIGHT_ENABLE
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is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
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#endif
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return false;
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break;
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case KC_SALT:
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if (!record->event.pressed) {
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register_code(kc);
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unregister_code(kc);
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_delay_ms(50);
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SEND_STRING("Salt, salt, salt...");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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}
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return false;
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break;
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case KC_MORESALT:
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if (!record->event.pressed) {
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register_code(kc);
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unregister_code(kc);
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_delay_ms(50);
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SEND_STRING("Please sir, can I have some more salt?!");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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}
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return false;
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break;
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case KC_SALTHARD:
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if (!record->event.pressed) {
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register_code(kc);
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unregister_code(kc);
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_delay_ms(50);
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SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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}
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return false;
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break;
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case KC_GOODGAME:
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if (!record->event.pressed) {
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register_code(kc);
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unregister_code(kc);
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_delay_ms(50);
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SEND_STRING("Good game, everyone!");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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}
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return false;
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break;
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case KC_GLHF:
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if (!record->event.pressed) {
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register_code(kc);
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unregister_code(kc);
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_delay_ms(50);
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SEND_STRING("Good luck, have fun!!!");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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}
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return false;
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break;
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case KC_SYMM:
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if (!record->event.pressed) {
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register_code(kc);
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unregister_code(kc);
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_delay_ms(50);
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SEND_STRING("Left click to win!");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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}
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return false;
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break;
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case KC_DOOMFIST:
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if (!record->event.pressed) {
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register_code(kc);
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unregister_code(kc);
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_delay_ms(50);
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SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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}
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return false;
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break;
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case KC_JUSTGAME:
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if (!record->event.pressed) {
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register_code(kc);
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unregister_code(kc);
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_delay_ms(50);
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SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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}
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return false;
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break;
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case KC_TORB:
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if (!record->event.pressed) {
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register_code(kc);
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unregister_code(kc);
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_delay_ms(50);
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SEND_STRING("That was positively riveting!");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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}
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return false;
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break;
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case KC_AIM:
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if (!record->event.pressed) {
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register_code(kc);
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unregister_code(kc);
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_delay_ms(50);
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SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
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_delay_ms(50);
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SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
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}
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return false;
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break;
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case KC_MAKE:
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if (!record->event.pressed) {
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#ifdef RGBLIGHT_ENABLE
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SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP " RGBLIGHT_ENABLE=yes" SS_TAP(X_ENTER));
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#else
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SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP " RGBLIGHT_ENABLE=no"SS_TAP(X_ENTER));
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#endif
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}
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return false;
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break;
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case KC_RESET:
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if (!record->event.pressed) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_enable();
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rgblight_mode(1);
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rgblight_setrgb(0xff, 0x00, 0x00);
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#endif
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reset_keyboard();
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}
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return false;
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break;
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case EPRM:
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if (record->event.pressed) {
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eeconfig_init();
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}
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return false;
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break;
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case VRSN:
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if (record->event.pressed) {
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SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
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}
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return false;
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break;
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case KC_P00:
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if (!record->event.pressed) {
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register_code(KC_P0);
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unregister_code(KC_P0);
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register_code(KC_P0);
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unregister_code(KC_P0);
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}
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return false;
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break;
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}
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return process_record_keymap(keycode, record);
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}
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uint32_t layer_state_set_kb(uint32_t state) {
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#ifdef RGBLIGHT_ENABLE
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uint8_t default_layer = eeconfig_read_default_layer();
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switch (biton32(state)) {
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case _NAV:
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rgblight_set_blue;
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rgblight_mode(1);
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break;
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case _SYMB:
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rgblight_set_blue;
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rgblight_mode(2);
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break;
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case _MOUS:
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rgblight_set_yellow;
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rgblight_mode(1);
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break;
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case _MACROS:
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rgblight_set_orange;
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is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
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rgblight_mode(18);
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break;
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case _MEDIA:
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rgblight_set_green;
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rgblight_mode(22);
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break;
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case _OVERWATCH:
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rgblight_set_orange;
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rgblight_mode(17);
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break;
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case _DIABLO:
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rgblight_set_red;
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rgblight_mode(5);
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break;
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case _RAISE:
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rgblight_set_yellow;
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rgblight_mode(5);
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break;
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case _LOWER:
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rgblight_set_orange;
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rgblight_mode(5);
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break;
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case _ADJUST:
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rgblight_set_red;
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rgblight_mode(23);
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break;
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case _COVECUBE:
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rgblight_set_green;
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rgblight_mode(2);
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default:
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if (default_layer & (1UL << _COLEMAK)) {
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rgblight_set_magenta;
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}
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else if (default_layer & (1UL << _DVORAK)) {
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rgblight_set_green;
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}
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else if (default_layer & (1UL << _WORKMAN)) {
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rgblight_set_purple;
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}
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else {
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rgblight_set_teal;
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}
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rgblight_mode(1);
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break;
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}
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#endif
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return state;
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}
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