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qmk_firmware/keyboards/kyria/keymaps/j-inc/keymap.c
James Incandenza 8640b43214
[Keymap] WPM-responsive OLED animation in personal keymap (#9264)
Using the wpm feature, I create a responsive OLED animation that changes based on how fast the user types. As written there are three phases (It's bongo cat!) but can easily be reconfigured and replaced with other images.

Multiple byte arrays consume considerable space so choose your usage wisely. When customized, the smaller the byte array used, the better, due to space limitations on most microcontrollers.

I made this with no prior knowledge of C, so I'm looking forward to any and all suggested improvements.

Credit is owed to obosob for laying the foundation for this little script as well to /u/pixelbenny for graciously providing the bongocat artwork I adapted for the animation.

The config.h includes a tweak to the Kyria's LED mapping, so that the order now reflects their physical positions, making animations smoother.

Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Simon Schuster <SimonSchuster@Simons-MacBook-Pro-2.local>
Co-authored-by: James Incandenza <james@ij.net>
2020-06-10 14:39:07 -07:00

370 lines
37 KiB
C

/* Copyright 2019 Thomas Baart <thomas@splitkb.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include <stdio.h>
bool is_alt_tab_active = false;
uint16_t alt_tab_timer = 0;
char wpm_str[10];
enum layers {
_QWERTY,
_2WERTY, //pronounced "twerty," obviously
_LOWER,
_RAISE,
_ADJUST,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Base Layer: QWERTY
*
* ,-------------------------------------------. ,-------------------------------------------.
* |RAIS/ESC| Q | W | E | R | T | | Y | U | I | O | P | BKSP |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* |Tab | A | S | D | F | G | | H | J | K | L | ; : | ' " |
* |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
* | CTRL | Z | X | C | V | B |Enter |Ctrl | |Ctrl |(2u) | N | M | , < | . > | / ? | - _ |
* `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
* | TG(1)| Alt | Win | Shift| Back | | Enter| Space| Win | Alt |TG(3) |
* | | | | Lower| space| | Lower| Raise| | | |
* `----------------------------------' `----------------------------------'
*/
[_QWERTY] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_ENT, KC_LCTL, KC_RCTL, _______, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS,
TG(1), KC_LALT, KC_LGUI, KC_LSFT, KC_BSPC, LT(3, KC_ENT), LT(2, KC_SPC), KC_RGUI, KC_RALT, TG(2)
),
/*
* This layer exists to change encoder functions.
*
* ,-------------------------------------------. ,-------------------------------------------.
* | | | | | | | | | | | | | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | | | | | | | | | | | |
* |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | | | |
* `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
* | | | | | | | | | | | |
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
*/
[_2WERTY] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_TRNS, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/*
* Lower Layer: numpad and arrow
*
* ,-------------------------------------------. ,-------------------------------------------.
* | | | 7 | 8 | 9 | 0 | | PGUP | | UP | | | Del
|
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | CAPS | | 4 | 5 | 6 | Tab | | PGDN | Left | Down | Right| | |
* |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
* | | | 1 | 2 | 3 | Ent | | | | | | | LBRC | RBRC | | |\ | += |
* `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
* | | Tab | Ent | | | | | | | | |
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
*/
[_LOWER] = LAYOUT(
_______, _______, KC_7, KC_8, KC_9, KC_0, KC_PGUP, _______, KC_UP, _______, _______, KC_DEL,
KC_CAPS, _______, KC_4, KC_5, KC_6, KC_TAB, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
KC_LSFT, KC_0, KC_1, KC_2, KC_3, KC_ENT, KC_TRNS, KC_TRNS, MO(4), _______, KC_LBRC, KC_RBRC, _______, _______, KC_BSLS, KC_EQL,
KC_TRNS, KC_TAB, KC_ENT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, _______, _______, _______
),
/*
* Raise Layer: F keys and media
*
* ,-------------------------------------------. ,-------------------------------------------.
* | | | | | | | | F9 | F10 | F11 | F12 | | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | Prev | Play | Next | VolUp| | F5 | F6 | F7 | F8 | | |
* |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
* | | | | | Mute | VolDn| | | | | | F1 | F2 | F3 | F4 | | |
* `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
* | | | | | | | | | | | |
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
*/
[_RAISE] = LAYOUT(
_______, _______, _______, _______, _______, _______, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLU, KC_F5, KC_F6, KC_F7, KC_F8, _______, _______,
_______, _______, _______, _______, KC_MUTE, KC_VOLD, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_TRNS
),
/*
* Adjust Layer: Function keys, RGB
*
* ,-------------------------------------------. ,-------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | VAI | SAI | HUI | SPI | MOD | | | | | F11 | F12 | |
* |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
* | | VID | SAD | HUD | SPD | RMOD | | | | | | | | | | | |
* `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
* | | | | | | | | | | | |
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
*/
[_ADJUST] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
RGB_TOG, RGB_VAI, RGB_SAI, RGB_HUI, RGB_SPI, RGB_MOD, _______, _______, _______, KC_F11, KC_F12, _______,
_______, RGB_VAD, RGB_SAD, RGB_HUD, RGB_SPD, RGB_RMOD,_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_TRNS, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
// /*
// * Layer template
// *
// * ,-------------------------------------------. ,-------------------------------------------.
// * | | | | | | | | | | | | | |
// * |--------+------+------+------+------+------| |------+------+------+------+------+--------|
// * | | | | | | | | | | | | | |
// * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
// * | | | | | | | | | | | | | | | | | |
// * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
// * | | | | | | | | | | | |
// * | | | | | | | | | | | |
// * `----------------------------------' `----------------------------------'
// */
// [_LAYERINDEX] = LAYOUT(
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
// ),
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
#ifdef OLED_DRIVER_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
return OLED_ROTATION_180;
}
static void render_status(void) {
// Host Keyboard Layer Status
oled_write_P(PSTR("Layer: "), false);
switch (get_highest_layer(layer_state)) {
case _QWERTY:
oled_write_P(PSTR("QWERTY"), false);
break;
case _2WERTY:
oled_write_P(PSTR("2WERTY"), false);
break;
case _LOWER:
oled_write_P(PSTR("Numpad"), false);
break;
case _RAISE:
oled_write_P(PSTR("F Keys"), false);
break;
case _ADJUST:
oled_write_P(PSTR("RGB "), false);
break;
default:
oled_write_P(PSTR("Undefined"), false);
}
//Host Keyboard LED Status
led_t led_state = host_keyboard_led_state();
oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
oled_write_P(led_state.caps_lock ? PSTR("CAPS ") : PSTR(" "), false);
oled_write_P(led_state.scroll_lock ? PSTR("SCRL") : PSTR(" "), false);
}
// WPM-responsive animation stuff here
#define IDLE_FRAMES 5
#define IDLE_SPEED 40 // below this wpm value your animation will idle
// #define PREP_FRAMES 1 // uncomment if >1
#define TAP_FRAMES 2
#define TAP_SPEED 60 // above this wpm value typing animation to triggere
#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
#define ANIM_SIZE 636 // number of bytes in array, minimize for adequate firmware size, max is 1024
uint32_t anim_timer = 0;
uint32_t anim_sleep = 0;
uint8_t current_idle_frame = 0;
// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
uint8_t current_tap_frame = 0;
// Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach.
static void render_anim(void) {
static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
{
0, 0,126,126, 24, 60,102, 66, 0, 12, 28,112,112, 28, 12, 0,116,116, 20, 20,124,104, 0,124,124, 0,112,120, 44, 36,124,124,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 16, 8, 8, 4, 4, 4, 8, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
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0, 0,252, 15, 1, 0,248, 14, 31,109,140,148,148,164,166,249,224,255,224,249,166,164,148,148,140,109, 31, 14,248, 0, 1, 15,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 56, 4, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
0, 0, 31,120,192, 0, 15, 56,124,219,152, 20, 20, 18, 50,207, 3,255, 3,207, 50, 18, 20, 20,152,219,124, 56, 15, 0,192,120, 31, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,130,135, 31, 7,159, 7, 28, 7,159, 7,159, 7, 2,130, 0, 0, 0, 0,
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},
{
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0, 0, 0, 0,192, 96, 48, 24, 12,132,198, 98, 35, 51, 17,145,113,241,113,145, 17, 51, 35, 98,198,132, 12, 24, 48, 96,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24,100,130, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
0, 0,252, 15, 1, 0,248, 14, 31,109,140,148,148,164,166,249,224,255,224,249,166,164,148,148,140,109, 31, 14,248, 0, 1, 15,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 56, 4, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
0, 0, 31,120,192, 0, 15, 56,124,219,152, 20, 20, 18, 50,207, 3,255, 3,207, 50, 18, 20, 20,152,219,124, 56, 15, 0,192,120, 31, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,130,135, 31, 7,159, 7, 28, 7,159, 7,159, 7, 2,130, 0, 0, 0, 0,
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},
{
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0, 0,252, 15, 1, 0,248, 14, 31,109,140,148,148,164,166,249,224,255,224,249,166,164,148,148,140,109, 31, 14,248, 0, 1, 15,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 25, 6, 0, 0, 0, 0, 0, 0, 0, 24, 24, 24, 27, 3, 0, 64,160, 34, 36, 20, 18, 18, 18, 11, 8, 8, 8, 8, 5, 5, 9, 9, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
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},
{
0, 0,126,126, 24, 60,102, 66, 0, 12, 28,112,112, 28, 12, 0,116,116, 20, 20,124,104, 0,124,124, 0,112,120, 44, 36,124,124,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
0, 0, 0, 0,192, 96, 48, 24, 12,132,198, 98, 35, 51, 17,145,113,241,113,145, 17, 51, 35, 98,198,132, 12, 24, 48, 96,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
0, 0,252, 15, 1, 0,248, 14, 31,109,140,148,148,164,166,249,224,255,224,249,166,164,148,148,140,109, 31, 14,248, 0, 1, 15,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
0, 0, 31,120,192, 0, 15, 56,124,219,152, 20, 20, 18, 50,207, 3,255, 3,207, 50, 18, 20, 20,152,219,124, 56, 15, 0,192,120, 31, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,130,135, 31, 7,159, 7, 28, 7,159, 7,159, 7, 2,130, 0, 0, 0, 0,
32, 16, 16, 16, 17, 11, 14, 12, 24, 16, 49, 35, 98,102, 68, 68, 71, 71, 71, 68, 68,102, 98, 35, 49, 16, 24, 12, 6, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 8, 23, 0, 15, 1, 2, 1, 15, 0, 15, 2, 5, 8
},
{
0, 0,126,126, 24, 60,102, 66, 0, 12, 28,112,112, 28, 12, 0,116,116, 20, 20,124,104, 0,124,124, 0,112,120, 44, 36,124,124,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 4, 2, 2, 2, 4, 56, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
0, 0, 0, 0,192, 96, 48, 24, 12,132,198, 98, 35, 51, 17,145,113,241,113,145, 17, 51, 35, 98,198,132, 12, 24, 48, 96,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28,226, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
0, 0,252, 15, 1, 0,248, 14, 31,109,140,148,148,164,166,249,224,255,224,249,166,164,148,148,140,109, 31, 14,248, 0, 1, 15,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
0, 0, 31,120,192, 0, 15, 56,124,219,152, 20, 20, 18, 50,207, 3,255, 3,207, 50, 18, 20, 20,152,219,124, 56, 15, 0,192,120, 31, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,130,135, 31, 7,159, 7, 28, 7,159, 7,159, 7, 2,130, 0, 0, 0, 0,
32, 16, 16, 16, 17, 11, 14, 12, 24, 16, 49, 35, 98,102, 68, 68, 71, 71, 71, 68, 68,102, 98, 35, 49, 16, 24, 12, 6, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 8, 23, 0, 15, 1, 2, 1, 15, 0, 15, 2, 5, 8
}
};
static const char PROGMEM prep[][ANIM_SIZE] = {
{
0, 0,126,126, 24, 60,102, 66, 0, 12, 28,112,112, 28, 12, 0,116,116, 20, 20,124,104, 0,124,124, 0,112,120, 44, 36,124,124,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
0, 0, 0, 0,192, 96, 48, 24, 12,132,198, 98, 35, 51, 17,145,113,241,113,145, 17, 51, 35, 98,198,132, 12, 24, 48, 96,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2,129,128,128, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0, 0, 1,225, 26, 6, 9, 49, 53, 1,138,124, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
0, 0,252, 15, 1, 0,248, 14, 31,109,140,148,148,164,166,249,224,255,224,249,166,164,148,148,140,109, 31, 14,248, 0, 1, 15,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 24, 6, 5,152,153,132,195,124, 65, 65, 64, 64, 32, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
0, 0, 31,120,192, 0, 15, 56,124,219,152, 20, 20, 18, 50,207, 3,255, 3,207, 50, 18, 20, 20,152,219,124, 56, 15, 0,192,120, 31, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,130,135, 31, 7,159, 7, 28, 7,159, 7,159, 7, 2,130, 0, 0, 0, 0,
32, 16, 16, 16, 17, 11, 14, 12, 24, 16, 49, 35, 98,102, 68, 68, 71, 71, 71, 68, 68,102, 98, 35, 49, 16, 24, 12, 6, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 8, 23, 0, 15, 1, 2, 1, 15, 0, 15, 2, 5, 8
}
};
static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = {
{
0, 0,126,126, 24, 60,102, 66, 0, 12, 28,112,112, 28, 12, 0,116,116, 20, 20,124,104, 0,124,124, 0,112,120, 44, 36,124,124,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0,248,248,248,248, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
0, 0, 0, 0,192, 96, 48, 24, 12,132,198, 98, 35, 51, 17,145,113,241,113,145, 17, 51, 35, 98,198,132, 12, 24, 48, 96,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2,129,128,128, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0, 0, 1, 1, 2, 4, 8, 16, 32, 67,135, 7, 1, 0,184,188,190,159, 95, 95, 79, 76, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
0, 0,252, 15, 1, 0,248, 14, 31,109,140,148,148,164,166,249,224,255,224,249,166,164,148,148,140,109, 31, 14,248, 0, 1, 15,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 24, 6, 5,152,153,132, 67,124, 65, 65, 64, 64, 32, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 61,124,252,252,252,252,252, 60, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
0, 0, 31,120,192, 0, 15, 56,124,219,152, 20, 20, 18, 50,207, 3,255, 3,207, 50, 18, 20, 20,152,219,124, 56, 15, 0,192,120, 63, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,130,135, 31, 7,159, 7, 28, 7,159, 7,159, 7, 2,130, 0, 0, 0, 0,
32, 16, 16, 16, 17, 11, 14, 12, 24, 16, 49, 35, 98,102, 68, 68, 71, 71, 71, 68, 68,102, 98, 35, 49, 16, 24, 12, 6, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 8, 23, 0, 15, 1, 2, 1, 15, 0, 15, 2, 5, 8
},
{
0, 0,126,126, 24, 60,102, 66, 0, 12, 28,112,112, 28, 12, 0,116,116, 20, 20,124,104, 0,124,124, 0,112,120, 44, 36,124,124,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
0, 0, 0, 0,192, 96, 48, 24, 12,132,198, 98, 35, 51, 17,145,113,241,113,145, 17, 51, 35, 98,198,132, 12, 24, 48, 96,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0, 0, 1,225, 26, 6, 9, 49, 53, 1,138,124, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
0, 0,252, 15, 1, 0,248, 14, 31,109,140,148,148,164,166,249,224,255,224,249,166,164,148,148,140,109, 31, 14,248, 0, 1, 15,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
0, 0, 31,120,192, 0, 15, 56,124,219,152, 20, 20, 18, 50,207, 3,255, 3,207, 50, 18, 20, 20,152,219,124, 56, 15, 0,192,120, 31, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3,122,122,121,121,121,121, 57, 49, 2, 2, 4, 4, 8, 8, 8,136,136,135,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,130,135, 31, 7,159, 7, 28, 7,159, 7,159, 7, 2,130, 0, 0, 0, 0,
32, 16, 16, 16, 17, 11, 14, 12, 24, 16, 49, 35, 98,102, 68, 68, 71, 71, 71, 68, 68,102, 98, 35, 49, 16, 24, 12, 6, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48,120,124,254,255, 63, 7, 0, 0, 0, 0,255,255,127,127, 63, 62, 28, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 8, 23, 0, 15, 1, 2, 1, 15, 0, 15, 2, 5, 8
},
};
//assumes 1 frame prep stage
void animation_phase(void) {
if(get_current_wpm() <=IDLE_SPEED){
current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
}
if(get_current_wpm() >IDLE_SPEED && get_current_wpm() <TAP_SPEED){
// oled_write_raw_P(prep[abs((PREP_FRAMES-1)-current_prep_frame)], ANIM_SIZE); // uncomment if IDLE_FRAMES >1
oled_write_raw_P(prep[0], ANIM_SIZE); // remove if IDLE_FRAMES >1
}
if(get_current_wpm() >=TAP_SPEED){
current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE);
}
}
if(get_current_wpm() != 000) {
oled_on(); // not essential but turns on animation OLED with any alpha keypress
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animation_phase();
}
anim_sleep = timer_read32();
} else {
if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
oled_off();
} else {
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animation_phase();
}
}
}
}
// static void render_skull(void) { // Helen Tseong (http://shewolfe.co/), the original artist behind the skull, sadly only allowing use of the skull for my personal use. Her (excellent) works are copyright her, and I claim no ownership. Reach out to her for permission!
// static const char PROGMEM skull[] = {
// };
// oled_write_raw_P(skull, 801);
// }
void oled_task_user(void) {
if (is_keyboard_master()) {
//render_skull();
//oled_set_cursor(7,6);
render_status();
// Renders the current keyboard state (layer, lock, caps, scroll, etc)
} else {
render_anim();
oled_set_cursor(0,6);
sprintf(wpm_str, " WPM: %03d", get_current_wpm());
oled_write(wpm_str, false);
}
}
#endif
#ifdef ENCODER_ENABLE
void encoder_update_user(uint8_t index, bool clockwise) {
switch(biton32(layer_state)){
case 1:
if (clockwise) {
tap_code16(C(KC_TAB));
} else {
tap_code16(S(C(KC_TAB)));
}
break;
default:
if (clockwise) {
if (!is_alt_tab_active) {
is_alt_tab_active = true;
register_code(KC_LALT);
}
alt_tab_timer = timer_read();
tap_code16(KC_TAB);
} else {
tap_code16(S(KC_TAB));
}
break;
}
}
void matrix_scan_user(void) {
if (is_alt_tab_active) {
if (timer_elapsed(alt_tab_timer) > 1250) {
unregister_code(KC_LALT);
is_alt_tab_active = false;
}
}
}
#endif