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qmk_firmware/keyboards/atreus/keymaps/replicaJunction/keymap.c
Joshua T 377bcb00fb Added Gaming layer and removed Dvorak
Also added tap/hold functions on central keys
2016-07-19 17:01:21 -05:00

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C

/*
* Keyboard: Atreus
* Keymap: replicaJunction
* Version: 0.1
*
* This keymap is designed to complement my Ergodox keyboard layout, found in keyboards/ergodox_ez.
* The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now
* have both keyboards, so I've designed these layouts in an effort to make switching between the
* two as easy as possible.
*
* Clearly, the Atreus is the limiting factor in this equation, so I've taken heavy advantage of
* function and dual-role keys.
*
* The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found
* here: https://colemakmods.github.io/mod-dh/
*/
#include "atreus.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
// Note that whatever is set as layer 0 will be the default layer of the keyboard.
#define _CO 0 // Colemak
#define _QW 1 // QWERTY
#define _GA 2 // Gaming
#define _NU 3 // Numpad
#define _FN 4 // Function
// Quick alias for visual sake
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_CO] = {
{KC_Q, KC_W, KC_F, KC_P, KC_B, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN },
{KC_A, KC_R, KC_S, KC_T, KC_G, _______, KC_M, KC_N, KC_E, KC_I, KC_O },
{KC_Z, KC_X, KC_C, KC_D, KC_V, CTL_T(KC_BSPC), KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH },
{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_LSFT, ALT_T(KC_ENT), LT(_NU, KC_SPC), MO(_NU), KC_MINS, KC_QUOT, KC_EQL }
},
[_QW] = { /* Qwerty */
{KC_Q, KC_W, KC_E, KC_R, KC_T, _______, KC_Y, KC_U, KC_I, KC_O, KC_P },
{KC_A, KC_S, KC_D, KC_F, KC_G, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN },
{KC_Z, KC_X, KC_C, KC_V, KC_B, CTL_T(KC_BSPC), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH },
{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, ALT_T(KC_ENT), LT(_NU, KC_SPC), MO(_NU), TG(_GA), KC_QUOT, KC_EQL }
},
[_NU] = { /* Numbers and symbols */
{KC_GRV, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR},
{KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS},
{KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, CTL_T(KC_BSPC), KC_TILD, KC_1, KC_2, KC_3, KC_BSLS},
{MO(_FN), KC_INS, KC_LGUI, KC_LSFT, _______, _______, KC_SPC, _______, KC_DOT, KC_0, _______}
},
[_FN] = { /* Functions */
{KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10},
{KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, _______, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11},
{_______, _______, _______, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F12},
{_______, _______, KC_LGUI, KC_LSFT, _______, _______, KC_SPC, _______, DF(_CO), DF(_QW), RESET}
},
[_GA] = { /* Gaming */
{_______, _______, _______, _______, _______, _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______ },
{_______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______ },
{_______, _______, _______, _______, _______, KC_BSPC, KC_BTN3, _______, KC_MS_D, _______, _______ },
{_______, _______, _______, _______, KC_SPC, KC_BTN2, KC_BTN1, _______, _______, _______, _______ },
}};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};