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qmk_firmware/keyboards/keebio/iris/keymaps/mojitas/keymap.c
Mojitas 92839f8a09
Mojito-keymap (#9566)
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-07-01 21:29:06 +01:00

218 lines
15 KiB
C

#include QMK_KEYBOARD_H
#include "keymap_swedish.h"
//Heavily modified keymap. Some features:
//Multiple layouts, I use dvorak as main.
//Nordic(swedish) signs
//Symbols, numpad, arrows/navigation reachable under the alpas via the layers
//Mirrored ctl, alt and shift to be able to use both hands when doing commands
//Gaming layer, qwerty with space on left half.
enum layer_names {
_DVORAK,
_COLEMAK,
_QWERTY,
_WORKMAN,
_GAMING,
_NUMPAD,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
DVORAK,
COLEMAK,
WORKMAN,
GAMING,
NUMPAD,
};
#define KC_ KC_TRNS
#define SE_YEN ALGR(SE_6) //isn't in the swedish_keymap.h
#define KC_CATDEL LCTL(LALT(KC_DEL)) // Ctrl alt del
#define KC_TSKMGR LCTL(S(KC_ESC)) // Ctrl shift esc
#define KC_NUMP TG(_NUMPAD) // Toggle layer NUMPAD for use in LAYOUT_kc
#define KC_Close RALT(KC_F4) // Alt F4
#define KC_MEH1 MEH(KC_1)
#define KC_MEH2 MEH(KC_2)
#define KC_MEH3 MEH(KC_3)
#define KC_MEH4 MEH(KC_4)
#define KC_MEH5 MEH(KC_5)
#define KC_LOWR MO(_LOWER)
#define KC_RASE MO(_RAISE)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
KC_DEL , KC_APP , KC_VOLD, KC_MUTE, KC_VOLU, KC_LGUI, KC_GRV , KC_MPRV, KC_MPLY, KC_MNXT, KC_DOWN, KC_ESC ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_TAB , KC_Q , KC_W , KC_E , KC_ R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , SE_ARNG,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , SE_ODIA, SE_ADIA,
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_NUMP, KC_ENT , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT,
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
KC_LALT, KC_LOWR, KC_BSPC, KC_SPC , KC_RASE, KC_LALT
// `--------+--------+--------' `--------+--------+--------'
),
[_GAMING] = LAYOUT(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_ESC ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_TAB , KC_Q , KC_W , KC_E , KC_ R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_DEL ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , SE_ODIA, KC_RCTL,
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_NUMP, KC_ENT , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT,
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
KC_LALT, KC_LOWR, KC_BSPC, KC_SPC , KC_RASE, KC_LALT
// `--------+--------+--------' `--------+--------+--------'
),
[_DVORAK] = LAYOUT(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
KC_DEL , KC_APP , KC_VOLD, KC_MUTE, KC_VOLU, KC_LGUI, KC_GRV , KC_MPRV, KC_MPLY, KC_MNXT, KC_DOWN, KC_ESC ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_TAB , SE_ARNG, SE_ADIA, SE_ODIA, KC_P , KC_Y , KC_F , KC_G , KC_C , KC_R , KC_L ,KC_DEL ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_A , KC_O , KC_E , KC_U , KC_I , KC_D , KC_H , KC_T , KC_N , KC_S ,KC_RCTL ,
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_DOT , KC_Q , KC_J , KC_K , KC_X , KC_NUMP, KC_ENT , KC_B , KC_M , KC_W , KC_V , KC_Z ,KC_RSFT ,
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
KC_LALT, KC_LOWR, KC_BSPC, KC_SPC , KC_RASE, KC_LALT
// `--------+--------+--------' `--------+--------+--------'
),
[_COLEMAK] = LAYOUT(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
KC_DEL , KC_APP , KC_VOLD, KC_MUTE, KC_VOLU, KC_LGUI, KC_GRV , KC_MPRV, KC_MPLY, KC_MNXT, KC_DOWN, KC_ESC ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_TAB , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , SE_ARNG, SE_ADIA,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , SE_ODIA,
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_NUMP, KC_ENT , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT,
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
KC_LALT, KC_LOWR, KC_BSPC, KC_SPC , KC_RASE, KC_LALT
// `--------+--------+--------' `--------+--------+--------'
),
[_WORKMAN] = LAYOUT(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
KC_DEL , KC_APP , KC_VOLD, KC_MUTE, KC_VOLU, KC_LGUI, KC_GRV , KC_MPRV, KC_MPLY, KC_MNXT, KC_DOWN, KC_ESC ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_TAB , KC_Q , KC_W , KC_R , KC_W KC_B , KC_J , KC_F , KC_U , KC_P , SE_ARNG, SE_ODIA,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , KC_RCTL,
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_Z , KC_X , KC_M , KC_C , KC_V , KC_NUMP, KC_ENT , KC_K , KC_L , SE_ADIA, KC_DOT , KC_SLSH, KC_RSFT,
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
KC_LALT, KC_LOWR, KC_BSPC, KC_SPC , KC_RASE, KC_LALT
// `--------+--------+--------' `--------+--------+--------'
),
[_NUMPAD] = LAYOUT(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
, KC_MEH1, KC_BTN2, KC_MS_U, KC_BTN1, KC_CATDEL, KC_PIPE, KC_P7 , KC_P8 , KC_P9 , KC_SLSH, ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
, KC_MEH4, KC_MS_L, KC_MS_D, KC_MS_R, KC_TSKMGR, KC_COMM, KC_P4 , KC_P5 , KC_P6 , KC_MINS, ,
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
, KC_MEH5, KC_ACL0, KC_ACL1, KC_ACL2, KC_MEH3, , KC_PENT , KC_DOT , KC_P1 , KC_P2 , KC_P3 , KC_P0 , ,
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
KC_LALT , KC_LOWR, KC_BSPC, , KC_P0 , KC_NLCK
// `--------+--------+--------' `--------+--------+--------'
),
[_LOWER] = LAYOUT(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
, KC_CAPS, KC_PGUP, KC_UP , KC_PGDN, KC_ESC, KC_RCBR, KC_EXLM, KC_ASTR, KC_LPRN, KC_UNDS, ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, KC_RPRN, KC_QUES, SE_LBRC, SE_RBRC, KC_LABK, ,
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
, KC_ENT , , , , KC_DEL , , , KC_RABK, SE_LABK, SE_LCBR, SE_RCBR, SE_RABK, ,
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
, , , , ,
// `--------+--------+--------' `--------+--------+--------'
),
[_RAISE] = LAYOUT(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
SE_TILD, KC_EXLM, KC_GRV , KC_EQL , KC_DLR , KC_PERC, SE_PND , SE_EURO , SE_YEN, SE_RCBR, KC_RPRN, ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
, SE_PIPE , SE_AT , KC_HASH, KC_DQT , KC_PERC, KC_PIPE, KC_7 , KC_8 , KC_9 , KC_PMNS, KC_PSLS,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
, SE_BSLS, SE_TILD, SE_SLSH, KC_AMPR, KC_BSLS, KC_COMM, KC_4 , KC_5 , KC_6 , KC_PPLS, KC_PAST,
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
, KC_PIPE, SE_CURR, KC_PLUS, KC_CIRC, KC_TILD, , KC_PENT , KC_DOT , KC_1 , KC_2 , KC_3 , KC_0 , KC_PEQL,
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
, , KC_DEL , , ,
// `--------+--------+--------' `--------+--------+--------'
),
[_ADJUST] = LAYOUT(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
GAMING , DVORAK, WORKMAN, COLEMAK, QWERTY , RESET, _______, _______, _______, _______, KC_PWR, RESET,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, _______, _______,LGUI(KC_UP),_______,LALT(KC_F4), _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, _______,LGUI(KC_LEFT),LGUI(KC_DOWN),LGUI(KC_RGHT),_______, _______, DEBUG , RGB_HUD, RGB_SAD, RGB_VAD, BL_STEP,
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
_______, _______, _______, _______, _______, _______
// `--------+--------+--------' `--------+--------+--------'
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
case NUMPAD:
if (record->event.pressed) {
set_single_persistent_default_layer(_NUMPAD);
}
return false;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
case WORKMAN:
if (record->event.pressed) {
set_single_persistent_default_layer(_WORKMAN);
}
return false;
case GAMING:
if (record->event.pressed) {
set_single_persistent_default_layer(_GAMING);
}
return false;
}
return true;
}