1
0
Fork 0
forked from forks/qmk_firmware
qmk_firmware/keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c
Jeff Epler 9632360caa
Use a macro to compute the size of arrays at compile time (#18044)
* Add ARRAY_SIZE and CEILING utility macros

* Apply a coccinelle patch to use ARRAY_SIZE

* fix up some straggling items

* Fix 'make test:secure'

* Enhance ARRAY_SIZE macro to reject acting on pointers

The previous definition would not produce a diagnostic for
```
int *p;
size_t num_elem = ARRAY_SIZE(p)
```
but the new one will.

* explicitly get definition of ARRAY_SIZE

* Convert to ARRAY_SIZE when const is involved

The following spatch finds additional instances where the array is
const and the division is by the size of the type, not the size of
the first element:
```
@ rule5a using "empty.iso" @
type T;
const T[] E;
@@

- (sizeof(E)/sizeof(T))
+ ARRAY_SIZE(E)

@ rule6a using "empty.iso" @
type T;
const T[] E;
@@

- sizeof(E)/sizeof(T)
+ ARRAY_SIZE(E)
```

* New instances of ARRAY_SIZE added since initial spatch run

* Use `ARRAY_SIZE` in docs (found by grep)

* Manually use ARRAY_SIZE

hs_set is expected to be the same size as uint16_t, though it's made
of two 8-bit integers

* Just like char, sizeof(uint8_t) is guaranteed to be 1

This is at least true on any plausible system where qmk is actually used.

Per my understanding it's universally true, assuming that uint8_t exists:
https://stackoverflow.com/questions/48655310/can-i-assume-that-sizeofuint8-t-1

* Run qmk-format on core C files touched in this branch

Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
2022-08-30 10:20:04 +02:00

307 lines
10 KiB
C

/*
* Good on you for modifying your layout, this is the most nonQMK layout you will come across
* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
*
* Don't modify the steno layer directly, instead add chords using the keycodes and macros
* from sten.h to the layout you want to modify.
*
* Observe the comment above processQWERTY!
*
* http://docs.gboards.ca
*/
#include QMK_KEYBOARD_H
#include "sten.h"
#include "keymap_steno.h"
#define IGNORE_MOD_TAP_INTERRUPT
// Steno Layers
#define FUNCT ( LSD | LK | LP | LH )
#define MEDIA ( LSD | LK | LW | LR )
#define MOVE ( LSD | LK )
#define NUM ( PWR )
#define SYM ( RZ )
// Keys and chords that, once they appear, are added to every subsequent partial chord
// until the whole thing is sent.
uint32_t stenoLayers[] = {NUM, SYM, MOVE, MEDIA, FUNCT};
// QMK Layers
#define STENO_LAYER 0
#define GAMING 1
#define GAMING_2 2
/* Keyboard Layout
* ,---------------------------------. ,------------------------------.
* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ |
* `---------------------------------' `------------------------------'
* ,---------------, .---------------.
* | LNO | LA | LO | | RE | RU | RNO |
* `---------------' `---------------'
*/
// Note: You can only use basic keycodes here!
//
// P() is just a wrapper to make your life easier.
// PC() applies the mapping to all of the StenoLayers. For overloading, define these last.
//
// FN is unavailable. That is reserved for system use.
// Chords containing PWR are always available, even in steno mode.
//
// http://docs.gboards.ca
uint32_t processQwerty(bool lookup) {
// Special keys
P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
P( LFT | LK | LP | LW, REPEAT());
// Mouse Keys
/* P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); */
/* P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); */
/* Function layer
* ,-----------------------------------, ,-----------------------------------,
* | | | | NCTFUNCTF | | | | F1 | F2 | F3 | F4 | |
* | + + + + + | | + F5 + F6 + F7 + F8 + |
* | | FUNCTFUNC | | | | | | F9 | F10 | F11 | F12 | |
* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
*/
P( FUNCT | RF, SEND(KC_F1));
P( FUNCT | RP, SEND(KC_F2));
P( FUNCT | RL, SEND(KC_F3));
P( FUNCT | RT, SEND(KC_F4));
P( FUNCT | RF | RR, SEND(KC_F5));
P( FUNCT | RP | RB, SEND(KC_F6));
P( FUNCT | RL | RG, SEND(KC_F7));
P( FUNCT | RT | RS, SEND(KC_F8));
P( FUNCT | RR, SEND(KC_F9));
P( FUNCT | RG, SEND(KC_F10));
P( FUNCT | RB, SEND(KC_F11));
P( FUNCT | RS, SEND(KC_F12));
/* Movement layer
* ,-----------------------------------, ,-----------------------------------,
* | | | | | | | | | <- | ↓ | ↑ | -> | |
* | + + + + + | | + + + + + |
* | | MOVEMOVEM | | | | | | Hm | PgD | PgU | End | |
* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
*/
P( MOVE | RF, SEND(KC_LEFT));
P( MOVE | RP, SEND(KC_DOWN));
P( MOVE | RL, SEND(KC_UP));
P( MOVE | RT, SEND(KC_RIGHT));
P( MOVE | RR, SEND(KC_HOME));
P( MOVE | RB, SEND(KC_PGDN));
P( MOVE | RG, SEND(KC_PGUP));
P( MOVE | RS, SEND(KC_END));
/* Media Layer
* ,-----------------------------------, ,-----------------------------------,
* | | | | | | | | |Prev |Play | PLY |Next | VolU|
* | + + + + + | | + + + + + |
* | | MEDIAMEDIAMEDIAMEDIAM | | | | | | |Mute | VolD|
* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
*/
P( MEDIA | RF, SEND(KC_MPRV));
P( MEDIA | RP, SEND(KC_MPLY));
P( MEDIA | RL, SEND(KC_MPLY));
P( MEDIA | RT, SEND(KC_MNXT));
P( MEDIA | RD, SEND(KC_VOLU));
P( MEDIA | RS, SEND(KC_MUTE));
P( MEDIA | RZ, SEND(KC_VOLD));
/* Numbers
* ,-----------------------------------, ,-----------------------------------,
* | | | a | b | c | | | : | 1 | 2 | 3 | . | |
* | + + d + e + f + | | 0 + 4 + 5 + 6 + - + |
* | NUM | | | | | | | | 7 | 8 | 9 | 0 | |
* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
*/
P( NUM | LFT, SEND(KC_A));
P( NUM | LP, SEND(KC_B));
P( NUM | LH, SEND(KC_C));
P( NUM | LK, SEND(KC_D));
P( NUM | LW, SEND(KC_E));
P( NUM | LR, SEND(KC_F));
// Right hand
P( NUM | ST3, SEND_STRING(":"));
P( NUM | RF, SEND(KC_1));
P( NUM | RP, SEND(KC_2));
P( NUM | RL, SEND(KC_3));
P( NUM | RT, SEND(KC_DOT));
P( NUM | ST3 | ST4, SEND(KC_0));
P( NUM | RF | RR, SEND(KC_4));
P( NUM | RP | RB, SEND(KC_5));
P( NUM | RG | RL, SEND(KC_6));
P( NUM | RT | RS, SEND(KC_MINUS));
P( NUM | RR, SEND(KC_7));
P( NUM | RB, SEND(KC_8));
P( NUM | RG, SEND(KC_9));
P( NUM | RS, SEND(KC_0));
/* Symbols
* ,-----------------------------------, ,-----------------------------------,
* | | ` | [ | { | ( | < | | > | ) | } | ] | ? | |
* | + ~ + - + ' + : + _ | | \ + = + " + + + ? + |
* | | ! | @ | # | $ | % | | | | ^ | & | * | ? | SYM |
* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
*/
// Left hand
P( SYM | LSU, SEND(KC_GRV));
P( SYM | LFT, SEND(KC_LBRC));
P( SYM | LP, SEND_STRING("{"));
P( SYM | LH, SEND_STRING("("));
P( SYM | ST1, SEND_STRING("<"));
P( SYM | LSU | LSD, SEND_STRING("~"));
P( SYM | LFT | LK, SEND(KC_MINS));
P( SYM | LP | LW, SEND(KC_QUOTE));
P( SYM | LH | LR, SEND_STRING(":"));
P( SYM | ST1 | ST2, SEND_STRING("_"));
P( SYM | LSD, SEND_STRING("!"));
P( SYM | LK, SEND_STRING("@"));
P( SYM | LW, SEND_STRING("#"));
P( SYM | LR, SEND_STRING("$"));
P( SYM | ST2, SEND_STRING("%"));
// Right hand
P( SYM | ST3, SEND_STRING(">"));
P( SYM | RF, SEND_STRING(")"));
P( SYM | RP, SEND_STRING("}"));
P( SYM | RL, SEND_STRING("]"));
P( SYM | RT, SEND_STRING("?"));
P( SYM | ST3 | ST4, SEND(KC_BSLASH));
P( SYM | RF | RR, SEND(KC_EQUAL));
P( SYM | RP | RB, SEND_STRING("\""));
P( SYM | RG | RL, SEND_STRING("+"));
P( SYM | RT | RS, SEND_STRING("?"));
P( SYM | ST4, SEND_STRING("|"));
P( SYM | RR, SEND_STRING("^"));
P( SYM | RB, SEND_STRING("&"));
P( SYM | RG, SEND_STRING("*"));
P( SYM | RS, SEND_STRING("?"));
/* Letters
* ,-----------------------------------, ,-----------------------------------,
* | | Q | W | F | P | B | | J | L | U | Y | ; | ctl |
* +-----+- A -+- R -+- S -+- T -+- G -| |- M -+- N -+- E -+- I -+- O -+-----|
* | bsp | Z | X | C | D | V | | K | H | , | . | / | del |
* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
* ,---------------, .---------------.
* | alt | ent|shfr| | spc| gui| alt |
* `---------------' `---------------'
*/
// Left hand
P( LSU, SEND(KC_Q));
P( LFT, SEND(KC_W));
P( LP, SEND(KC_F));
P( LH, SEND(KC_P));
P( ST1, SEND(KC_B));
P( LSU | LSD, SEND(KC_A));
P( LFT | LK, SEND(KC_R));
P( LP | LW, SEND(KC_S));
P( LH | LR, SEND(KC_T));
P( ST1 | ST2, SEND(KC_G));
P( LSD, SEND(KC_Z));
P( LK, SEND(KC_X));
P( LW, SEND(KC_C));
P( LR, SEND(KC_D));
P( ST2, SEND(KC_V));
// Right hand
P( ST3, SEND(KC_J));
P( RF, SEND(KC_L));
P( RP, SEND(KC_U));
P( RL, SEND(KC_Y));
P( RT, SEND(KC_SCLN));
P( ST3 | ST4, SEND(KC_M));
P( RF | RR, SEND(KC_N));
P( RP | RB, SEND(KC_E));
P( RG | RL, SEND(KC_I));
P( RT | RS, SEND(KC_O));
P( ST4, SEND(KC_K));
P( RR, SEND(KC_H));
P( RB, SEND(KC_COMM));
P( RG, SEND(KC_DOT));
P( RS, SEND(KC_SLSH));
// Thumb Chords and modifiers
//
PC( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
PC( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
// overrides
P( PWR | LO, SEND(KC_LSFT); SEND(KC_BSPC));
P( PWR | RD, SEND(KC_LCTL); SEND(KC_BSPC));
P( RZ | RD, SEND(KC_LCTL); SEND(KC_DEL));
PC( LNO | LA | LO, SEND(KC_LSFT); SEND(KC_ESC));
PC( LA | LO, SEND(KC_ESC));
PC( LNO, SEND(KC_LALT));
PC( LA, SEND(KC_ENT));
PC( LO, SEND(KC_LSFT));
PC( RNO, SEND(KC_RALT));
PC( RE | RU, SEND(KC_TAB));
PC( RE, SEND(KC_SPC));
PC( RU, SEND(KC_LGUI));
PC( PWR, SEND(KC_BSPC));
PC( RD, SEND(KC_LCTL));
P( RZ, SEND(KC_DEL));
return 0;
}
// "Layers"
// Steno layer should be first in your map.
// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
// If you need more space for chords, remove the two gaming layers.
// Note: If using NO_ACTION_TAPPING, LT will not work!
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main layer, everything goes through here
[STENO_LAYER] = LAYOUT_georgi(
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
),
// Gaming layer with Numpad, Very limited
[GAMING] = LAYOUT_georgi(
KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
),
[GAMING_2] = LAYOUT_georgi(
KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)
)
};
// Don't fuck with this, thanks.
size_t keymapsCount = ARRAY_SIZE(keymaps);
size_t stenoLayerCount = ARRAY_SIZE(stenoLayers);