forked from forks/qmk_firmware
83 lines
4.4 KiB
C
83 lines
4.4 KiB
C
/*
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Copyright (c) 2022 Adam Applegate
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#include QMK_KEYBOARD_H
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enum custom_layers {
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_QWERTY,
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_LOWER,
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_GAMING,
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_RISE,
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}
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/*****************
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*** TAPDANCES ***
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*****************/
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enum custom_tapdances {
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TD_SHFT_CAPS = 0,
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};
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tap_dance_action_t tap_dance_actions[] = {
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[TD_SHFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS), //shift if pressed 1x, caps lock if pressed 2x
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};
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/*****************
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*** KEYMAPS ***
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*****************/
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// layout for everyday use
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[_QWERTY] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL,
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TD(TD_SHFT_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_DEL, KC_ENT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS,
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KC_RALT, KC_LGUI, KC_BSPC, KC_SPC, TT(_LOWER), _______
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),
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[_LOWER] = LAYOUT(
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KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PEQL,
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KC_F11, KC_F12, KC_UP, _______, _______, KC_LPRN, KC_RPRN, KC_7, KC_8, KC_9, KC_PSLS, KC_PAST,
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KC_LSFT, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_LCBR, KC_RCBR, KC_4, KC_5, KC_6, KC_PMNS, KC_PPLS,
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KC_LCTL, _______, _______, _______, _______, KC_LBRC, KC_DEL, KC_ENT, KC_RBRC, KC_1, KC_2, KC_3, KC_PDOT, _______,
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_______, TO(_QWERTY), KC_BSPC, KC_SPC, TG(_GAMING), KC_0
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),
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//makes gaming easier, adding a space for jumping closer to the movement keys
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[_GAMING] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL,
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KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_DEL, KC_ENT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS,
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KC_RALT, KC_SPC, KC_BSPC, KC_SPC, TG(_RAISE), TO(_LOWER)
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),
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//used for editing rgb settings, sound, and misc commands
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[_RAISE] = LAYOUT(
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RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, KC_MUTE, KC_VOLU, KC_MNXT, _______, KC_BRIU, KC_CALC,
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_______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, KC_MSTP, KC_VOLD, KC_MPRV, _______, KC_BRID, KC_MYCM,
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DM_REC1, DM_REC2, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_WSCH,
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DM_PLY1, DM_PLY2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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DM_RSTP, TO(_GAMING), _______, _______, _______, _______
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)
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};
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