1
0
Fork 0
forked from forks/qmk_firmware
qmk_firmware/keyboards/splitkb/zima/keymaps/drashna/keymap.c

141 lines
4.5 KiB
C

/* Copyright 2019 Thomas Baart
* Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include <stdio.h>
#ifdef HAPTIC_ENABLE
# include "haptic.h"
extern haptic_config_t haptic_config;
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_4x3( /* Base */
KC_MUTE, TG(1), TG(2),
KC_P7, KC_P8, KC_P9,
KC_P4, KC_P5, KC_P6,
KC_P1, KC_P2, KC_P3
),
[1] = LAYOUT_ortho_4x3( /* Layer 1 */
RESET, _______, XXXXXXX,
AU_ON, AU_OFF, XXXXXXX,
CK_TOGG, XXXXXXX, CK_UP,
CK_RST, XXXXXXX, CK_DOWN
),
[2] = LAYOUT_ortho_4x3( /* Layer 2*/
RGB_TOG, RGB_MOD, _______,
RGB_HUI, RGB_SAI, RGB_VAI,
RGB_HUD, RGB_SAD, RGB_VAD,
HPT_TOG, HPT_FBK, HPT_CONT
)
};
static bool is_asleep = false;
static uint32_t oled_timer;
void render_oled_logo(void) {
// clang-format off
static const char PROGMEM qmk_logo[] = {
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
// clang-format on
oled_write_ln_P(qmk_logo, false);
}
void render_user_status(void) {
static const char PROGMEM audio_status[2][3] = {{0xE0, 0xE1, 0}, {0xE2, 0xE3, 0}};
oled_write_P(audio_status[is_audio_on()], false);
static const char PROGMEM audio_clicky_status[2][3] = {{0xF4, 0xF5, 0}, {0xF6, 0xF7, 0}};
oled_write_P(audio_clicky_status[is_clicky_on() && is_audio_on()], false);
static const char PROGMEM rgb_layer_status[2][3] = {{0xEE, 0xEF, 0}, {0xF0, 0xF1, 0}};
oled_write_P(rgb_layer_status[rgblight_is_enabled()], false);
static const char PROGMEM nukem_good[2][3] = {{0xF8, 0xF9, 0}, {0xF6, 0xF7, 0}};
oled_write_P(nukem_good[0], haptic_config.enable);
}
void keyboard_post_init_user(void) {
oled_scroll_set_speed(0);
}
void oled_task_user(void) {
if (is_asleep) {
oled_off();
return;
}
if (timer_elapsed32(oled_timer) < 30000) {
oled_on();
oled_scroll_off();
oled_write_P(PSTR("SplitKB's Zima"), false);
char layer[2] = {0};
snprintf(layer, sizeof(layer), "%d", get_highest_layer(layer_state));
oled_write_P(PSTR(" L:"), false);
oled_write_ln(layer, false);
oled_write_ln_P(PSTR("--------------"), false);
if (rgblight_is_enabled()) {
oled_write_P(PSTR("HSV: "), false);
char rgbs[14];
snprintf(rgbs, sizeof(rgbs), "%3d, %3d, %3d", rgblight_get_hue(), rgblight_get_sat(), rgblight_get_val());
oled_write_ln(rgbs, false);
} else {
oled_write_ln_P(PSTR("RGB LIGHT DISABLED"), false);
}
render_user_status();
} else {
if (timer_elapsed32(oled_timer) < 120000) {
oled_on();
render_oled_logo();
oled_scroll_right();
} else {
oled_off();
}
}
}
void suspend_power_down_user(void) {
is_asleep = true;
}
void suspend_wakeup_init_user(void) {
is_asleep = false;
}
bool process_record_user(uint16_t keycode, keyrecord_t* record) {
oled_timer = timer_read32();
return true;
}
void encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code16(KC_VOLU);
} else {
tap_code16(KC_VOLD);
}
# ifdef OLED_DRIVER_ENABLE
oled_timer = timer_read32();
# endif
# if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
if (is_audio_on() && is_clicky_on()) clicky_play();
# endif
# ifdef HAPTIC_ENABLE
if (haptic_config.enable) haptic_play();
# endif
}