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qmk_firmware/keyboards/kbdfans/kbd6x/keymaps/othi/keymap.c
Ryan 5974d989fe
Normalise Unicode keycodes (#18898)
* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV`

* `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*`

* `UC_MAC` -> `UNICODE_MODE_MACOS`

* `UC_LNX` -> `UNICODE_MODE_LINUX`

* `UC_WIN` -> `UNICODE_MODE_WINDOWS`

* `UC_BSD` -> `UNICODE_MODE_BSD`

* `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE`

* `UC_EMACS` -> `UNICODE_MODE_EMACS`

* `UC__COUNT` -> `UNICODE_MODE_COUNT`

* `UC_M_MA` -> `UC_MAC`

* `UC_M_LN` -> `UC_LINX`

* `UC_M_WI` -> `UC_WIN`

* `UC_M_BS` -> `UC_BSD`

* `UC_M_WC` -> `UC_WINC`

* `UC_M_EM` -> `UC_EMAC`

* Docs

* Update quantum/unicode/unicode.h
2022-10-31 21:15:12 +00:00

190 lines
8 KiB
C

/* Copyright 2018 Othi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// read README.md for rundown of what does what
// #define BL 0
#define CL 0
#define NM_MODE 2
#define VI_MODE 3
#define FN3 4
#define ACCENT 5
#define ACCENT_CAP 6
//Unicode keymaps
void eeconfig_init_user(void) {
set_unicode_input_mode(UNICODE_MODE_LINUX);
}
#define DE_ADIA UC(0x00E4)
#define DE_SS UC(0x00DF)
#define DE_ODIA UC(0x00F6)
#define DE_UDIA UC(0x00FC)
#define DE_ADIA_CAP UC(0x00C4)
#define DE_ODIA_CAP UC(0x00D6)
#define DE_UDIA_CAP UC(0x00DC)
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case NM_MODE:
rgblight_setrgb (0x00, 0x66, 0x00);
break;
case VI_MODE:
rgblight_setrgb (0x66, 0x66, 0x00);
break;
case ACCENT:
rgblight_setrgb (0x7A, 0x00, 0xFF);
break;
case ACCENT_CAP:
rgblight_setrgb (0x7A, 0xFF, 0xFF);
break;
default: // for any other layers, or the default layer
rgblight_setrgb (0xFF, 0x00, 0x00);
break;
}
return state;
}
//Tap Dance Declarations
enum {
CTL_NM = 0,
ALT_NM = 1,
SFT_NM = 2,
GUI_NM = 3
};
void dance_CTL_NM_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
set_oneshot_mods(MOD_LCTL);
} else {
register_code (KC_LCTL);
layer_on(NM_MODE);
}
}
void dance_CTL_NM_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_LCTL);
} else {
unregister_code (KC_LCTL);
layer_off(NM_MODE);
}
}
void dance_GUI_NM_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_LGUI);
} else {
register_code (KC_LGUI);
layer_on(NM_MODE);
}
}
void dance_GUI_NM_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_LGUI);
} else {
unregister_code (KC_LGUI);
layer_off(NM_MODE);
}
}
void dance_ALT_NM_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_LALT);
} else {
register_code (KC_LALT);
layer_on(NM_MODE);
}
}
void dance_ALT_NM_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_LALT);
} else {
unregister_code (KC_LALT);
layer_off(NM_MODE);
}
}
void dance_SFT_NM_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_LSFT);
set_oneshot_mods(MOD_LSFT);
} else {
register_code (KC_LSFT);
layer_on(NM_MODE);
}
}
void dance_SFT_NM_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_LSFT);
} else {
unregister_code (KC_LSFT);
layer_off(NM_MODE);
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[CTL_NM] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_CTL_NM_finished, dance_CTL_NM_reset),
[GUI_NM] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_GUI_NM_finished, dance_GUI_NM_reset),
[ALT_NM] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_ALT_NM_finished, dance_ALT_NM_reset),
[SFT_NM] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_SFT_NM_finished, dance_SFT_NM_reset)
};
// backup
// old R3 capslock, LT(NM_MODE,KC_BSPC),
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[CL] = LAYOUT(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL,
MT(MOD_LGUI,KC_TAB), LT(NM_MODE,KC_Q), KC_W, LT(ACCENT,KC_F), KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSPC,
MT(MOD_LCTL,KC_BSPC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT,
TD(SFT_NM), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, MT(MOD_LCTL,KC_COMM), MT(MOD_LSFT,KC_DOT), MT(MOD_LALT,KC_SLSH), LM(CL,MOD_LGUI|MOD_LSFT), TT(NM_MODE),
_______, TD(CTL_NM), TD(ALT_NM), KC_SPC, LM(CL,MOD_LGUI|MOD_LALT), OSL(ACCENT) , _______
),
[NM_MODE] = LAYOUT(
KC_GRV, KC_MPRV, KC_MNXT, KC_MPLY, KC_END, _______, _______, _______, _______, _______, KC_HOME, _______, _______, QK_BOOT, KC_INS,
LGUI(KC_TAB), _______, LCTL(KC_RGHT), _______, _______, _______, _______, KC_UP, KC_PGUP, _______, _______, _______, TG(CL), KC_DEL,
_______, KC_LEFT, _______, KC_RGHT, _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_ENT, KC_QUOT, KC_LGUI,
KC_LSFT, _______, _______, _______, _______, LCTL(KC_LEFT), _______, _______, _______, _______, _______, TG(VI_MODE), TO(CL),
_______, TD(CTL_NM), TD(ALT_NM), KC_SPC, LM(CL,MOD_LGUI|MOD_LALT), OSL(ACCENT), _______
),
[VI_MODE] = LAYOUT(
KC_GRV, KC_MPRV, KC_MNXT, KC_MPLY, LSFT(KC_END), KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, LSFT(KC_HOME), KC_F11, KC_F12, QK_BOOT, KC_INS,
LGUI(KC_TAB), _______, LSFT(LCTL(KC_RGHT)), _______, _______, _______, _______, LSFT(KC_UP), _______, _______, _______, _______, TG(CL), KC_BSPC,
_______, _______, _______, _______, _______, _______, LSFT(LCTL(KC_LEFT)), LSFT(KC_DOWN), LSFT(KC_RGHT), _______, KC_SCLN, KC_QUOT, KC_LGUI,
KC_LSFT, _______, _______, _______, _______, LSFT(LCTL(KC_LEFT)), _______, _______, _______, _______, KC_SLSH, OSM(MOD_LSFT), TO(CL),
_______, TD(CTL_NM), TD(ALT_NM), KC_SPC, LM(CL,MOD_LGUI|MOD_LALT), OSL(ACCENT), _______
),
[ACCENT] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
_______, RGB_TOG, RGB_MODE_PLAIN, _______, _______, _______, _______, _______, DE_UDIA, _______, _______, _______, _______, _______,
_______, DE_ADIA, UC_Z, DE_SS, _______, _______, _______, _______, _______, _______, DE_ODIA, _______, _______,
OSL(ACCENT_CAP), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(CL),
_______, _______, _______, _______, _______, _______, _______
),
[ACCENT_CAP] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, DE_UDIA_CAP, _______, _______, _______, _______, _______,
_______, DE_ADIA_CAP, _______, DE_SS, _______, _______, _______, _______, _______, _______, DE_ODIA_CAP, _______, TO(CL),
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______
),
};