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qmk_firmware/users/drashna/rgb_stuff.h
Drashna Jaelre e88f80a891
[Keymap] Big Drashna code update (#6639)
* Add a quefrency keymap

* New Alt-ernate layouts

* Enable Per Key Tapping Term to preserve sanity

* Use underglow and mod lights for status on Corne

* Update the drashna_ms keymap for quefrency

* Disable Audio since there isn't enough space

* Update KC_MAKE to ues :flash target

* Cleanup ergodox layout

* Enable i2c support for Iris

* Add keymap support for CG_SWAP

* Enable RGB Matrix Shutdown mode

* enable heatmap

* Update gitlab CI to install python3

* Remove game macros

These are no longer needed, and haven't been used in ages

* Cleanup planck layout

* Add RGB Matrix fun and RGB cleanup

* Add keycode and config for RGB Matrix idle animations

* Clean up rgb idle animation code

* Add rgb idle keycode to keymaps

* Fix issues with rgb matrix idle animation

* Fix some handling for idle animation

* Reduce idle animation timeout to 15s to be more reasonable

* fix up rgb stuff

* Fix isses with rgb functions not being called for matrix

* Use custom EEPROM Magic Number so testing is easier

* Extend Default Layer macro to support a lot more layers

* Fix bjohnson macropad

* Adjust KC_MAKE to process mods for more consistent behavior

* Fix up rgb stuff on corne

* Corne OLED Overhaul

* Fixes a number of issues with weirdness.
* Fixes issues with keylogger (should be more reliable now)
* Modulaize the OLED render sections
* Rewrite layer display code
* Update URL for Font Editor

Due to odd issues, I ended up rewriting from scratch.  And using PROGMEM versions, since I think I was getting memory overflows.

* Update polling rate on all keebs

* Fix planck ez layout config

* Remove macros from Viterbi
2019-09-07 08:57:30 -07:00

33 lines
993 B
C

#pragma once
#include "quantum.h"
#ifdef RGB_MATRIX_ENABLE
# include "rgb_matrix.h"
#endif
#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_TWINKLE)
typedef struct {
bool enabled;
uint8_t hue;
uint16_t timer;
uint8_t life;
} rgblight_fadeout;
#endif
bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record);
void keyboard_post_init_rgb(void);
void matrix_scan_rgb(void);
layer_state_t layer_state_set_rgb(layer_state_t state);
layer_state_t default_layer_state_set_rgb(layer_state_t state);
#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_TWINKLE)
void scan_rgblight_fadeout(void);
#endif
#if defined(RGBLIGHT_ENABLE)
void rgblight_sethsv_default_helper(uint8_t index);
#endif
#ifdef RGB_MATRIX_ENABLE
void rgb_matrix_set_color_all(uint8_t red, uint8_t green, uint8_t blue);
void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode, uint8_t speed, uint8_t led_type);
#endif