forked from forks/qmk_firmware
8920db2b57
* WIP: virgo keyboard * Finish layout * Enable debugging and format * Debug keypresses * Add function layer * Fix whitespace * Fix some more whitespace * Add Jeremy's map * Add left split ortho 2U board * Enabled extrakeys for volume & media control * More work on split ortho 2U... ...but still not complete * Finish default layout * Fix many issues by renaming the keyboard * Add right half as a keyboard * Update config for right side * WIP: Add split ortho 2U board * WIP: Correct rules & config * More work on split ortho * More work on split ortho 2u * Nearing completion on split ortho * Remove left and right separate keyboards. Split ortho 2U is complete and they are not needed. * Add uglydense keyboard * Rename directory for uglydense * Swap right Fn and right ctrl keys * Add jeremy's layout * Add ian layout * Add reset key, which is very useful for flashing. * Add Levi's layout * Update Levi's layout * Fix Levi's Layout * Fix Levi's layout again * Add a README with some basic information * Add keymap customization info to uglydense readme * Make the readme make a little more sense. * Make John a layout with left fn and left super swapped * Update John's layout * Add Carl's layout * Add Sean's layout * Add reset keys to all layouts * Swap LALT & LGUI on default layout * shpurk keyboard: initial commit * Add nathaniel & shpurk layouts * Update instructions to include necesarry dependencies * Add Lrrr keyboard, ruler of Omicron Persei 8 * Update README for Lrrr * Update Lrrr it uses Caterina bootloader Also B1 wasn't working for Row 6, so I changed that to F6 * Swap RCTL & RALT * Un-swap RCTL and RALT, making RCTL closer to right thumb * Add printscreen to my layout * Rename lrrr to Launch, enbiggen L-Shift to 2U * Add layout files for Launch * Rename launch to launch_1 * Add levi layout for ortho_split_2u * Update carl keymap * Add launch testboard * Implement keyboard keycode reading using raw hid * Enable dynamic keymap * Add config support to launch_1 * Implement probe command, make logical key names match configurator * Update logical key names again * Add layout generator for keyboard configurator * Add board name and version * Add board name and version to test board * Fix issues with compiling board and version commands * Rename uglydense to launch_alpha_1 and launch_1 to launch_alpha_2 * Generate layouts for other launch prototypes * Fix launch_alpha_1 logical names * Add launch_beta_1 * Fix building production hex file with atmel-dfu bootloader * Limit backlight brightness * USB mux handling * Allow repeat start * Do USB MUX init before bootmagic * Fixes for mux init * Fix register write size for programmable function control * Ensure bit shifts are correct * Improve documentation * Fix when i2c read ack condition happens * Fix extra start in i2c_set * Add ISP instructions * Add fuse information * Refactor * Add RGB matrix support * Fix RGB matrix * Update Jeremy layout * Enable audio controls * Update Jeremy layout * Ensure that n-key rollover is used * Port changes to other launch boards * Configuration values for starting HSV and speed (#7740) * Define default HSV and speed for RGB matrix. * Documentation for configuration values RGB_MATRIX_STARTUP_HUE, RGB_MATRIX_STARTUP_SAT and RGB_MATRIX_STARTUP_VAL. * Document RGB_MATRIX_STARTUP_SPD. * Preserve the ordering. * Set default RGB mode, hue, and saturation * Reduce AVR clock to 8MHz * Update launch_beta_1 with new USB ID * Update default LED mode * Set default hue * Disable RGB while suspended * Add led value and color commands * Add max value to CMD_LED_GET_VALUE * Do not save custom mode to eeprom * Add reset to bootloader command for Launch keyboard * Rename launch_beta_1 to launch_1 * Enable LTO when compiling for launch_1 * Allow setting individual LED's * Convert tabs to spaces * Unlock on RESET keypress: - Display unlock pattern - Disable LED get/set functions - Enable reset to bootloader function * Reduce brightness of rainbow backdrop in unlock pattern * Add hid commands for setting led matrix mode This changes the color setting to not change the mode, and set the hue and saturation for QMK effects. * Fix `CMD_LED_GET_MODE` * Add Levi's Launch layout * Fix layer mistake in Levi's Launch layout * Add matrix command * Define default RGB matrix speed * Add active_keys effect * Move definition of RGB modes inside ifdef testing for custom RGB modes * RGB parameters per layer * fix: Call `system76_ec_rgb_layer` after setting mode * Include layer 3 and 4 in default layout for launch_1 I added support for layer 3 and 4 to the Configurator, but it seems to load bogus values. `dynamic_keymap_reset()` has a comment saying: ``` // Reset the keymaps in EEPROM to what is in flash. // All keyboards using dynamic keymaps should define a layout // for the same number of layers as DYNAMIC_KEYMAP_LAYER_COUNT ``` Other keyboards seem to have default layouts that only list the first two layers while setting `DYNAMIC_KEYMAP_LAYER_COUNT` to 4, but whatever. This appears to make the Configurator behave as expected with layer 3 and 4. * Use EEPROM to store RGB parameters * Add layer 2 and 3 to other keymaps * Add LED_SAVE command * Use eeprom_update_block to improve performance * Revert "Configuration values for starting HSV and speed (#7740)" This reverts commit |
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.. | ||
keymaps/default | ||
config.h | ||
info.json | ||
launch_1.c | ||
launch_1.h | ||
post_rules.mk | ||
readme.md | ||
rgb_matrix_kb.inc | ||
rules.mk | ||
usb_mux.c | ||
usb_mux.h |
System76 Launch Configurable Keyboard (launch_1)
The Launch Configurable Keyboard is engineered to be comfortable, fully customizable, and make your workflow more efficient.
- High-speed USB Hub
- Works on Linux, Windows and macOS
- 100% Open Source
- Made in Colorado
Additional Launch Keyboard resources:
- Keyboard Maintainer: System76
- Hardware Supported: System76 Launch GitHub Repository
- Hardware Availability: Shop System76
Building Firmware
To build the firmware using make
(after setting up the build environment), e.g.:
make -r system76/launch_1:default
Equivalently, using the QMK CLI:
qmk compile -kb system76/launch_1 -km default
Flashing Firmware (DFU)
To build and flash the firmware on the keyboard, e.g.:
make -r system76/launch_1:default:flash
Equivalently, using the QMK CLI:
qmk flash -kb system76/launch_1 -km default
Flashing Firmware (ISP)
To flash the firmware (and/or bootloader) using ISP refer to the ISP Flashing Guide.
Factory fuse values => Low:
0x5E
, High:0x99
, Extended:0xF3
, Lock Bits:0xFF
Environment Setup
See the build environment setup and the make instructions for more information. If new to QMK, start with the Complete Newbs Guide.
Bootloader
Enter the bootloader in 3 ways:
- Bootmagic reset: Hold down the key at (0,0) in the matrix (Escape) and plug in the keyboard.
- Keycode in layout: Press the key mapped to
RESET
in the second layer (Escape). - Electrical reset: Briefly short AVR ISP's GND (6) and RST (5) pads on the back of the PCB.