forked from forks/qmk_firmware
6209122213
* [Keymap] Add vitoni layout for GMMK Pro (ISO) Keymap has layered cursor keys similar to laptop keyboards. * Configure RGB defaults for startup * Configure encoder to change value/brightness on FN layer * Remove FN layer and add dedicated RGB layer * Make RGB layer sticky (using TG) to avoid holding FN while configuring RGB * Add RGB indicators for active layers * Add RGB indicator for active RESET mode Signed-off-by: Victor Toni <victor.toni@gmail.com> * Configure idle / USB suspend settings * Add RGB fade in when resuming after suspend * Add RGB fade out before suspend * Add fade out before idle * Add breathe effect when idle
132 lines
4.3 KiB
C
132 lines
4.3 KiB
C
// Copyright 2021 Victor Toni (@vitoni)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "vitoni.h"
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#include <rgb_matrix.h>
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#include <lib/lib8tion/lib8tion.h>
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#include "rgb_matrix_effects.h"
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#include "utils.h"
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#if defined(RGB_FADE_IN) || defined(RGB_DISABLE_WITH_FADE_OUT) || defined(RGB_IDLE_TIMEOUT)
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static uint8_t state;
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// flag used to indicate that offset calculation is needed to adjust the timer,
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// so that it matches the index used for sine calculation
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static bool calc_offset;
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void matrix_scan_user_rgb(void) {
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#if defined(RGB_DISABLE_WITH_FADE_OUT) || defined(RGB_IDLE_TIMEOUT)
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const uint8_t time = rgb_time_2_scale();
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#endif
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static uint8_t time_offset;
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const uint32_t inactivity_millis = last_input_activity_elapsed();
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#if defined(RGB_IDLE_TIMEOUT)
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if (IDLE != state && RGB_IDLE_TIMEOUT <= inactivity_millis) {
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update_value(&state, IDLE_FADE_OUT, &calc_offset);
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}
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#endif
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#if defined(RGB_DISABLE_WITH_FADE_OUT)
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const uint32_t fade_out_duration = scale_2_rgb_time(128);
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const uint32_t start_fade_out_after_millis = (RGB_DISABLE_TIMEOUT) > fade_out_duration
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? (RGB_DISABLE_TIMEOUT) - fade_out_duration
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: 0;
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if (start_fade_out_after_millis <= inactivity_millis) {
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update_value(&state, FADE_OUT, &calc_offset);
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}
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#elif defined(RGB_DISABLE_TIMEOUT)
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// having to set brightness "manually" to black as starting point for fade in
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// for the time when returning from suspended state
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if (RGB_DISABLE_TIMEOUT <= inactivity_millis + 15) {
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rgb_matrix_config.hsv.v = 0;
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state = SUSPENDED;
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}
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#endif
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switch(state) {
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#if defined(RGB_IDLE_TIMEOUT)
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case IDLE_FADE_OUT:
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if (calc_offset) {
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time_offset = calc_fade_out_offset(time);
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// resetting flag for subsequent calls
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calc_offset = false;
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}
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if (idle_fade_out(time + time_offset)) {
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update_value(&state, IDLE, &calc_offset);
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}
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break;
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case IDLE:
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#if defined(RGB_IDLE_BREATHE)
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if (calc_offset) {
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// no need to calculate time_offset since we are aligned already due to IDLE_FADE_OUT
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// resetting flag for subsequent calls
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calc_offset = false;
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}
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idle_breathe(time + time_offset);
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#endif
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break;
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#endif
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#if defined(RGB_DISABLE_WITH_FADE_OUT)
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case FADE_OUT:
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if (calc_offset) {
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time_offset = calc_fade_out_offset(time);
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// resetting flag for subsequent calls
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calc_offset = false;
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}
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if (fade_out(time + time_offset)) {
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update_value(&state, SUSPENDED, &calc_offset);
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}
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break;
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#endif
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#if defined(RGB_FADE_IN) || defined(RGB_IDLE_TIMEOUT)
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case FADE_IN:
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{
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// since we want to be active, fade in should be faster than e.g. fading out
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const uint8_t fade_in_time = rgb_time_2_scale_w_factor(4);
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if (calc_offset) {
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time_offset = calc_fade_in_offset(fade_in_time);
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// resetting flag for subsequent calls
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calc_offset = false;
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}
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if (fade_in(fade_in_time + time_offset)) {
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update_value(&state, REGULAR, &calc_offset);
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}
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}
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break;
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#endif
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default:
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break;
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}
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}
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#if defined(RGB_FADE_IN) || defined(RGB_IDLE_TIMEOUT)
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bool process_record_user_rgb(const uint16_t keycode, const keyrecord_t *record) {
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// if we are in a non regular state we might have faded out (eventually partially)
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// so we restore brightness (to max as we don't keep track of manually changed brightness)
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// if (REGULAR != state && FADE_IN != state) {
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if (FADE_IN != state && REGULAR != state) {
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update_value(&state, FADE_IN, &calc_offset);
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}
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return true; // Process all other keycodes normally
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}
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void suspend_wakeup_init_user(void) {
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if (FADE_IN != state) {
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// setting brightness to black as starting point for fade in
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rgb_matrix_config.hsv.v = 0;
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update_value(&state, FADE_IN, &calc_offset);
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}
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}
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#endif // defined(RGB_FADE_IN)
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#endif // defined(RGB_FADE_IN) || defined(RGB_DISABLE_WITH_FADE_OUT)
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