forked from forks/qmk_firmware
b7cf9a888a
Co-authored-by: Ryan <fauxpark@gmail.com>
78 lines
2.7 KiB
Plaintext
78 lines
2.7 KiB
Plaintext
/*
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Copyright 2017 Fred Sundvik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "./simple_visualizer.h"
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#include "util.h"
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#include "drashna.h"
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#include "rgblight_list.h"
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#define LCD_COLOR_wrapper(...) LCD_COLOR(__VA_ARGS__)
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// This function should be implemented by the keymap visualizer
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// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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// that the simple_visualizer assumes that you are updating
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// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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// stopped. This can be done by either double buffering it or by using constant strings
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static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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switch(get_highest_layer(state->status.layer|default_layer_state)) {
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case _LOWER:
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state->layer_text = "Lower";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_GREEN);
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break;
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case _RAISE:
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state->layer_text = "Raise";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_YELLOW);
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break;
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case _ADJUST:
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state->layer_text = "Adjust";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
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break;
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case _MACROS:
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state->layer_text = "Macros";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
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break;
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case _MEDIA:
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state->layer_text = "Media";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_CHARTREUSE);
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break;
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case _GAMEPAD:
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state->layer_text = "Game";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
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break;
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case _QWERTY:
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state->layer_text = "QWERTY";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_CYAN);
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break;
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case _WORKMAN:
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state->layer_text = "Workman";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_GOLDENROD);
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break;
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case _DVORAK:
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state->layer_text = "Dvorak";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_SPRINGGREEN);
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break;
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case _COLEMAK:
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state->layer_text = "Colemak";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_MAGENTA);
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break; break;
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default:
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state->layer_text = "NONE";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
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break;
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}
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}
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