forked from forks/qmk_firmware
45e71aedf0
* I don't know if this is how my keyboard is laid out or not * testing, still broken * name change * I think this is the layout I will try to use to start * it compiles! * added norman layout! * media keys * Moved backlight functions to KEYB Moved Delete off of Backspace and to the < key * more changes to layout, move Norman to 1 so it was moddable by FCTN * swapped volume and media, I use volume a lot more than media * Eh, it's still all in flux. * I don't want the entire function layer full of dead keys, after all... * moves escape to the caps lock key and caps lock to the functions layer * update my readme for posterity * Updates bonfire dz60 for better escape control * WIP commit -- this is not working yet * updates keymap for GAME layer adds info to README adds visual keyboard layout map in json and jpg for reference * updates readme for visual keymap insertion * removes my layout from the parent folder and keeps it localized * updates the C code to be more readable * finished the HELD_ESCAPE code * finishes v6.1.0 * updates layout names to match repo code style per @mechmerlin Apply suggestions from code review * updates to code style per suggestions by @mechmerlin * Update global-functions.c updates some personal documentation * updates hold time for escape on gaming layer * updates several aspects of the code based on PR requests * moves a variable |
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.. | ||
keymap-parts | ||
not-in-use | ||
dz60-v6-1-0.json | ||
keymap.c | ||
README.md | ||
rules.mk | ||
scratchpad.txt |
Docs
- https://docs.qmk.fm/#/
- To build, run:
make dz60:_bonfire
Map of Layers
http://www.keyboard-layout-editor.com/#/gists/b19ee1c251c908d9b5ef76965d588937
Todo
-
lighting effects based on layer in use
-
rewrite the mod-tap functions to use the non-deprecated way of instancing them