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qmk_firmware/keyboards/splitkb/kyria/keymaps/travishi/keymap.c
Travis 5f6ec37b7d
[Keymap] Add TravisHi keymap for SplitKB Kyria (#17858)
* Init commit

* Prep for MVP

* Add F Fixes (thanks F!)

* Fix some incorrect layer summons

* Create readme (remove comments from code)

* Update OLED indicators (test)

* Add more OLED updates

* Add more layouts

* Update readme and small tweaks

* Update layers and prep for LED layers

* Fix a trapped layer issue

* Test animations

* Add a happy frog animation to right screen

* Add bulk work

* Move fren readme image

* Can't save images

* Update FPS layout

* Update Symbols layer

* Update readme

* Update readme (future comments move to readme)

* Remove superfluous comments & add Licence

* Add licence update
2022-08-03 07:10:46 +01:00

423 lines
26 KiB
C

/* Copyright 2022 TravisHi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
DVORAK = 0,
QWERTY,
LAYERS,
NUMSYM,
FPSGAMES,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Base Layer: DVORAK
*
* ,-------------------------------------------. ,-------------------------------------------.
* | ESC | ' " | , < | . | P | Y | | F | G | C | R | L |L_Qwerty|
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Tab | A | O | E | U | I | | D | H | T | N | S | - |
* |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
* | LShift | : ; | Q | J | K | X |LCtrl | | | Win |L_Lay | B | M | W | V | Z | RShift |
* `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
* | Left |Right |L_NumS| Space| Bksp | |R_Alt | ENTER| Del | Up | Down |
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
*/
[DVORAK] = LAYOUT(
KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, DF(QWERTY),
KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LCTL, XXXXXXX, KC_LWIN, DF(LAYERS), KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
KC_LEFT, KC_RGHT, MO(NUMSYM), KC_SPC, KC_BSPC, KC_RALT, KC_ENT, KC_DEL, KC_UP, KC_DOWN
),
/*
* Base Layer: QWERTY
*
* ,-------------------------------------------. ,-------------------------------------------.
* | ESC | Q | W | E | R | T | | Y | U | I | O | P |L_Dvorak|
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Tab | A | S | D | F | G | | H | J | K | L | ; : | |
* |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B |LCtrl | | | Win |L_Lay | N | M | , < | . > | / ? | RShift |
* `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
* | Left |Right |L_NumS| Space| Bksp | | RAlt | ENTER| Del | Up | Down |
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
*/
[QWERTY] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, DF(DVORAK),
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, XXXXXXX,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCTL, XXXXXXX, KC_LWIN, DF(LAYERS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LEFT, KC_RGHT, MO(NUMSYM), KC_SPC, KC_BSPC, KC_RALT, KC_ENT, KC_DEL, KC_UP, KC_DOWN
),
/*
* Base Layer: FPSGAMES
*
* ,-------------------------------------------. ,-------------------------------------------.
* | ESC | 1 | Q | W | E | R | | Y | U | I | O | P |L_Dvorak|
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Tab | 2 | A | S | D | F | | H | K | J | L | ; | |
* |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
* | LShift | 3 | Z | X | C | V | |L_NumS| | |L_Lay | N | M | , < | . > | / ? | |
* `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
* | | | LCtrl| Space| LAlt | | | | Mute |Vol U |Vol D |
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
*/
[FPSGAMES] = LAYOUT(
KC_ESC, KC_1, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, DF(DVORAK),
KC_TAB, KC_2, KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_K, KC_L, KC_SCLN, XXXXXXX,
KC_LSFT, KC_3, KC_Z, KC_X, KC_C, KC_V, XXXXXXX, MO(NUMSYM), XXXXXXX, DF(LAYERS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, XXXXXXX,
XXXXXXX, XXXXXXX, KC_LCTL, KC_SPC, KC_LALT, XXXXXXX, XXXXXXX, KC_MUTE, KC_VOLU, KC_VOLD
),
/*
* MO Layer: Numbers, symbols & Vol control
*
* ,-------------------------------------------. ,-------------------------------------------.
* | ` | ! | @ | # | $ | % | | ^ | & | * | ( | ) | + |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | ~ | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | = |
* |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
* | | | \ | : | ; | - | [ | { | ( | | ) | } | ] | _ | , | . | / | ? |
* `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
* | Left |Right | |LShift| Home | | End | | Mute |Vol U |Vol D |
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
*/
[NUMSYM] = LAYOUT(
KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PLUS,
KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
KC_PIPE, KC_BSLS, KC_COLN, KC_SCLN, KC_MINS, KC_LBRC, KC_LCBR, KC_LPRN, KC_RPRN, KC_RCBR, KC_RBRC, KC_UNDS, KC_COMM, KC_DOT, KC_SLSH, KC_QUES,
KC_LEFT, KC_RGHT, XXXXXXX, KC_LSFT, KC_HOME, KC_END, XXXXXXX, KC_MUTE, KC_VOLU, KC_VOLD
),
/*
* Adjust Layer: Layer index
*
* ,-------------------------------------------. ,-------------------------------------------.
* | | | |FPSGames|Dvorak| | | | | | | |L_Dvorak|
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | | |QWERTY| | | | | | | | |
* |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
* | | | | |NUMSYM| | | | | | | | | | | | |
* `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
* | | | | | | | | | | | |
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
*/
[LAYERS] = LAYOUT(
_______, _______, _______, DF(FPSGAMES), DF(DVORAK), _______, _______, _______, _______, _______, _______, DF(DVORAK),
_______, _______, _______, _______, DF(QWERTY), _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, MO(NUMSYM), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
// END LAYERS
///////////////////////////
// OLED Display settings
#ifdef OLED_ENABLE
// WPM-responsive animation stuff here
# define IDLE_FRAMES 2
# define IDLE_SPEED 20 // below this wpm value your animation will idle
// #define PREP_FRAMES 1 // uncomment if >1
# define TAP_FRAMES 2
# define TAP_SPEED 40 // above this wpm value typing animation to trigger
# define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
# define ANIM_SIZE 1024 // number of bytes in array, minimize for adequate firmware size, max is 1024
uint32_t anim_timer = 0;
uint32_t anim_sleep = 0;
uint8_t current_idle_frame = 0;
// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
uint8_t current_tap_frame = 0;
// Code containing pixel art, contains:
// 5 idle frames, 1 prep frame, and 2 tap frames
// To make your own pixel art:
// save a png/jpeg of an 128x32 image (resource: https://www.pixilart.com/draw )
// follow this guide up to and including "CONVERT YOUR IMAGE" https://docs.splitkb.com/hc/en-us/articles/360013811280-How-do-I-convert-an-image-for-use-on-an-OLED-display-
// replace numbers in brackets with your own
// if you start getting errors when compiling make sure you didn't accedentally delete a bracket
static void render_anim(void) {
static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
// assumes 1 frame prep stage
void animation_phase(void) {
current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
oled_write_raw_P(idle[abs((IDLE_FRAMES - 1) - current_idle_frame)], ANIM_SIZE);
}
if (get_current_wpm() != 000) {
oled_on(); // not essential but turns on animation OLED with any alpha keypress
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animation_phase();
}
anim_sleep = timer_read32();
}
else {
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animation_phase();
}
}
}
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
return OLED_ROTATION_180;
}
static void render_keymap(void) {
// Host Keyboard Layer Status
oled_write_P(PSTR("Layer: "), false);
switch (get_highest_layer(default_layer_state)) {
case DVORAK:
oled_write_P(PSTR("Dvorak\n\n"), false);
oled_write_P(PSTR("' , . p y f g c r l \n"), false);
oled_write_P(PSTR("a o e i u d h t n s \n"), false);
oled_write_P(PSTR("; q j k x b m w v z \n"), false);
break;
case QWERTY:
oled_write_P(PSTR("Qwerty\n\n"), false);
oled_write_P(PSTR("q w e r t y u i o p \n"), false);
oled_write_P(PSTR("a s d f g h j k l ; \n"), false);
oled_write_P(PSTR("z x c v b n m , . / \n"), false);
break;
case NUMSYM:
oled_write_P(PSTR("Num & Sym\n\n"), false);
oled_write_P(PSTR("`12345 | 67890= \n"), false);
oled_write_P(PSTR("~!@#$P | ^&*()+ \n"), false);
oled_write_P(PSTR("|\\:;-[{ }]_,./? \n"), false);
break;
case FPSGAMES:
oled_write_P(PSTR("FPS Games \n\n"), false);
oled_write_P(PSTR("1 q W e r | \n"), false);
oled_write_P(PSTR("2 A S D f | \n"), false);
oled_write_P(PSTR("3 z x c v | \n"), false);
break;
case LAYERS:
oled_write_P(PSTR("Index Layer\n\n"), false);
oled_write_P(PSTR("- - G D - | - - - - - \n"), false);
oled_write_P(PSTR("- - - Q - | - - - - - \n"), false);
oled_write_P(PSTR("- - - N - | - - - - - \n"), false);
break;
default:
oled_write_P(PSTR("ERR No Layer!\n"), false);
}
}
// Host Keyboard LED Status
/*
static void render_indicator_status(void) {
led_t led_state = host_keyboard_led_state();
oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
oled_write_P(led_state.caps_lock ? PSTR("CAPS ") : PSTR(" "), false);
oled_write_P(led_state.scroll_lock ? PSTR("SCRLCK ") : PSTR(" "), false);
}
*/
bool oled_task_user(void) {
if (is_keyboard_master()) {
render_keymap();
} else {
//render_indicator_status();
//oled_write_P(PSTR(" Kyria rev1.4\n\n"), false);
render_anim(); // renders pixelart
}
return false;
}
#endif