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Jack Humbert 13bb6b4b7f Backlight abstraction and other changes (#439)
* redoes matrix pins, abstracts backlight code for B5,6,7

* slimming down keyboard stuff, backlight breathing implemented

* don't call backlight init when no pin

* cleans up user/kb/quantum calls, keyboard files

* fix pvc atomic

* replaces CHANNEL with correct var in breathing

* removes .hexs, updates readmes, updates template

* cleans-up clueboards, readmes to lowercase

* updates readme
2016-06-23 22:18:20 -04:00
..
keymaps/default Backlight abstraction and other changes (#439) 2016-06-23 22:18:20 -04:00
config.h Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432) 2016-06-21 22:39:54 -04:00
Makefile Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432) 2016-06-21 22:39:54 -04:00
matrix.c Backlight abstraction and other changes (#439) 2016-06-23 22:18:20 -04:00
readme.md Backlight abstraction and other changes (#439) 2016-06-23 22:18:20 -04:00
sixkeyboard.c Backlight abstraction and other changes (#439) 2016-06-23 22:18:20 -04:00
sixkeyboard.h Backlight abstraction and other changes (#439) 2016-06-23 22:18:20 -04:00

Techkeys SixKeyBoard

Get one here!

The schematic is like this:

 switches       leds
,--+--+--.   ,--+--+--.
|C7|B7|B5|   |C6|B6|B4|
+--+--+--+   +--+--+--+
|D6|D1|D4|   |D5|D2|D3|
`--+--+--'   `--+--+--'

The LED on the bottom is C4. All 7 of the leds are turned on when the keyboard boots-up in the sixkeyboard.c file - backlight_enable is not required. The MCU is an Atmega16u2, so the flash memory is limited to 0x3000 bytes - the current setup uses just about all of that! I'm sure things can be opitimised a bit.

There is a jumper on the bottom of the board (next to the USB port) that serves as a reset button - I drilled a hole in my case to allow for quick access via a screwdriver/metal object.