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qmk_firmware/keyboards/gmmk/pro/ansi/keymaps/paddlegame
Tomas Guinan 999391f3ae
Created "paddlegame" keymap (#13629)
* Added gmmk pro paddlegame keymap

* Replaced config.h with my own

* Adjust code to better fit style guide

* Update readme to include layout

* Fixed keymap, was missing a few keys

* Replaced all instances of _isWinKeyDisabled with keymap_config.no_gui

* Update keyboards/gmmk/pro/ansi/keymaps/paddlegame/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

Co-authored-by: Tomas Guinan <bngrybt@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
2021-08-18 08:43:27 +10:00
..
config.h Created "paddlegame" keymap (#13629) 2021-08-18 08:43:27 +10:00
keymap.c Created "paddlegame" keymap (#13629) 2021-08-18 08:43:27 +10:00
paddlegame.h Created "paddlegame" keymap (#13629) 2021-08-18 08:43:27 +10:00
readme.md Created "paddlegame" keymap (#13629) 2021-08-18 08:43:27 +10:00
rgb_matrix_map.h Created "paddlegame" keymap (#13629) 2021-08-18 08:43:27 +10:00
rules.mk Created "paddlegame" keymap (#13629) 2021-08-18 08:43:27 +10:00

GMMK Pro Paddle Game zLayout Image

Paddle Game GMMK Pro layout by Tomas Guinan

  • Add Print Screen, Scroll Lock, Pause/Break, Insert to Fn layer
  • Toggle backlight using Fn+`
    • If you don't like using a backlight but wnat to play the paddle game or use other RGB features, turn RGB on and set brightness to 0
  • Usable Fn layer keys are backlit
  • Implement Win key lock using Fn+Win like in Glorious Core firmware
  • Caps Lock and Scroll Lock keys light up white when active
  • Caps Lock has red flashing side lights like in Glorious Core firmware
  • Layer 2 includes Paddle Game, playable by pressing Fn+P
    • Use rotary encoder to control paddle
    • Contains 12 levels, indicated by blue LED on F row
    • Player has 4 lives, indicated by nav cluster
    • Deflect white balls while avoiding red ones
    • Press Fn to quit game