forked from forks/qmk_firmware
999391f3ae
* Added gmmk pro paddlegame keymap * Replaced config.h with my own * Adjust code to better fit style guide * Update readme to include layout * Fixed keymap, was missing a few keys * Replaced all instances of _isWinKeyDisabled with keymap_config.no_gui * Update keyboards/gmmk/pro/ansi/keymaps/paddlegame/keymap.c Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Tomas Guinan <bngrybt@gmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com> |
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.. | ||
config.h | ||
keymap.c | ||
paddlegame.h | ||
readme.md | ||
rgb_matrix_map.h | ||
rules.mk |
Paddle Game GMMK Pro layout by Tomas Guinan
- Add Print Screen, Scroll Lock, Pause/Break, Insert to Fn layer
- Toggle backlight using Fn+`
- If you don't like using a backlight but wnat to play the paddle game or use other RGB features, turn RGB on and set brightness to 0
- Usable Fn layer keys are backlit
- Implement Win key lock using Fn+Win like in Glorious Core firmware
- Caps Lock and Scroll Lock keys light up white when active
- Caps Lock has red flashing side lights like in Glorious Core firmware
- Layer 2 includes Paddle Game, playable by pressing Fn+P
- Use rotary encoder to control paddle
- Contains 12 levels, indicated by blue LED on F row
- Player has 4 lives, indicated by nav cluster
- Deflect white balls while avoiding red ones
- Press Fn to quit game