1
0
Fork 0
forked from forks/qmk_firmware
qmk_firmware/keyboards/crkbd/keymaps/nimishgautam/config.h
Ryan 5974d989fe
Normalise Unicode keycodes (#18898)
* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV`

* `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*`

* `UC_MAC` -> `UNICODE_MODE_MACOS`

* `UC_LNX` -> `UNICODE_MODE_LINUX`

* `UC_WIN` -> `UNICODE_MODE_WINDOWS`

* `UC_BSD` -> `UNICODE_MODE_BSD`

* `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE`

* `UC_EMACS` -> `UNICODE_MODE_EMACS`

* `UC__COUNT` -> `UNICODE_MODE_COUNT`

* `UC_M_MA` -> `UC_MAC`

* `UC_M_LN` -> `UC_LINX`

* `UC_M_WI` -> `UC_WIN`

* `UC_M_BS` -> `UC_BSD`

* `UC_M_WC` -> `UC_WINC`

* `UC_M_EM` -> `UC_EMAC`

* Docs

* Update quantum/unicode/unicode.h
2022-10-31 21:15:12 +00:00

93 lines
2.7 KiB
C

// Copyright 2022 Nimish Gåtam (@nimishgautam)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
// OS-specific stuff
//#define UNICODE_SELECTED_MODES UNICODE_MODE_MACOS
/* Select hand configuration */
//#define MASTER_LEFT
#define MASTER_RIGHT
// #define EE_HANDS
#define SPLIT_LAYER_STATE_ENABLE
#define SPLIT_MODS_ENABLE
// combo
#define COMBO_COUNT 7
#define EXTRA_SHORT_COMBOS
//Tapping values
//#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 200
#define IGNORE_MOD_TAP_INTERRUPT
#define PERMISSIVE_HOLD_PER_KEY
// Try to save some memory
#define NO_ACTION_ONESHOT
#undef LOCKING_SUPPORT_ENABLE
#undef LOCKING_RESYNC_ENABLE
#define LAYER_STATE_8BIT //8 layers max
// which lighting effects to include (less saves memory)
#ifdef RGBLIGHT_ENABLE
#define RGBLIGHT_EFFECT_BREATHING
//#define RGBLIGHT_EFFECT_RAINBOW_MOOD
//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#define RGBLIGHT_EFFECT_SNAKE
//#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING
//#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLIGHT_LIMIT_VAL 120
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#endif
// rgb matrix, cooler effects than lighting above
#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
#define RGB_MATRIX_HUE_STEP 8
#define RGB_MATRIX_SAT_STEP 8
#define RGB_MATRIX_VAL_STEP 8
#define RGB_MATRIX_SPD_STEP 10
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
// NOTE: the below effects are super cool but they go absolutely nuts if you manually set hsv colors (eg with layers)
//#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
//#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
//#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#endif
//autoshift
/*
#define NO_AUTO_SHIFT_NUMERIC
#define NO_AUTO_SHIFT_SPECIAL
#define RETRO_SHIFT 400
#define AUTO_SHIFT_TIMEOUT 175
#define AUTO_SHIFT_ENABLED
#define AUTO_SHIFT_TIMEOUT_PER_KEY
*/
// oled font (for logo etc)
#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"
// mouse keys go at a constant speed instead of accelerating
#define MK_3_SPEED
#define MK_MOMENTARY_ACCEL