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qmk_firmware/keyboards/kbdfans/kbd67/hotswap/keymaps/zunger/keymap.c
Ryan 5974d989fe
Normalise Unicode keycodes (#18898)
* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV`

* `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*`

* `UC_MAC` -> `UNICODE_MODE_MACOS`

* `UC_LNX` -> `UNICODE_MODE_LINUX`

* `UC_WIN` -> `UNICODE_MODE_WINDOWS`

* `UC_BSD` -> `UNICODE_MODE_BSD`

* `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE`

* `UC_EMACS` -> `UNICODE_MODE_EMACS`

* `UC__COUNT` -> `UNICODE_MODE_COUNT`

* `UC_M_MA` -> `UC_MAC`

* `UC_M_LN` -> `UC_LINX`

* `UC_M_WI` -> `UC_WIN`

* `UC_M_BS` -> `UC_BSD`

* `UC_M_WC` -> `UC_WINC`

* `UC_M_EM` -> `UC_EMAC`

* Docs

* Update quantum/unicode/unicode.h
2022-10-31 21:15:12 +00:00

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This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/* Copyright 2019 Yonatan Zunger
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum custom_keycodes {
// Use this instead of RALT, so we can use it to switch layers but not trigger other alt-related
// behavior (like GRAVE_ESC_ALT_OVERRIDE).
MAGIC = SAFE_RANGE,
};
enum layers_keymap {
_QWERTY = 0,
_FUNCTION,
_MAGIC,
_SHIFTMAGIC,
};
// This is so that H(xxxx) has the same width as _______, which makes the grids more legible.
#define H(x) UC(0x##x)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap (Base Layer) Default Layer
* ,----------------------------------------------------------------.
* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Del|Brk|Home|
* |----------------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |End |
* |----------------------------------------------------------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp|
* |----------------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
* |----------------------------------------------------------------|
* |Ctrl|Alt |Win | Space |Alt| FN |||||Lef|Dow|Rig |
* `----------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BRK, KC_HOME, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, \
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, MAGIC, MO(_FUNCTION), KC_LEFT, KC_DOWN, KC_RGHT),
/* Keymap Fn Layer. Blank keys are deliberately NO, not TRNS.
* ,----------------------------------------------------------------.
* |Rst |F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|F13|PSc|PAUS|
* |----------------------------------------------------------------|
* |Debug| | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* |Ctrl | |Vo+| | | | | | | | | | | |
* |----------------------------------------------------------------|
* |Shift |REV|Vo-|FWD| | | | | | | | McL|MsU|McR |
* |----------------------------------------------------------------|
* |Ctrl|Alt |Win | |Alt| |||||MsL|MsD|MsR |
* `----------------------------------------------------------------'
*/
[_FUNCTION] = LAYOUT(
QK_BOOT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_MPLY, \
DB_TOGG, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, _______, \
_______, KC_NO, KC_VOLU, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
_______, KC_MRWD, KC_VOLD, KC_MFFD, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BTN1, KC_MS_U, KC_BTN2, \
_______, _______, _______, KC_NO, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R),
/* Mathematical lower layer. Blank keys are TRNS.
* Note that escape turns into grave here. This doesn't just generalize GRAVE_ESC; it means that
* magic+esc is a way to create backticks without a dedicated key.
* ,----------------------------------------------------------------.
* | ` | ¹| ² | ³ | ⁴ | ⁵ | ⁶ | ⁷ | ⁸ | ⁹ | ⁰ | ⁻ | ⁺ | ⊕ | ≠ | √ |
* |----------------------------------------------------------------|
* | | ± | ω | ε | ρ | τ | θ | υ | ι | ο | π | ∃ | ∀ | | |
* |----------------------------------------------------------------|
* | | α | σ | δ | φ | γ | η | ∅ | κ | λ | | ∧ | | |
* |----------------------------------------------------------------|
* | | ζ | ξ | χ | ψ | β | ν | μ | ≲ | ≳ | ∈ | | ↑ | ↔ |
* |----------------------------------------------------------------|
* | | | | | | ||||| ← | ↓ | → |
* `----------------------------------------------------------------'
*/
[_MAGIC] = LAYOUT(
KC_GRV, H(00b9), H(00b2), H(00b3), H(2074), H(2075), H(2076), H(2077), H(2078), H(2079), H(2070), H(207b), H(207a), H(2295), H(2260), H(221a), \
_______, H(00b1), H(03c9), H(03b5), H(03c1), H(03c4), H(03b8), H(03c5), H(03b9), H(03bf), H(03c0), H(2203), H(2200), H(211a), H(211d), \
_______, H(03b1), H(03c3), H(03b4), H(03c6), H(03b3), H(03b7), H(2205), H(03ba), H(03bb), H(2228), H(2227), _______, H(2115), \
_______, H(03b6), H(03be), H(03c7), H(03c8), H(03b2), H(03bd), H(03bc), H(2272), H(2273), H(2208), _______, H(2191), H(2194), \
_______, _______, _______, _______, _______, _______, H(2190), H(2193), H(2192)),
/* Mathematical upper layer. Blank keys are TRNS.
* ,----------------------------------------------------------------.
* | ` | ₁| ₂ | ₃ | ₄ | ₅ | ₆ | ₇ | ₈ | ₉ | ₀ | ₋ | ₊ | ⊗ | ≈ | ∂ |
* |----------------------------------------------------------------|
* | | ∓ | Ω | Ε | Ρ | Τ | Θ | Υ | Ι | Ο | Π | ∄ | ∞ | ⊙ | |
* |----------------------------------------------------------------|
* | | Α | Σ | Δ | Φ | Γ | Η | ¬ | Κ | Λ | | ∩ | | |
* |----------------------------------------------------------------|
* | | Ζ | Ξ | Χ | Ψ | Β | Ν | Μ | ⊆ | ⊇ | ∉ | | ⇑ | ⇔ |
* |----------------------------------------------------------------|
* | | | | | | ||||| ⇐ | ⇓ | ⇒ |
* `----------------------------------------------------------------'
*/
[_SHIFTMAGIC] = LAYOUT(
KC_GRV, H(2081), H(2082), H(2083), H(2084), H(2085), H(2086), H(2087), H(2088), H(2089), H(2080), H(208b), H(208a), H(2297), H(2248), H(2202), \
_______, H(2213), H(03a9), H(0395), H(03a1), H(03a4), H(0398), H(03a5), H(0399), H(039f), H(03a0), H(2204), H(221e), H(2299), H(2102), \
_______, H(0391), H(03a3), H(0394), H(03a6), H(0393), H(0397), H(00ac), H(039a), H(039b), H(222a), H(2229), _______, H(2124), \
_______, H(0396), H(039e), H(03a7), H(03a8), H(0392), H(039d), H(039c), H(2286), H(2287), H(2209), _______, H(21d1), H(21d4), \
_______, _______, _______, _______, _______, _______, H(21d0), H(21d3), H(21d2)),
};
// Layer bitfields.
#define MAGIC_LAYER (1UL << _MAGIC)
#define SHIFTMAGIC_LAYER (1UL << _SHIFTMAGIC)
// The layers we don't touch.
#define LAYER_MASK ~(MAGIC_LAYER|SHIFTMAGIC_LAYER)
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// Activate the appropriate magic layer:
// User is holding AltGr+Shift => _SHIFTMAGIC
// User is holding AltGr => _MAGIC
// Not holding AltGr => None
// We do this the efficient way, by grabbing the non-magic bits from the current layer bitmap,
// setting the appropriate magic or shiftmagic bit, and doing an absolute layer set. (Layer
// sets are nontrivial, so we don't want to do extras!)
// We track shift and AltGr state on our own, because this function is called before get_mods is
// updated!
static bool shifted = false;
static bool magic = false;
if (keycode == KC_LSFT || keycode == KC_RSFT) {
shifted = record->event.pressed;
} else if (keycode == MAGIC) {
magic = record->event.pressed;
} else if (keycode == QK_BOOT) {
// Safe reset: Only actually let this keycode through if shift is held as well. Since there's no
// right-shift in the function layer, this means that reset is Fn+LShift+Esc, something you're
// not likely to hit by accident. (Especially since AltGr+Esc is backtick!)
return (record->event.pressed && shifted);
}
// Update the layer.
uint32_t new_layer_state = layer_state & LAYER_MASK;
if (magic) {
new_layer_state |= (shifted ? SHIFTMAGIC_LAYER : MAGIC_LAYER);
}
if (layer_state != new_layer_state) {
layer_state_set(new_layer_state);
}
return true;
}
void eeconfig_init_user(void) {
set_unicode_input_mode(UNICODE_MODE_MACOS);
}
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
void led_set_user(uint8_t usb_led) {
}