forked from forks/qmk_firmware
0f0530c5a4
* Fix IDOBAO 80 disable console and LEDs. * Re-enabling to IDOBAO80s underglow rgb light * fix define legacy declarements
95 lines
3.5 KiB
C
95 lines
3.5 KiB
C
/*
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Copyright 2020 Sergey Vlasov <sigprof@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x6964 /* "id" */
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#define PRODUCT_ID 0x0080
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#define DEVICE_VER 0x0001
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#define MANUFACTURER IDOBAO
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#define PRODUCT ID80
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#define DESCRIPTION A 75% hotswap keyboard
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/* key matrix size */
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#define MATRIX_ROWS 9
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#define MATRIX_COLS 11
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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* The matrix description in the vendor-supplied JSON file for kbfirmware.com
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* had 9 columns:
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* { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
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* and 12 rows:
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* { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, F6, F7 }
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* However, the row 6 was completely empty, and the pin F0 was not actually
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* routed anywhere on the PCB, therefore this row was removed to save some
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* resources (the EEPROM space for dynamic keymaps is especially scarce).
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*
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* After doing the above change, the matrix was transposed (rows and columns
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* were swapped), because a matrix with the COL2ROW layout can be scanned much
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* more efficiently than a matrix with the ROW2COL layout (depending on various
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* optimizations, the difference in scan rate can be over 2 times). Because of
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* this, the "columns" in the matrix layout now mostly correspond to physical
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* rows, and the "rows" have mostly vertical physical orientation.
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*/
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#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
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#define MATRIX_COL_PINS { B7, B3, B2, B1, B0, E6, F1, F4, F5, F6, F7 }
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#define DIODE_DIRECTION COL2ROW
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#define BACKLIGHT_PIN B6
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#define BACKLIGHT_BREATHING
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#define BACKLIGHT_LEVELS 3
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#define CAPS_LOCK_LED_PIN C7
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#define RGB_DI_PIN E2
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#ifdef RGB_DI_PIN
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#define RGBLED_NUM 20 /* 16 underglow LEDs, 4 top LEDs */
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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#define RGBLIGHT_ANIMATIONS
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/*== or choose animations ==*/
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// #define RGBLIGHT_EFFECT_BREATHING
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// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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// #define RGBLIGHT_EFFECT_SNAKE
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// #define RGBLIGHT_EFFECT_KNIGHT
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// #define RGBLIGHT_EFFECT_CHRISTMAS
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// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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#endif
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/* Bootmagic Lite key configuration: use the Esc key */
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#define BOOTMAGIC_LITE_ROW 0
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#define BOOTMAGIC_LITE_COLUMN 5
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