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qmk_firmware/keyboards/bastardkb/dilemma/3x5_3/keymaps/bstiq/config.h
Charly Delay 30b2dbe369
Bastard Keyboards: upstream recent changes (#18903)
* bastardkb: cleanup blackpill configuration

Fixes #17

* bastardkb: fix splinky configuration

The pinout of the splinky changed between the last beta batch, and the
production one. This commit updates the keyboard definition to support
the new pinout by default, while offering backward compatibility.

Define `SPLINKY_BETA_PINOUT` to build the firmware with pre-production
pinout.

Fixes #15

* bastardkb: add support for STeMCell

* Update scylla/tbkmini/skeletyl outdated readmes

* bastardkb/dilemma: enable circular scroll

* bastardkb/dilemma: add initial version of the `via` keymap

* bastardkb/dilemma/assembled: add new keyboard

Fixes #20

* bastardkb/dilemma: remove elite-c

* Initial support for the Dilemma 3x5+3 Assembled RGB

* Address code review comments

* Address more comments

* Address review comments

* Address more nits

* bastardkb: split splinky-based keyboards to distinguish between Splinky v2 and v3 pinout
2022-11-15 08:51:44 +00:00

146 lines
5 KiB
C

/**
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
* Copyright 2022 Charly Delay <charly@codesink.dev> (@0xcharly)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef VIA_ENABLE
/* Via configuration. */
# define DYNAMIC_KEYMAP_LAYER_COUNT 8
#endif // VIA_ENABLE
/**
* Configure the global tapping term (default: 200ms).
* If you have a lot of accidental mod activations, crank up the tapping term.
*/
#ifndef TAPPING_TERM
# define TAPPING_TERM 160
#endif // TAPPING_TERM
// disable trackpad taps
// #define CIRQUE_PINNACLE_TAPPING_TERM 0
/**
* Enable rapid switch from tap to hold. Disable auto-repeat when pressing key
* twice, except for one-shot keys.
*/
#define TAPPING_FORCE_HOLD
/*
* Tap-or-Hold decision modes.
*
* Note that the following flags behave differently when combined (ie. when 2 or
* more are enabled).
*
* See bit.ly/tap-or-hold for a visual explanation of the following tap-or-hold
* decision modes.
*/
/**
* Faster tap-hold trigger.
*
* Without `PERMISSIVE_HOLD`, within `TAPPING_TERM`:
* Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ ae
* With `PERMISSIVE_HOLD`, within `TAPPING_TERM`:
* Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ Mod+e
*/
#define PERMISSIVE_HOLD
/**
* Prevent normal rollover on alphas from accidentally triggering mods.
*
* Ignores key presses that interrupt a mod-tap. Must-have for Home Row mod.
*
* Without `IGNORE_MOD_TAP_INTERRUPT`, within `TAPPING_TERM`:
* Mod(a)🠗 e🠗 Mod(a)🠕 e🠕 ➞ Mod+e
* With `IGNORE_MOD_TAP_INTERRUPT`, within `TAPPING_TERM`:
* Mod(a)🠗 e🠗 Mod(a)🠕 e🠕 ➞ ae
*/
#define IGNORE_MOD_TAP_INTERRUPT
/** Dilemma-specific features. */
#ifdef POINTING_DEVICE_ENABLE
// Flip horizontal direction for drag-scroll.
# define DILEMMA_DRAGSCROLL_REVERSE_X
// #define DILEMMA_DRAGSCROLL_REVERSE_Y
#endif // POINTING_DEVICE_ENABLE
/** RGB Matrix. */
#ifdef RGB_MATRIX_ENABLE
// Enable all animations on ARM boards since they have plenty of memory
// available for it.
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// Limit maximum brightness to keep power consumption reasonable, and avoid
// disconnects.
# undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 64
// Rainbow swirl as startup mode.
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
// Slow swirl at startup.
# define RGB_MATRIX_STARTUP_SPD 32
// Startup values.
# define RGB_MATRIX_STARTUP_HUE 0
# define RGB_MATRIX_STARTUP_SAT 255
# define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
# define RGB_MATRIX_STARTUP_HSV RGB_MATRIX_STARTUP_HUE, RGB_MATRIX_STARTUP_SAT, RGB_MATRIX_STARTUP_VAL
#endif // RGB_MATRIX_ENABLE