forked from forks/qmk_firmware
5fd68266f5
* initial clueboard_60 support * LED lighting support * fix the clueboard->clueboard_66 rename * Add layout support to clueboard_60 * Fix the 60_iso layout so it's actually iso * add a default keymap for AEK layout * fix clueboard_17 * Fixup the ISO layouts * Fix the `wait_ms()/wait_us()` definitions for chibios * Fix up the wait_ms/wait_us hack. Reduce stack size. * Add a missing #include "wait.h" * commit files that should have already been comitted |
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keymap.c | ||
Makefile | ||
readme.md | ||
rules.mk | ||
tetris_text.c | ||
tetris_text.h |
Default layout but with a tetris game
Tetris works by outputting key-presses to make ascii-art in a regular text editor. It reads key presses to rotate and move the bricks like a regular tetris game.
Example
Usage
- Open a default text editor
- Press the tetris button (Fn + t)
- Play tetris
It makes ascii-art by sending keycodes: left, right, up, down, qwerty characters, and numbers.
Problems
Drawing ascii-art is too slow to make a pleasant playing experience. While drawing ascii-art, the keyboard does not record key-presses, so its pretty unresponsive.
Adds 5000 bytes to the hex file.
Implement in other keyboards
- Copy-paste the files tetris_text.c and tetrix_text.h to your keymap folder.
- Add/update your-keyboard/your-keymap/Makefile to include
SRC = tetris_text.c
- Copy-paste the tetris-related code from this keymap.c to yours.
- Set a key to trigger F(1) to start tetris mode.
- Its also a good idea to set a key to stop tetris, here its escape.
You can find a simple tetris keyboard definition at https://github.com/danamlund/meckb_tetris/