forked from forks/qmk_firmware
62 lines
2.9 KiB
C
62 lines
2.9 KiB
C
// this is the style you want to emulate.
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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#include "atreus.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define BASE 0
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#define NUMS 1
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#define MOUS 2
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// Some quick aliases, just to make it look pretty
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[BASE] = KEYMAP( /* Qwerty */
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KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,
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KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN ,
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SFT_T(KC_Z), KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , SFT_T(KC_QUOT),
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KC_LCTL , KC_LALT, KC_LALT, KC_LGUI, KC_BSPC, ALT_T(KC_ESC), CTL_T(KC_ENT), KC_SPC, F(NUMS), KC_RALT, KC_SLSH, KC_BSLS ),
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[NUMS] = KEYMAP( /* Numbers / Arrows / Symbols */
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KC_GRV , KC_7 , KC_8 , KC_9 , KC_0 , KC_LPRN, KC_RPRN, KC_MINS, KC_EQL , KC_LBRC,
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KC_TAB , KC_4 , KC_5 , KC_6 , KC_DLR, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, KC_RBRC,
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_______, KC_1 , KC_2 , KC_3 , KC_DOT, KC_HOME, KC_PGDN, KC_PGUP, KC_END , _______,
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_______, _______, _______, _______, KC_DEL, F(MOUS), _______, _______, _______, _______, _______, _______),
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[MOUS] = KEYMAP( /* Mouse and Media Keys */
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KC_SLCK, KC_PAUSE, KC_F11 , KC_F10 , KC_F9 , KC_F8 , KC_F7 , KC_F6 , KC_F5 , KC_F4,
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KC_VOLD, KC_ACL0 , KC_ACL1, KC_ACL2, KC_VOLU, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_F3,
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KC_MUTE, KC_MPRV , KC_MPLY, KC_MNXT, KC_MUTE, KC_WH_R, KC_WH_U, KC_WH_D, KC_WH_L, KC_F2,
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_______, _______ , _______, _______, _______, _______, _______, KC_BTN1, F(BASE), RESET , KC_F12 , KC_F1)
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};
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// I prefer this layer switching strategy to the TG and MO functions.
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// so that I can get out of mouse mode just by tapping/holding my base layer FN key.
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const uint16_t PROGMEM fn_actions[] = {
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[BASE] = ACTION_LAYER_OFF(2, 1), // switch back to layer 0
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[NUMS] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
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[MOUS] = ACTION_LAYER_ON(2, 1) // switch to layer 2
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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switch(id) {
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case 0:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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} else {
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unregister_code(KC_RSFT);
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}
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break;
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}
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return MACRO_NONE;
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};
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