forked from forks/qmk_firmware
62ba66d618
* clean up rgb matrix extern usage Moved rgb matrix boiler plate into macros Rebased onto typing heatmap pr * Fixing the reversed frame buffer access in digital rain * Fixing digital rain & typing heatmap if keyreactive effects are not enabled * Apply suggestions from code review Co-Authored-By: Drashna Jaelre <drashna@live.com> * Adding parenthesizes to DRIVER_LED_TOTAL where necessary * Updated docs * added notes about parentheses |
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.. | ||
config.h | ||
keymap.c | ||
notes.txt | ||
README.md | ||
rules.mk |
Overview
This is my personal Ergodox EZ configuration, and my daily driver.
Most of the code resides in my userspace, rather than here, as I have multiple keyboards.
How to build
make ergodox_ez:drashna:teensy
Layers
- QWERTY/DVORAK/COLEMAK/WORKMAN: basic layout, default set like the OLKB boards. Default is set and persists on power cycle.
- SYMB: F keys across the top, symbols on the left and numpad on the right.
- GAMEPAD: This is the QWERTY layout shifted to the right for FPS type games. Destiny and Overwatch are the primary games for this.
- DIABLO: This contains a Diablo 3 layout, that requires much less reaching or shifting. If Tap Dance is enabled, then it has a "spam" feature. See Userspace for details.
- MOUSE: mouse navigation
All layers have RGB specific indicators, so you can see what layer you're on by the underglow.
Ergodox Specific Code
Aside from my userspace code, this includes LED indications for Shift (Green LED), Ctrl (Red LED), and Alt (Blue LED).