forked from forks/qmk_firmware
* clean up rgb matrix extern usage Moved rgb matrix boiler plate into macros Rebased onto typing heatmap pr * Fixing the reversed frame buffer access in digital rain * Fixing digital rain & typing heatmap if keyreactive effects are not enabled * Apply suggestions from code review Co-Authored-By: Drashna Jaelre <drashna@live.com> * Adding parenthesizes to DRIVER_LED_TOTAL where necessary * Updated docs * added notes about parentheses |
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| .. | ||
| alpha_mods_anim.h | ||
| breathing_anim.h | ||
| cycle_all_anim.h | ||
| cycle_left_right_anim.h | ||
| cycle_up_down_anim.h | ||
| digital_rain_anim.h | ||
| dual_beacon_anim.h | ||
| gradient_up_down_anim.h | ||
| jellybean_raindrops_anim.h | ||
| rainbow_beacon_anim.h | ||
| rainbow_moving_chevron_anim.h | ||
| rainbow_pinwheels_anim.h | ||
| raindrops_anim.h | ||
| rgb_matrix_effects.inc | ||
| solid_color_anim.h | ||
| solid_reactive_anim.h | ||
| solid_reactive_cross.h | ||
| solid_reactive_nexus.h | ||
| solid_reactive_simple_anim.h | ||
| solid_reactive_wide.h | ||
| solid_splash_anim.h | ||
| splash_anim.h | ||
| typing_heatmap_anim.h | ||