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qmk_firmware/keyboards/senselessclay/had60
James Young 84ea77ead6
Remove BOOTMAGIC_ENABLE = lite option (#15002)
* remove BOOTMAGIC_ENABLE=lite setting

* change keyboard BOOTMAGIC_ENABLE rules

Edits keyboard-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

* change keyboard BOOTMAGIC_ENABLE inline comments

Edits keyboard-level BOOTMAGIC_ENABLE inline comments to "Enable Bootmagic Lite".

* change keymap BOOTMAGIC_ENABLE rules

Edits keymap-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

* change keymap BOOTMAGIC_ENABLE inline comments

Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite".

* change layout/user BOOTMAGIC_ENABLE rules/comments

Edits instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite".

* update non-rules.mk BOOTMAGIC_ENABLE references in keyboards/

* remove docs references to Full Bootmagic

* convert data-driven Bootmagic Lite instances

* remove Bootmagic Lite bodge from data-driven generation

* Merge remote-tracking branch 'upstream/develop' into rm/bootmagic-full_q4a

* update docs/ja/config_options.md per mtei

* update docs/faq_misc.md per mtei

Remove remaining Full Bootmagic reference.
2021-11-05 08:18:09 +11:00
..
keymaps
config.h
had60.c
had60.h
info.json Remove width, height and key_count from info.json (#14274) 2021-09-12 14:04:56 +10:00
readme.md
rules.mk Remove BOOTMAGIC_ENABLE = lite option (#15002) 2021-11-05 08:18:09 +11:00

had60

had60

A minimal 60% keyboard implementation based around the ATMEGA32u4.

Make example for this keyboard (after setting up your build environment):

make senselessclay/had60:default

Flashing example for this keyboard:

make senselessclay/had60:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

If you'd like to reset the board into bootloader mode for flashing using QMK Toolbox, simply press the reset button directly above the controller assembly on the bottom side of the PCB.