forked from forks/qmk_firmware
131 lines
4.7 KiB
C
131 lines
4.7 KiB
C
/* Copyright 2021 Dane Evans
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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//#define USE_MATRIX_I2C
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/* Select hand configuration */
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///https://thomasbaart.nl/2018/12/01/reducing-firmware-size-in-qmk/
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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#define CUSTOM_FONT
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#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding
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#define TAPPING_FORCE_HOLD
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#ifdef TAPPING_TERM
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#undef TAPPING_TERM
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#define TAPPING_TERM 200
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#endif
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#define ENCODER_DIRECTION_FLIP
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#define RGBLIGHT_SLEEP
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//
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#define RGBLIGHT_LAYERS
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/* ws2812 RGB LED */
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#define RGB_DI_PIN D3
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#ifdef RGB_MATRIX_ENABLE
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#define RGBLED_NUM 35 // Number of LEDs
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#define RGBLED_NUM 35 // Number of LEDs
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#define RGB_MATRIX_LED_COUNT RGBLED_NUM
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#endif
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#ifdef RGBLIGHT_ENABLE
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#undef RGBLED_NUM
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//#define RGBLIGHT_ANIMATIONS
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//#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//#define RGBLIGHT_EFFECT_SNAKE
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//#define RGBLIGHT_EFFECT_KNIGHT
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//#define RGBLIGHT_EFFECT_CHRISTMAS
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//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//#define RGBLIGHT_EFFECT_RGB_TEST
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//#define RGBLIGHT_EFFECT_ALTERNATING
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//#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLED_NUM 70
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//#define RGBLED_SPLIT
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#define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet
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//#define RGBLED_NUM 30
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#define RGBLIGHT_LIMIT_VAL 120
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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#endif
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define RGB_MATRIX_HUE_STEP 8
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# define RGB_MATRIX_SAT_STEP 8
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# define RGB_MATRIX_VAL_STEP 8
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# define RGB_MATRIX_SPD_STEP 10
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/* Disable the animations you don't want/need. You will need to disable a good number of these *
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* because they take up a lot of space. Disable until you can successfully compile your firmware. */
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// # undef ENABLE_RGB_MATRIX_ALPHAS_MODS
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// # undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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// # undef ENABLE_RGB_MATRIX_BREATHING
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// # undef ENABLE_RGB_MATRIX_CYCLE_ALL
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// # undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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// # undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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// # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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// # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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// # undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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// # undef ENABLE_RGB_MATRIX_DUAL_BEACON
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// # undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
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// # undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// # undef ENABLE_RGB_MATRIX_RAINDROPS
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// # undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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// # undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// # undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// # undef ENABLE_RGB_MATRIX_SPLASH
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// # undef ENABLE_RGB_MATRIX_MULTISPLASH
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// # undef ENABLE_RGB_MATRIX_SOLID_SPLASH
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// # undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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