forked from forks/qmk_firmware
6f5e88277b
* Add to list of predefined rgb colors * Change layer colors, to reflect new options * Use Tag Toggle instead * Clean up macros and add breathing indication for OSM Layer * Get Viteri Macropad working properly * Disable unused action features * Use I2C because that's smaller, apparently * Remove viterbi-half code
221 lines
8.1 KiB
C
221 lines
8.1 KiB
C
/*
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Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef USERSPACE
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#define USERSPACE
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#include "quantum.h"
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// Define layer names
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#define _QWERTY 0
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#define _NUMLOCK 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _WORKMAN 3
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#define _MODS 4
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//#define _MISC 5
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#define _NAV 6
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#define _COVECUBE 7
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#define _SYMB 8
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#define _GAMEPAD 9
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#define _DIABLO 10
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#define _MOUS 11
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#define _MACROS 12
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#define _MEDIA 13
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#define _LOWER 14
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#define _RAISE 15
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#define _ADJUST 16
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//define modifiers
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#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
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#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
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#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
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#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
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#ifndef RGBLIGHT_ANIMATIONS // add "EXTRA_FLADS=-DDRASHNA_SETRGB" to enable this ... but don't
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#define rgblight_set_blue rgblight_setrgb (0x00, 0x00, 0xFF);
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#define rgblight_set_red rgblight_setrgb (0xFF, 0x00, 0x00);
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#define rgblight_set_green rgblight_setrgb (0x00, 0xFF, 0x00);
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#define rgblight_set_orange rgblight_setrgb (0xFF, 0x80, 0x00);
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#define rgblight_set_teal rgblight_setrgb (0x00, 0xFF, 0xFF);
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#define rgblight_set_magenta rgblight_setrgb (0xFF, 0x00, 0xFF);
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#define rgblight_set_yellow rgblight_setrgb (0xFF, 0xFF, 0x00);
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#define rgblight_set_purple rgblight_setrgb (0x7A, 0x00, 0xFF);
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#define rgblight_set_white rgblight_setrgb (0xFF, 0xFF, 0xFF);
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#else
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#define rgblight_set_white rgblight_sethsv (0, 0x00, 255);
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#define rgblight_set_red rgblight_sethsv (0, 255, 255);
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#define rgblight_set_coral rgblight_sethsv (16, 176, 255);
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#define rgblight_set_orange rgblight_sethsv (39, 255, 255);
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#define rgblight_set_goldenrod rgblight_sethsv (43, 218, 218);
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#define rgblight_set_gold rgblight_sethsv (51, 255, 255);
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#define rgblight_set_yellow rgblight_sethsv (60, 255, 255);
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#define rgblight_set_chartreuse rgblight_sethsv (90, 255, 255);
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#define rgblight_set_green rgblight_sethsv (120, 255, 255);
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#define rgblight_set_springgreen rgblight_sethsv (150, 255, 255);
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#define rgblight_set_turquoise rgblight_sethsv (174, 90, 112);
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#define rgblight_set_teal rgblight_sethsv (180, 255, 128);
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#define rgblight_set_cyan rgblight_sethsv (180, 255, 255);
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#define rgblight_set_azure rgblight_sethsv (186, 102, 255);
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#define rgblight_set_blue rgblight_sethsv (240, 255, 255);
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#define rgblight_set_purple rgblight_sethsv (270, 255, 255);
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#define rgblight_set_magenta rgblight_sethsv (300, 255, 255);
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#define rgblight_set_pink rgblight_sethsv (330, 128, 255);
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//#define rgblight_set_ rgblight_sethsv (0, 255, 255);
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#endif // DRASHNA_SETRGB
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extern bool is_overwatch;
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extern bool rgb_layer_change;
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enum userspace_custom_keycodes {
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EPRM = SAFE_RANGE, // can always be here
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VRSN,
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KC_QWERTY,
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KC_COLEMAK,
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KC_DVORAK,
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KC_WORKMAN,
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LOWER,
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RAISE,
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ADJUST,
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KC_DIABLO_CLEAR,
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KC_OVERWATCH,
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KC_SALT,
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KC_MORESALT,
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KC_SALTHARD,
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KC_GOODGAME,
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KC_SYMM,
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KC_JUSTGAME,
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KC_GLHF,
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KC_TORB,
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KC_AIM,
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KC_C9,
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KC_GGEZ,
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KC_MAKE,
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KC_RESET,
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KC_RGB_T,
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KC_SECRET_1,
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KC_SECRET_2,
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KC_SECRET_3,
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KC_SECRET_4,
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KC_SECRET_5,
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KC_FXCL,
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NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
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};
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#ifdef TAP_DANCE_ENABLE
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enum {
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TD_D3_1 = 0,
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TD_D3_2,
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TD_D3_3,
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TD_D3_4
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};
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#endif
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#ifdef TAP_DANCE_ENABLE
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#define KC_D3_1 TD(TD_D3_1)
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#define KC_D3_2 TD(TD_D3_2)
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#define KC_D3_3 TD(TD_D3_3)
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#define KC_D3_4 TD(TD_D3_4)
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#else
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#define KC_D3_1 KC_1
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#define KC_D3_2 KC_2
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#define KC_D3_3 KC_3
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#define KC_D3_4 KC_4
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#endif
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#define QMK_KEYS_PER_SCAN 8
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_SLEEP
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#endif
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#define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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#ifdef FAUXCLICKY_ENABLE
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#define AUD_ON FC_ON
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#define AUD_OFF FC_OFF
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#else
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#define AUD_ON AU_ON
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#define AUD_OFF AU_OFF
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#endif
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// Since our quirky block definitions are basically a list of comma separated
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// arguments, we need a wrapper in order for these definitions to be
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// expanded before being used as arguments to the LAYOUT_xxx macro.
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#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
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#define KEYMAP_wrapper(...) KEYMAP(__VA_ARGS__)
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// Blocks for each of the four major keyboard layouts
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// Organized so we can quickly adapt and modify all of them
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// at once, rather than for each keyboard, one at a time.
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// And this allows wor much cleaner blocks in the keymaps.
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// For instance Tap/Hold for Control on all of the layouts
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#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
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#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
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#define _________________QWERTY_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
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#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
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#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
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#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
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#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
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#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
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#define _________________COLEMAK_L3________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
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#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
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#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
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#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
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#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
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#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
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#define _________________DVORAK_L3_________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
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#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
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#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
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#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
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#define _________________WORKMAN_L1________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
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#define _________________WORKMAN_L2________________ KC_A, KC_O, KC_E, KC_U, KC_I
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#define _________________WORKMAN_L3________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
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#define _________________WORKMAN_R1________________ KC_F, KC_G, KC_C, KC_R, KC_L
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#define _________________WORKMAN_R2________________ KC_D, KC_H, KC_T, KC_N, KC_S
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#define _________________WORKMAN_R3________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
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// Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
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// this allows us to quickly modify the bottom row for all of the layouts
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// so we don't have to alter it 4 times and hope that we haven't missed
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// anything
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#define ___________ERGODOX_BOTTOM_LEFT_____________ KC_QUOT, KC_LGUI, KC_LBRC, KC_RBRC
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#define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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#endif
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