forked from forks/qmk_firmware
234 lines
7.7 KiB
C
234 lines
7.7 KiB
C
/*
|
|
* Copyright 2022 Gregory L. Dietsche <gregory.dietsche@cuw.edu>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* To build this layout run:
|
|
* qmk compile -kb kinesis/kint41 -km farmergreg
|
|
*
|
|
* Layout Details:
|
|
* PROGM + F9 to QK_BOOT and load new firmware.
|
|
* Colemak (default / PROGM+C), Dvorak (PROGM + F4) and QWERTY (PROGM+F3) layouts are available for use
|
|
* CAPS LOCK is ESC (for use in VIM). Double tap to activate CAPS Lock
|
|
* UP and DOWN arrows are swapped to be more like VIM
|
|
* [] and {} are swapped to make programming easier
|
|
*/
|
|
|
|
#include QMK_KEYBOARD_H
|
|
|
|
|
|
enum {
|
|
_COLEMAK,
|
|
_DVORAK,
|
|
_QWERTY,
|
|
_QWERTY_GAME,
|
|
_KEYPAD,
|
|
_PROGM,
|
|
_LAYER_COUNT,
|
|
};
|
|
|
|
/*
|
|
* Tap Dances
|
|
*/
|
|
enum tap_dances {
|
|
TD_CAPS, // ESC on tap, CAPS on double tap
|
|
};
|
|
|
|
qk_tap_dance_action_t tap_dance_actions[] = {
|
|
[TD_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
|
|
};
|
|
|
|
/*
|
|
* Key Overrides
|
|
*/
|
|
const key_override_t lcurlytobracket = ko_make_basic(MOD_MASK_SHIFT, KC_LEFT_BRACKET, KC_LEFT_BRACKET);
|
|
const key_override_t rcurlytobracket = ko_make_basic(MOD_MASK_SHIFT, KC_RIGHT_BRACKET, KC_RIGHT_BRACKET);
|
|
const key_override_t lbrackettocurly = ko_make_basic(0, KC_LEFT_BRACKET, KC_LEFT_CURLY_BRACE);
|
|
const key_override_t rbrackettocurly = ko_make_basic(0, KC_RIGHT_BRACKET, KC_RIGHT_CURLY_BRACE);
|
|
|
|
const key_override_t **key_overrides = (const key_override_t *[]){
|
|
&lcurlytobracket,
|
|
&rcurlytobracket,
|
|
&lbrackettocurly,
|
|
&rbrackettocurly,
|
|
NULL
|
|
};
|
|
|
|
/*
|
|
* Key Maps
|
|
*/
|
|
const uint16_t PROGMEM keymaps[_LAYER_COUNT][MATRIX_ROWS][MATRIX_COLS] = {
|
|
[_COLEMAK] = LAYOUT(
|
|
KC_ESC , KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8,
|
|
KC_EQL , KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
|
|
KC_TAB , KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,
|
|
TD(TD_CAPS), KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,
|
|
KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,
|
|
KC_GRV ,KC_BSLS,KC_LEFT,KC_RGHT,
|
|
|
|
KC_LCTL,KC_LALT,
|
|
KC_HOME,
|
|
KC_BSPC,KC_DEL ,KC_END,
|
|
|
|
KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_PSCR ,KC_SLCK ,KC_PAUS, TG(_KEYPAD), MO(_PROGM), // I would prefer OSL(_PROGM) but MO emulates what Kinesis does in their firmware.
|
|
KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS,
|
|
KC_J ,KC_L ,KC_U ,KC_Y ,KC_SCLN,KC_BSLS,
|
|
KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT,
|
|
KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_RSFT,
|
|
KC_DOWN,KC_UP ,KC_LBRC,KC_RBRC,
|
|
|
|
KC_RGUI,KC_RCTL,
|
|
KC_PGUP,
|
|
KC_PGDN,KC_ENT ,KC_SPC
|
|
)
|
|
,[_DVORAK] = LAYOUT(
|
|
_______,_______,_______,_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,KC_QUOT,KC_COMM,KC_DOT ,KC_P ,KC_Y ,
|
|
_______,KC_A ,KC_O ,KC_E ,KC_U ,KC_I ,
|
|
_______,KC_SCLN,KC_Q ,KC_J ,KC_K ,KC_X ,
|
|
_______,_______,_______,_______,
|
|
|
|
_______,_______,
|
|
_______,
|
|
_______,_______,_______,
|
|
|
|
_______,_______,_______,_______,_______,_______,_______,_______, _______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
KC_F ,KC_G ,KC_C ,KC_R ,KC_L ,KC_SLSH,
|
|
KC_D ,KC_H ,KC_T ,KC_N ,KC_S ,KC_QUOT,
|
|
KC_B ,KC_M ,KC_W ,KC_V ,KC_Z ,_______,
|
|
_______,_______,_______,_______,
|
|
|
|
_______,_______,
|
|
_______,
|
|
_______,_______,_______
|
|
)
|
|
,[_QWERTY] = LAYOUT(
|
|
_______,_______,_______,_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
|
|
_______,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
|
|
_______,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,
|
|
_______,_______,_______,_______,
|
|
_______,_______,
|
|
_______,
|
|
_______,_______,_______,
|
|
|
|
_______,_______,_______,_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,_______,
|
|
KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN,_______,
|
|
KC_N ,KC_M ,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,
|
|
_______,_______,
|
|
_______,
|
|
_______,_______,_______
|
|
)
|
|
,[_QWERTY_GAME] = LAYOUT( // Shift WASD over to ESDF (QWERTY). Also move T and G
|
|
_______,_______,_______,_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,KC_T ,KC_Q , KC_W ,KC_E ,KC_R ,
|
|
_______,KC_G ,KC_A , KC_S ,KC_D ,KC_F ,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,
|
|
|
|
_______,_______,
|
|
_______,
|
|
KC_SPC ,_______,_______, // BACKSPACE becomes SPACE
|
|
|
|
_______,_______,_______,_______,_______,_______,_______, _______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,
|
|
|
|
_______,_______,
|
|
_______,
|
|
_______,_______,KC_BSPC // SPACE becomes BACKSPACE
|
|
)
|
|
,[_KEYPAD] = LAYOUT(
|
|
_______,_______,_______,_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,KC_INS ,_______,_______,
|
|
|
|
_______,_______,
|
|
_______,
|
|
_______,_______,_______,
|
|
|
|
_______,_______,_______ ,_______,KC_MUTE,KC_VOLD,KC_VOLU,TG(_KEYPAD), _______,
|
|
_______,KC_NUM ,KC_PEQL,KC_PSLS,KC_PAST,_______,
|
|
_______,KC_P7 ,KC_P8 ,KC_P9 ,KC_PMNS,_______,
|
|
_______,KC_P4 ,KC_P5 ,KC_P6 ,KC_PPLS,_______,
|
|
_______,KC_P1 ,KC_P2 ,KC_P3 ,KC_PENT,_______,
|
|
_______,_______ ,KC_PDOT,KC_PENT,
|
|
|
|
_______,_______,
|
|
_______,
|
|
_______,_______,KC_P0
|
|
)
|
|
,[_PROGM] = LAYOUT(
|
|
_______,_______,_______,DF(_QWERTY),DF(_DVORAK),_______ ,_______,_______,_______,
|
|
_______,_______,_______,_______ ,_______ ,_______ ,
|
|
_______,_______,_______,_______ ,_______ ,DF(_QWERTY_GAME), // The G in Colemak
|
|
_______,_______,_______,_______ ,_______ ,DF(_QWERTY_GAME), // The G in QWERTY
|
|
_______,_______,_______,DF(_COLEMAK),_______ ,_______,
|
|
_______,_______,_______ ,_______,
|
|
|
|
_______,_______,
|
|
_______,
|
|
_______,_______,_______,
|
|
|
|
QK_BOOT,_______,_______,_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,
|
|
|
|
_______,_______,
|
|
_______,
|
|
_______,_______,_______
|
|
)
|
|
/*
|
|
,[_TEMPLATE] = LAYOUT(
|
|
_______,_______,_______,_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,
|
|
|
|
_______,_______,
|
|
_______,
|
|
_______,_______,_______,
|
|
|
|
_______,_______,_______,_______,_______,_______,_______,_______, _______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,_______,_______,
|
|
_______,_______,_______,_______,
|
|
|
|
_______,_______,
|
|
_______,
|
|
_______,_______,_______
|
|
)
|
|
*/
|
|
};
|