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qmk_firmware/users/kuchosauronad0/kuchosauronad0.c
Ryan 7407347be1
Remove rgblight_list.h (#18878)
* Remove rgblight_list defines with no usage

* Remove rgblight_setrgb_*[_at] defines

* Remove rgblight_sethsv_* defines

* Remove rgblight_sethsv_noeeprom_* defines

* Delete rgblight_list.h and remove all references
2022-10-27 23:50:14 +01:00

198 lines
5 KiB
C

/*
Copyright 2019 Andre Poley <andre.poley@mailbox.org>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#include "kuchosauronad0.h"
userspace_config_t userspace_config;
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
# define KUCHOSAURONAD0_UNICODE_MODE UC_WINC
#else
# define KUCHOSAURONAD0_UNICODE_MODE 2 // set to 2 for UC_WIN, set to 4 for UC_WINC
#endif
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
// functions in the keymaps
__attribute__ ((weak))
void matrix_init_keymap(void) {}
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
userspace_config.raw = eeconfig_read_user();
#ifdef BOOTLOADER_CATERINA
DDRD &= ~(1<<5);
PORTD &= ~(1<<5);
DDRB &= ~(1<<0);
PORTB &= ~(1<<0);
#endif
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(KUCHOSAURONAD0_UNICODE_MODE);
get_unicode_input_mode();
#endif //UNICODE_ENABLE
matrix_init_keymap();
}
__attribute__((weak))
void keyboard_post_init_keymap(void){ }
void keyboard_post_init_user(void){
#ifdef RGBLIGHT_ENABLE
keyboard_post_init_rgb();
#endif
keyboard_post_init_keymap();
}
__attribute__ ((weak))
void shutdown_keymap(void) {}
void shutdown_user (void) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable_noeeprom();
rgblight_mode_noeeprom(1);
rgblight_setrgb(RGB_TEAL);
#endif // RGBLIGHT_ENABLE
#ifdef RGB_MATRIX_ENABLE
// uint16_t timer_start = timer_read();
// rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 );
// while(timer_elapsed(timer_start) < 250) { wait_ms(1); }
#endif //RGB_MATRIX_ENABLE
shutdown_keymap();
}
__attribute__ ((weak))
void suspend_power_down_keymap(void) {}
void suspend_power_down_user(void) {
suspend_power_down_keymap();
}
__attribute__ ((weak))
void suspend_wakeup_init_keymap(void) {}
void suspend_wakeup_init_user(void) {
suspend_wakeup_init_keymap();
}
__attribute__ ((weak))
void matrix_scan_keymap(void) {}
__attribute__ ((weak))
void matrix_scan_user(void){
static bool has_ran_yet;
if (!has_ran_yet) {
has_ran_yet = true;
startup_user();
}
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
// run_diablo_macro_check();
#endif // !TAP_DANCE_ENABLE
#ifdef RGBLIGHT_ENABLE
matrix_scan_rgb();
#endif // !RGBLIGHT_ENABLE
matrix_scan_keymap();
}
__attribute__ ((weak))
layer_state_t layer_state_set_keymap (layer_state_t state) {
return state;
}
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
state = layer_state_set_rgb(state);
#endif // RGBLIGHT_ENABLE
return layer_state_set_keymap (state);
}
__attribute__ ((weak))
layer_state_t default_layer_state_set_keymap (layer_state_t state) {
return state;
}
// Runs state check and changes underglow color and animation
layer_state_t default_layer_state_set_user(layer_state_t state) {
state = default_layer_state_set_keymap(state);
#if 0
#ifdef RGBLIGHT_ENABLE
state = default_layer_state_set_rgb(state);
#endif // RGBLIGHT_ENABLE
#endif
return state;
}
__attribute__ ((weak))
void led_set_keymap(uint8_t usb_led) {}
// Any custom LED code goes here.
// So far, I only have keyboard specific code,
// So nothing goes here.
void led_set_user(uint8_t usb_led) {
led_set_keymap(usb_led);
}
__attribute__ ((weak))
void eeconfig_init_keymap(void) {}
void eeconfig_init_user(void) {
userspace_config.raw = 0;
userspace_config.rgb_layer_change = true;
eeconfig_update_user(userspace_config.raw);
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(KUCHOSAURONAD0_UNICODE_MODE);
get_unicode_input_mode();
#else
eeprom_update_byte(EECONFIG_UNICODEMODE, KUCHOSAURONAD0_UNICODE_MODE);
#endif
eeconfig_init_keymap();
keyboard_init();
}
// TMUX stuff
void tmux_prefix(void) {
register_code(KC_LCTL);
tap_code(KC_B);
unregister_code(KC_LCTL);
}
void tmux_pane_last(void) {
tmux_prefix();
tap_code(KC_SCLN);
}
void tmux_pane_switch_repeat(void) {
tmux_pane_last();
tap_code(KC_UP);
tap_code(KC_ENT);
tmux_pane_last();
}
/* vi: ft=c:tw=80:sw=2:ts=2:sts=2:et */