1
0
Fork 0
forked from forks/qmk_firmware
qmk_firmware/keyboards/clueboard/2x1800/2019/config.h
Zach White 47b9b11009
Configure keyboard matrix from info.json (#10817)
* Make parameters from info.json available to the build system

* move all clueboard settings to info.json

* code formatting

* make flake8 happy

* make flake8 happy

* make qmk lint happy

* Add support for specifying led indicators in json

* move led indicators to the clueboard info.json

* Apply suggestions from code review

Co-authored-by: Erovia <Erovia@users.noreply.github.com>

* add missing docstring

Co-authored-by: Erovia <Erovia@users.noreply.github.com>
2020-12-30 10:27:37 -08:00

51 lines
1.4 KiB
C

/*
Copyright 2017 Zach White <skullydazed@clueboard.co>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/*
* Encoder Assignments
*/
#define ENCODERS_PAD_A { A5, A4, A2, A1 }
#define ENCODERS_PAD_B { A6, A7, A3, A0 }
#define ENCODER_RESOLUTION 4
/* audio support */
#define B7_AUDIO
#define C4_AUDIO
#define AUDIO_CLICKY
/*
* Drawing mode
*/
#define DRAWING_ENABLE
//#define UNDO_KEY LGUI(KC_Z) // What key to send for undo
//#define UNDO_KEY LCTL(KC_Z)
#define UNDO_KEY LGUI(KC_SLSH)
/*
* Shake to undo configuration
*/
#define SHAKE_ENABLE
#define SHAKE_PIN_A E4
#define SHAKE_PIN_B E5
#define SHAKE_TIMEOUT 500 // How long after shaking stops before we register it
#define SHAKE_COUNT 8 // How many shakes it takes to activate
#define SHAKE_KEY UNDO_KEY // What key to send after a shake