forked from forks/qmk_firmware
315 lines
24 KiB
C
315 lines
24 KiB
C
/*
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Copyright (c) 2020 Fred Silberberg
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#include QMK_KEYBOARD_H
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#include "debug.h"
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#include "action_layer.h"
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#include "version.h"
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#include "333fred.h"
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// NOTE: Cells marked with ACCESS must remain transparent, they're the keys that actually get to that layer
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Basic layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | F5 | | F6 | 6 | 7 | 8 | 9 | 0 | - |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | TAB | Q | W | E | R | T | GAME | |GAMEA | Y | U | I | O | P | \ |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | Esc | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
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* |--------+------+------+------+------+------| SYMB | |MEDIA |------+------+------+------+------+--------|
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* | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* |LCTRL | F4 | F5 | LGUI | LALT | | Left | Down | = | Right| RGUI |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | Copy | Paste| | Copy | Paste |
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* ,------|------|------| |------+--------+------.
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* | | | PgUp | | Up | | |
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* | Bcksp|OSL(2)|------| |------| Ent |Space |
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* | | VIM | Del | | Down | | |
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* `--------------------' `----------------------'
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*/
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[BASE] = LAYOUT_ergodox_pretty( // layer 0 : default
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// left hand
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_F5, KC_F6, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(GAME), TG(GAME_ARROW), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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OSM(MOD_LSFT), CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(SYMB), MO(MDIA), KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLSH), OSM(MOD_RSFT),
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OSM(MOD_LCTL), KC_F4, KC_F5, KC_LGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_EQL, KC_RIGHT, KC_RGUI,
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LCTL(KC_C), LCTL(KC_V), LCTL(KC_C), LCTL(KC_V),
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KC_PGUP, KC_UP,
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KC_BSPC, TD(TD_SYM_VIM), KC_DEL, KC_DOWN, KC_ENT, KC_SPC
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),
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/* Keymap 2: Codeflow Layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | | | | | | | | | | | | | | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | | | | | | | | | | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | | | | |------| |------| | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | | | | | | | | | | | | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | | | | F7 | F8 | | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,---------------.
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* | |ACCESS| | | |
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* ,------|------|------| |------+--------+------.
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* | | | | | | | |
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* | | |------| |------| | |
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* | | | | | | | |
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* `--------------------' `----------------------'
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*/
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// If it accepts an argument (i.e, is a function), it doesn't need KC_.
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// Otherwise, it needs KC_*
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[CODEFLOW] = LAYOUT_ergodox_pretty( // layer 1 : code
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// left hand
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, KC_F7, KC_F8, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______,
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_______, _______, _______, _______, _______, _______
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),
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/* Keymap 3: Symbol Layer
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*
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* ,---------------------------------------------------. ,--------------------------------------------------.
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* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
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* |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
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* | | ! | @ | ( | ) | | | | | | Up | 7 | 8 | 9 | * | F12 |
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* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | # | $ | { | } | ` |------| |------| Down | 4 | 5 | 6 | + | |
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* |---------+------+------+------+------+------|ACCESS| | |------+------+------+------+------+--------|
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* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
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* `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | | | | 0 | 0 | . | = | |
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* `-----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | | | | | |
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* ,------|------|------| |------+------+------.
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* | | |APScr | | | | |
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* | |ACCESS|------| |------| | |
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* | | | PScr | | | | |
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* `--------------------' `--------------------'
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*/
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[SYMB] = LAYOUT_ergodox_pretty(
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// left hand
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, _______, _______, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
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_______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, _______,
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_______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, _______, _______, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, _______,
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_______, _______, _______, _______, _______, KC_0, KC_0, KC_DOT, KC_EQL, _______,
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_______, _______, _______, _______,
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PSCREEN_APP, _______,
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_______, _______, KC_PSCR, _______, _______, _______
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),
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/* Keymap 3: Media and mouse keys
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | | | | | | | | | | | | | | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | | | MsUp | | | | | | | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | |
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* |--------+------+------+------+------+------| | |ACCESS|------+------+------+------+------+--------|
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* | | | | | | | | | | | | | | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | Lclk | Rclk | | | | | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | Back+| Back-| | Vol+ | |
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* ,------|------|------| |------+------+------.
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* | | |BackTg| | Vol- | | |
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* | | |------| |------| PL/PS| Next |
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* | | | | | Back | | |
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* `--------------------' `--------------------'
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*/
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[MDIA] = LAYOUT_ergodox_pretty(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, KC_MS_U, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, KC_BTN1, KC_BTN2, _______, _______, _______, _______, _______,
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BL_INC, BL_DEC, KC_VOLU, _______,
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BL_TOGG, KC_VOLD,
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_______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT
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),
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/* Keymap 4: Movement
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | | | | | | | | | | | | | | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | |KOpen |KType |TERMCP|TERMPT| | | | | Copy | | | | Paste| |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | |DLeft |DRight|LCTRL | LGUI | |------| |------| Left | Down | Up | Right| | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | |SFT_TB| TAB | | | | | | | | | | | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | | | | | | | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | | | | Home | End |
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* ,------|------|------| |------+------+------.
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* | | | | | | | |
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* | |ACCESS|------| |------| | |
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* | | | | | | | |
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* `--------------------' `--------------------'
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*/
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// MEDIA AND MOUSE
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[VIM] = LAYOUT_ergodox_pretty(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, DLEFT, DRIGHT, KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______,
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_______, _______, KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, KC_HOME, KC_END,
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_______, _______,
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_______, _______, _______, _______, _______, _______
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),
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/* Keymap 1: Game Layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | ESC | | | | | | | | | | | | | | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | | | | | |ACCESS| | | | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | CTRL | | | | | |------| |------| | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | SHIFT | Z | | | | | | | | | | | | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* |ENTER | | | LOCK | BSPC | | | | | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,---------------.
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* | F5 | F6 | | | |
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* ,------|------|------| |------+--------+------.
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* | | | | | | | |
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* | ALT | SPC |------| |------| | |
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* | | | SYMB | | | | |
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* `--------------------' `----------------------'
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*/
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// If it accepts an argument (i.e, is a function), it doesn't need KC_.
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// Otherwise, it needs KC_*
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[GAME] = LAYOUT_ergodox_pretty( // layer 1 : code
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// left hand
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KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_ENT, _______, _______, QK_LOCK, KC_BSPC, _______, _______, _______, _______, _______,
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KC_F5, KC_F6, LCTL(KC_C), LCTL(KC_V),
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_______, KC_UP,
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KC_LALT, KC_SPC, OSM(SYMB), KC_DOWN, _______, _______
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),
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/* Keymap 1: Game Arrow Layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | ESC | | | | | | | | | | | | | | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | | Up | | | | | |ACCESS| | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | CTRL | Left | Down |Right | | |------| |------| | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | SHIFT | Z | | | | | | | | | | | | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* |ENTER | | | LOCK | BSPC | | | | | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,---------------.
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* | F5 | F6 | | | |
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* ,------|------|------| |------+--------+------.
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* | | | | | | | |
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* | ALT | SPC |------| |------| | |
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* | | | SYMB | | | | |
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* `--------------------' `----------------------'
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*/
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// If it accepts an argument (i.e, is a function), it doesn't need KC_.
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// Otherwise, it needs KC_*
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[GAME_ARROW] = LAYOUT_ergodox_pretty( // layer 1 : code
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// left hand
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KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_LCTL, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_ENT, _______, _______, QK_LOCK, KC_BSPC, _______, _______, _______, _______, _______,
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KC_F5, KC_F6, LCTL(KC_C), LCTL(KC_V),
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_______, KC_UP,
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KC_LALT, KC_SPC, OSM(SYMB), KC_DOWN, _______, _______
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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tap_dance_process_keycode(keycode);
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return true;
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}
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// Runs constantly in the background, in a loop.
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void matrix_scan_user(void) {
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ergodox_board_led_on();
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ergodox_led_all_on();
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}
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#ifdef ST7565_ENABLE
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void st7565_task_user(void) {
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// The colors will need to be ported over to the quantum painter API when
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// https://github.com/qmk/qmk_firmware/pull/10174 is merged.
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st7565_clear();
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switch (get_highest_layer(layer_state)) {
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case BASE:
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//state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
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st7565_write_P(PSTR("Default\n"), false);
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break;
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case CODEFLOW:
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//state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
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st7565_write_P(PSTR("Code\n"), false);
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break;
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case SYMB:
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//state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
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st7565_write_P(PSTR("Symbol\n"), false);
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break;
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case MDIA:
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//state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
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st7565_write_P(PSTR("Media\n"), false);
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break;
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case VIM:
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//state->target_lcd_color = LCD_COLOR(140, 100, 60);
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st7565_write_P(PSTR("Movement\n"), false);
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break;
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case GAME:
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//state->target_lcd_color = LCD_COLOR(0, 255, 60);
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st7565_write_P(PSTR("Game\n"), false);
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break;
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case GAME_ARROW:
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//state->target_lcd_color = LCD_COLOR(0, 255, 60);
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st7565_write_P(PSTR("Game Arrow\n"), false);
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break;
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}
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}
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#endif
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