forked from forks/qmk_firmware
7d4955b2c4
* preonic-kuatsure: ctrl / esc in one key + hello ` again * preonic-kuatsure: remove esc on lower * preonic-kuatsure: programmy macros * user-kuatsure: turn off console all the time * preonic-kuatsure: auto shift, but only for numbers * preonic-kuatsure: remove programmery macros * preonic-kuatsure: move braces, parens, etc over to raise backwards compat move &*() on lower * preonic-kuatsure: stop with the full rep of game layer
223 lines
12 KiB
C
223 lines
12 KiB
C
/* Copyright 2015-2017 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "kuatsure.h"
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enum preonic_layers {
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_QWERTY,
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_GAME,
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_GAME_MOD,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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enum preonic_keycodes {
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QWERTY = SAFE_RANGE,
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GAME,
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GAME_MOD,
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LOWER,
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RAISE,
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END_OF_LINE,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc/C| A | S | D | F | G | H | J | K | L | ; | ' |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |Leader| Game | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT_preonic_grid_wrapper( \
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KC_GRV, _________________NUMBER_L1_________________, _________________NUMBER_R1_________________, KC_BSPC, \
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KC_TAB, _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSLS, \
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KT_CESC, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_QUOT, \
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KC_LSFT, _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, KC_ENT, \
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KC_LEAD, GAME, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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),
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/* Game
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*
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* Mostly transparent, but wanted to disable gui key, and give different raise / lower layers ( game_mod ).
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* Also give a key to get back to qwerty layout.
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*
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* ,-----------------------------------------------------------------------------------.
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | |Qwerty| | Spc |Game+ | |Game+ | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAME] = LAYOUT_preonic_grid_wrapper( \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, QWERTY, _______, KC_SPC, GAME_MOD, _______, _______, GAME_MOD, _______, _______, _______, _______ \
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),
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/* Game Modifiers
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* ,-----------------------------------------------------------------------------------.
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | F9 | F10 | F11 | F12 | ` | | 7 | 8 | 9 | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | F5 | F6 | F7 | F8 | ~ | | 4 | 5 | 6 | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* |Shift | F1 | F2 | F3 | F4 | | | 1 | 2 | 3 | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | 0 | 0 | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAME_MOD] = LAYOUT_preonic_grid_wrapper( \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, ____________FUNCTION_3____________, KC_GRV, _______, KC_7, KC_8, KC_9, _______, _______, \
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_______, ____________FUNCTION_2____________, KC_TILD, _______, KC_4, KC_5, KC_6, _______, _______, \
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KC_LSFT, ____________FUNCTION_1____________, _______, _______, KC_1, KC_2, KC_3, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, KC_0, KC_0, _______, _______ \
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),
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | Up | | ` | | { | } | _ | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | Del | Left | Down | Right| ~ | = | ( | ) | + | : | " |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | Vol- | Prev | Play | Next | Vol+ | - | [ | ] | | ? | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | Mute | | | | | | Home | PgUp | PgDwn| End |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = LAYOUT_preonic_grid_wrapper( \
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, \
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_______, _______, _______, KC_UP, _______, KC_GRV, _______, KC_LCBR, KC_RCBR, KC_UNDS, _______, KC_PIPE, \
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_______, KC_DEL, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TILD, KC_EQL, KC_LPRN, KC_RPRN, KC_PLUS, KC_COLN, KC_DQT , \
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_______, KC_VOLD, KC_MRWD, KC_MPLY, KC_MFFD, KC_VOLU, KC_MINS, KC_LBRC, KC_RBRC, _______, KC_QUES, _______, \
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_______, KC_MUTE, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, KC_PGDN, KC_END \
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),
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | E`~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | F9 | F10 | F11 | F12 | | | { | } | | | Bksp |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | F5 | F6 | F7 | F8 | | | ( | ) | < | > | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | F1 | F2 | F3 | F4 | | | [ | ] | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | Enter | | Home | PgUp | PgDwn| End |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = LAYOUT_preonic_grid_wrapper( \
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KC_GESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, \
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_______, ____________FUNCTION_3____________, _______, _______, KC_LCBR, KC_RCBR, _______, _______, KC_BSPC, \
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_______, ____________FUNCTION_2____________, _______, _______, KC_LPRN, KC_RPRN, KC_LT, KC_GT, _______, \
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_______, ____________FUNCTION_1____________, _______, _______, KC_LBRC, KC_RBRC, _______, _______, _______, \
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_______, _______, _______, _______, _______, KC_ENT, KC_ENT, _______, KC_HOME, KC_PGUP, KC_PGDN, KC_END \
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | Reset| Debug| | | | | | | | | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | | |Aud on|AudOff| | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | |MusMod|Mus on|MusOff| | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | |Qwerty| Game | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = LAYOUT_preonic_grid_wrapper( \
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____________FUNCTION_1____________, ____________FUNCTION_2____________, ____________FUNCTION_3____________, \
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_______, RESET, DEBUG, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
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_______, _______, _______, _______, _______, AU_ON, AU_OFF, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, MU_MOD, MU_ON, MU_OFF, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, QWERTY, GAME, _______, _______ \
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),
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case GAME:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_GAME);
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}
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return false;
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break;
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case GAME_MOD:
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if (record->event.pressed) {
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layer_on(_GAME_MOD);
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} else {
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layer_off(_GAME_MOD);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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}
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return true;
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};
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