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qmk_firmware/keyboards/bastardkb/dilemma/3x5_3/keymaps/via/keymap.c
casuanoob 06b9925156
Bastard Keyboards: Add support for Dilemma v2 (3x5+3) (#22185)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Charly Delay <charly@delay.gg>
2023-12-12 01:22:59 -08:00

171 lines
7.2 KiB
C

/**
* Copyright 2022 Charly Delay <charly@codesink.dev> (@0xcharly)
* Copyright 2023 casuanoob <casuanoob@hotmail.com> (@casuanoob)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum dilemma_keymap_layers {
LAYER_BASE = 0,
LAYER_FUNCTION,
LAYER_NAVIGATION,
LAYER_MEDIA,
LAYER_POINTER,
LAYER_NUMERAL,
LAYER_SYMBOLS,
};
// Automatically enable sniping-mode on the pointer layer.
// #define DILEMMA_AUTO_SNIPING_ON_LAYER LAYER_POINTER
#define ESC_MED LT(LAYER_MEDIA, KC_ESC)
#define SPC_NAV LT(LAYER_NAVIGATION, KC_SPC)
#define TAB_FUN LT(LAYER_FUNCTION, KC_TAB)
#define ENT_SYM LT(LAYER_SYMBOLS, KC_ENT)
#define BSP_NUM LT(LAYER_NUMERAL, KC_BSPC)
#define PT_Z LT(LAYER_POINTER, KC_Z)
#define PT_SLSH LT(LAYER_POINTER, KC_SLSH)
#ifndef POINTING_DEVICE_ENABLE
# define DRGSCRL KC_NO
# define DPI_MOD KC_NO
# define S_D_MOD KC_NO
# define SNIPING KC_NO
#endif // !POINTING_DEVICE_ENABLE
// clang-format off
/** \brief QWERTY layout (3 rows, 10 columns). */
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[LAYER_BASE] = LAYOUT_split_3x5_3(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
LGUI_T(KC_A), LALT_T(KC_S), LCTL_T(KC_D), LSFT_T(KC_F), KC_G, KC_H, RSFT_T(KC_J), RCTL_T(KC_K), RALT_T(KC_L), RGUI_T(KC_QUOT),
PT_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, PT_SLSH,
ESC_MED, TAB_FUN, SPC_NAV, ENT_SYM, BSP_NUM, KC_MUTE
),
/*
* Layers used on the Dilemma.
*
* These layers started off heavily inspired by the Miryoku layout, but trimmed
* down and tailored for a stock experience that is meant to be fundation for
* further personalization.
*
* See https://github.com/manna-harbour/miryoku for the original layout.
*/
/**
* \brief Function layer.
*
* Secondary right-hand layer has function keys mirroring the numerals on the
* primary layer with extras on the pinkie column, plus system keys on the inner
* column. App is on the tertiary thumb key and other thumb keys are duplicated
* from the base layer to enable auto-repeat.
*/
[LAYER_FUNCTION] = LAYOUT_split_3x5_3(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR, KC_F7, KC_F8, KC_F9, KC_F12,
KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, KC_SCRL, KC_F4, KC_F5, KC_F6, KC_F11,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PAUS, KC_F1, KC_F2, KC_F3, KC_F10,
XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
),
/**
* \brief Navigation layer.
*
* Primary right-hand layer (left home thumb) is navigation and editing. Cursor
* keys are on the home position, line and page movement below, clipboard above,
* caps lock and insert on the inner column. Thumb keys are duplicated from the
* base layer to avoid having to layer change mid edit and to enable auto-repeat.
*/
[LAYER_NAVIGATION] = LAYOUT_split_3x5_3(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, KC_CAPS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END,
XXXXXXX, XXXXXXX, _______, KC_ENT, KC_BSPC, KC_DEL
),
/**
* \brief Media layer.
*
* Tertiary left- and right-hand layer is media and RGB control. This layer is
* symmetrical to accomodate the left- and right-hand trackball.
*/
[LAYER_MEDIA] = LAYOUT_split_3x5_3(
XXXXXXX,RGB_RMOD, RGB_TOG, RGB_MOD, XXXXXXX, XXXXXXX,RGB_RMOD, RGB_TOG, RGB_MOD, XXXXXXX,
KC_MPRV, KC_VOLD, KC_MUTE, KC_VOLU, KC_MNXT, KC_MPRV, KC_VOLD, KC_MUTE, KC_VOLU, KC_MNXT,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, KC_MPLY, KC_MSTP, KC_MSTP, KC_MPLY, KC_MUTE
),
/** \brief Mouse emulation and pointer functions. */
[LAYER_POINTER] = LAYOUT_split_3x5_3(
QK_BOOT, EE_CLR, XXXXXXX, DPI_MOD, S_D_MOD, S_D_MOD, DPI_MOD, XXXXXXX, EE_CLR, QK_BOOT,
KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, XXXXXXX, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI,
_______, DRGSCRL, SNIPING, KC_BTN3, XXXXXXX, XXXXXXX, KC_BTN3, SNIPING, DRGSCRL, _______,
KC_BTN3, KC_BTN2, KC_BTN1, KC_BTN1, KC_BTN2, KC_BTN3
),
/**
* \brief Numeral layout.
*
* Primary left-hand layer (right home thumb) is numerals and symbols. Numerals
* are in the standard numpad locations with symbols in the remaining positions.
* `KC_DOT` is duplicated from the base layer.
*/
[LAYER_NUMERAL] = LAYOUT_split_3x5_3(
KC_LBRC, KC_7, KC_8, KC_9, KC_RBRC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_SCLN, KC_4, KC_5, KC_6, KC_EQL, XXXXXXX, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI,
KC_DOT, KC_1, KC_2, KC_3, KC_BSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_DOT, KC_MINS, KC_0, XXXXXXX, _______, XXXXXXX
),
/**
* \brief Symbols layer.
*
* Secondary left-hand layer has shifted symbols in the same locations to reduce
* chording when using mods with shifted symbols. `KC_LPRN` is duplicated next to
* `KC_RPRN`.
*/
[LAYER_SYMBOLS] = LAYOUT_split_3x5_3(
KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_COLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, XXXXXXX, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI,
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_LPRN, KC_GRV, KC_UNDS, _______, XXXXXXX, XXXXXXX
),
};
// clang-format on
#ifdef POINTING_DEVICE_ENABLE
# ifdef DILEMMA_AUTO_SNIPING_ON_LAYER
layer_state_t layer_state_set_user(layer_state_t state) {
dilemma_set_pointer_sniping_enabled(layer_state_cmp(state, DILEMMA_AUTO_SNIPING_ON_LAYER));
return state;
}
# endif // DILEMMA_AUTO_SNIPING_ON_LAYER
#endif // POINTING_DEVICE_ENABLE
#ifdef ENCODER_MAP_ENABLE
// clang-format off
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
[LAYER_BASE] = {ENCODER_CCW_CW(KC_WH_D, KC_WH_U), ENCODER_CCW_CW(KC_VOLD, KC_VOLU)},
[LAYER_FUNCTION] = {ENCODER_CCW_CW(KC_DOWN, KC_UP), ENCODER_CCW_CW(KC_LEFT, KC_RGHT)},
[LAYER_NAVIGATION] = {ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLU, KC_VOLD)},
[LAYER_POINTER] = {ENCODER_CCW_CW(RGB_HUD, RGB_HUI), ENCODER_CCW_CW(RGB_SAD, RGB_SAI)},
[LAYER_NUMERAL] = {ENCODER_CCW_CW(RGB_VAD, RGB_VAI), ENCODER_CCW_CW(RGB_SPD, RGB_SPI)},
[LAYER_SYMBOLS] = {ENCODER_CCW_CW(RGB_RMOD, RGB_MOD), ENCODER_CCW_CW(KC_LEFT, KC_RGHT)},
};
// clang-format on
#endif // ENCODER_MAP_ENABLE