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qmk_firmware/quantum/action_util.h
Ryan 1d11ae3087
Rip out old macro and action_function system (#16025)
* Rip out old macro and action_function system

* Update quantum/action_util.c

Co-authored-by: Joel Challis <git@zvecr.com>
2022-01-24 21:22:20 +00:00

99 lines
2.9 KiB
C

/*
Copyright 2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <stdint.h>
#include "report.h"
#ifdef __cplusplus
extern "C" {
#endif
extern report_keyboard_t *keyboard_report;
void send_keyboard_report(void);
/* key */
inline void add_key(uint8_t key) { add_key_to_report(keyboard_report, key); }
inline void del_key(uint8_t key) { del_key_from_report(keyboard_report, key); }
inline void clear_keys(void) { clear_keys_from_report(keyboard_report); }
/* modifier */
uint8_t get_mods(void);
void add_mods(uint8_t mods);
void del_mods(uint8_t mods);
void set_mods(uint8_t mods);
void clear_mods(void);
/* weak modifier */
uint8_t get_weak_mods(void);
void add_weak_mods(uint8_t mods);
void del_weak_mods(uint8_t mods);
void set_weak_mods(uint8_t mods);
void clear_weak_mods(void);
/* oneshot modifier */
uint8_t get_oneshot_mods(void);
void add_oneshot_mods(uint8_t mods);
void del_oneshot_mods(uint8_t mods);
void set_oneshot_mods(uint8_t mods);
void clear_oneshot_mods(void);
bool has_oneshot_mods_timed_out(void);
uint8_t get_oneshot_locked_mods(void);
void set_oneshot_locked_mods(uint8_t mods);
void clear_oneshot_locked_mods(void);
typedef enum { ONESHOT_PRESSED = 0b01, ONESHOT_OTHER_KEY_PRESSED = 0b10, ONESHOT_START = 0b11, ONESHOT_TOGGLED = 0b100 } oneshot_fullfillment_t;
void set_oneshot_layer(uint8_t layer, uint8_t state);
uint8_t get_oneshot_layer(void);
void clear_oneshot_layer_state(oneshot_fullfillment_t state);
void reset_oneshot_layer(void);
bool is_oneshot_layer_active(void);
uint8_t get_oneshot_layer_state(void);
bool has_oneshot_layer_timed_out(void);
bool has_oneshot_swaphands_timed_out(void);
void oneshot_locked_mods_changed_user(uint8_t mods);
void oneshot_locked_mods_changed_kb(uint8_t mods);
void oneshot_mods_changed_user(uint8_t mods);
void oneshot_mods_changed_kb(uint8_t mods);
void oneshot_layer_changed_user(uint8_t layer);
void oneshot_layer_changed_kb(uint8_t layer);
void oneshot_toggle(void);
void oneshot_enable(void);
void oneshot_disable(void);
bool is_oneshot_enabled(void);
/* inspect */
uint8_t has_anymod(void);
#ifdef SWAP_HANDS_ENABLE
void set_oneshot_swaphands(void);
void release_oneshot_swaphands(void);
void use_oneshot_swaphands(void);
void clear_oneshot_swaphands(void);
#endif
#ifdef __cplusplus
}
#endif