forked from forks/qmk_firmware
5974d989fe
* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV` * `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*` * `UC_MAC` -> `UNICODE_MODE_MACOS` * `UC_LNX` -> `UNICODE_MODE_LINUX` * `UC_WIN` -> `UNICODE_MODE_WINDOWS` * `UC_BSD` -> `UNICODE_MODE_BSD` * `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE` * `UC_EMACS` -> `UNICODE_MODE_EMACS` * `UC__COUNT` -> `UNICODE_MODE_COUNT` * `UC_M_MA` -> `UC_MAC` * `UC_M_LN` -> `UC_LINX` * `UC_M_WI` -> `UC_WIN` * `UC_M_BS` -> `UC_BSD` * `UC_M_WC` -> `UC_WINC` * `UC_M_EM` -> `UC_EMAC` * Docs * Update quantum/unicode/unicode.h
96 lines
4.2 KiB
C
96 lines
4.2 KiB
C
/* Copyright 2022 Olly Hayes (@ollyhayes)
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#define EE_HANDS
|
|
|
|
#define TAPPING_FORCE_HOLD
|
|
#define TAPPING_TERM 100
|
|
|
|
#define NO_ACTION_ONESHOT
|
|
|
|
#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"
|
|
|
|
#define UNICODE_SELECTED_MODES UNICODE_MODE_LINUX
|
|
|
|
#ifdef RGB_MATRIX_ENABLE
|
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
|
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
|
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
|
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
|
|
# define RGB_MATRIX_HUE_STEP 8
|
|
# define RGB_MATRIX_SAT_STEP 8
|
|
# define RGB_MATRIX_VAL_STEP 8
|
|
# define RGB_MATRIX_SPD_STEP 10
|
|
|
|
|
|
// RGB Matrix Animation modes. Explicitly enabled
|
|
// For full list of effects, see:
|
|
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
|
|
# define ENABLE_RGB_MATRIX_SOLID_COLOR
|
|
// # define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
|
// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
|
// # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
|
// # define ENABLE_RGB_MATRIX_BREATHING
|
|
// # define ENABLE_RGB_MATRIX_BAND_SAT
|
|
// # define ENABLE_RGB_MATRIX_BAND_VAL
|
|
// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
|
// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
|
|
// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
|
// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
|
|
// # define ENABLE_RGB_MATRIX_CYCLE_ALL
|
|
// # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
|
// # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
|
// # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
|
// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
|
|
// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
|
// # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
|
|
// # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
|
|
// # define ENABLE_RGB_MATRIX_DUAL_BEACON
|
|
// # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
|
|
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
|
// # define ENABLE_RGB_MATRIX_RAINDROPS
|
|
// # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
|
|
// # define ENABLE_RGB_MATRIX_HUE_BREATHING
|
|
// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
|
|
// # define ENABLE_RGB_MATRIX_HUE_WAVE
|
|
// # define ENABLE_RGB_MATRIX_PIXEL_RAIN
|
|
// # define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
|
// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
|
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
|
|
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
|
# define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 200
|
|
// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
|
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
|
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
|
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
|
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
|
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
|
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
|
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
|
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
|
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
|
// # define ENABLE_RGB_MATRIX_SPLASH
|
|
// # define ENABLE_RGB_MATRIX_MULTISPLASH
|
|
// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
|
// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
|
|
|
#endif
|