forked from forks/qmk_firmware
3ef06aa732
Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com>
138 lines
5.9 KiB
C
138 lines
5.9 KiB
C
#include QMK_KEYBOARD_H
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// Layer names
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#define _COLEMAK 0
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#define _GAME 1
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#define _RAISE 2
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enum preonic_keycodes {
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COLEMAK = SAFE_RANGE,
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GAME,
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RAISE
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Colemak
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* ,-----------------------------------------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | = | Q | W | F | P | G | J | L | U | Y | [ | ] |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | - | A | R | S | T | D | H | N | E | I | O | ' |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | ; | Z | X | C | V | B | K | M | , | . | / | ENTER|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | ESC | ALT | GUI | SHIFT| CTRL | BKSP | SPACE| RAISE| SHIFT| | DEL | TAB |
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* `-----------------------------------------------------------------------------------'
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*/
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[_COLEMAK] = LAYOUT_preonic_grid(
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KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_BSLS,
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KC_EQL ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_LBRC,KC_RBRC,
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KC_MINS,KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT,
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KC_SCLN,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_ENT,
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KC_ESC ,KC_LALT,KC_LGUI,KC_LSFT,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_RSFT,_______,KC_DEL ,KC_TAB
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),
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/* Game
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* ,-----------------------------------------------------------------------------------.
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* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 |NUM LK| ÷ | × | - |
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* |------+------+------+------+------+------+------+------+------+------+------+------+
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* | TAB | Q | W | E | R | T | Y | U | 1 | 2 | 3 | + |
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* |------+------+------+------+------+------+------+------+------+------+------+------+
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* | CTRL | A | S | D | F | G | H | J | 4 | 5 | 6 | = |
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* |------+------+------+------+------+------+------+------+------+------+------+------+
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* | SHIFT| Z | X | C | V | B | N | M | 7 | 8 | 9 | ENTER|
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* |------+------+------+------+------+------+------+------+------+------+------+------+
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* | | ALT | GUI | SPACE| CTRL | BKSP | SPACE| RAISE| , | 0 | . | TAB |
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAME] = LAYOUT_preonic_grid(
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KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_NUM ,KC_PSLS,KC_PAST,KC_PMNS,
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KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_Y ,KC_U ,KC_P1 ,KC_P2 ,KC_P3 ,KC_PPLS,
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KC_LCTL,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,KC_H ,KC_J ,KC_P4 ,KC_P5 ,KC_P6 ,KC_PEQL,
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KC_LSFT,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_N ,KC_M ,KC_P7 ,KC_P8 ,KC_P9 ,KC_PENT,
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XXXXXXX,KC_LALT,KC_LGUI,KC_SPC ,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_PCMM,KC_P0 ,KC_PDOT,KC_TAB
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),
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | SLEEP| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 |PRTSCR|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | SYM | F11 | F12 | |AU TOG| VOL+ |BL INC|COLMAK| GAME | MUSIC| MENU |SCRLCK|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | CAPS | PREV | STOP | PLAY | NEXT | VOL- |BL DEC| LEFT | DOWN | UP | RIGHT| PAUSE|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | BACK | STOP | RFRSH| FRWRD| MUTE |BL TOG| HOME | PGDN | PGUP | END |INSERT|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | QK_BOOT| | | | | DEL | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = LAYOUT_preonic_grid(
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KC_SLEP,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_PSCR,
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XXXXXXX,KC_F11 ,KC_F12 ,XXXXXXX,AU_TOGG,KC_VOLU,BL_UP ,COLEMAK,GAME ,MU_TOGG,KC_MENU,KC_SCRL,
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KC_CAPS,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,KC_VOLD,BL_DOWN,KC_LEFT,KC_DOWN,KC_UP ,KC_RGHT,KC_PAUS,
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XXXXXXX,KC_WBAK,KC_WSTP,KC_WREF,KC_WFWD,KC_MUTE,BL_TOGG,KC_HOME,KC_PGDN,KC_PGUP,KC_END ,KC_INS,
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QK_BOOT,_______,_______,_______,_______,KC_DEL ,_______,_______,_______,_______,_______,_______
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)
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};
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#ifdef AUDIO_ENABLE
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_game[][2] = {
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{NOTE_E6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,{NOTE_E6, 10} ,
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{NOTE_REST, 10} ,{NOTE_C6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,
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{NOTE_G6, 10} ,{NOTE_REST, 30},
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{NOTE_G5, 10} ,{NOTE_REST, 30}
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};
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#endif
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void matrix_init_user(void) {
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#ifdef AUDIO_ENABLE
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startup_user();
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#endif
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}
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case COLEMAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_colemak);
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#endif
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persistent_default_layer_set(1UL<<_COLEMAK);
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}
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break;
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case GAME:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_game);
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#endif
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persistent_default_layer_set(1UL<<_GAME);
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}
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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} else {
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layer_off(_RAISE);
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}
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break;
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default:
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return true;
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break;
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}
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return false;
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};
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