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qmk_firmware/users/drashna/drashna.h
Drashna Jaelre 855dd2d218
[Keymap] Drashna Code Cleanup (#10656)
* Add Launchpad keymap

Note: RGB and Audio won't work when using B pins for audio

* Add support for rgb matrix on launchpad

* Update config for launchpag

* Disable wait on layer change

* Update config for ErgoDox EZ

* Fixup rgb light userspace code

* Move Corne layout to community layouts folder

* Update config for corne to support community layouts

* Add license header to files

* Minor cleanup of userspace config

* Update Pimironi Trackball code

* Increase debounce time on ergodox

* Fix keymap handling

* Enable wait for USB for moonlander

* Update/add license headers

* fix review issues
2020-10-17 11:46:57 -07:00

105 lines
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C

/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include QMK_KEYBOARD_H
#include "version.h"
#include "eeprom.h"
#include "wrappers.h"
#include "process_records.h"
#ifdef TAP_DANCE_ENABLE
# include "tap_dances.h"
#endif // TAP_DANCE_ENABLE
#if defined(RGBLIGHT_ENABLE)
# include "rgb_stuff.h"
#endif
#if defined(RGB_MATRIX_ENABLE)
# include "rgb_matrix_stuff.h"
#endif
#if defined(OLED_DRIVER_ENABLE)
# include "oled_stuff.h"
#endif
#if defined(PIMORONI_TRACKBALL_ENABLE)
# include "pimoroni_trackball.h"
#endif
/* Define layer names */
enum userspace_layers {
_QWERTY = 0,
_NUMLOCK = 0,
_COLEMAK,
_DVORAK,
_WORKMAN,
_NORMAN,
_MALTRON,
_EUCALYN,
_CARPLAX,
_MODS, /* layer 8 */
_GAMEPAD,
_DIABLO,
_MACROS,
_MEDIA,
_LOWER,
_RAISE,
_ADJUST,
};
bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
void matrix_init_keymap(void);
void shutdown_keymap(void);
void suspend_power_down_keymap(void);
void suspend_wakeup_init_keymap(void);
void matrix_scan_keymap(void);
layer_state_t layer_state_set_keymap(layer_state_t state);
layer_state_t default_layer_state_set_keymap(layer_state_t state);
void led_set_keymap(uint8_t usb_led);
void eeconfig_init_keymap(void);
bool hasAllBitsInMask(uint8_t value, uint8_t mask);
// clang-format off
typedef union {
uint32_t raw;
struct {
bool rgb_layer_change :1;
bool is_overwatch :1;
bool nuke_switch :1;
bool swapped_numbers :1;
bool rgb_matrix_idle_anim :1;
};
} userspace_config_t;
// clang-format on
extern userspace_config_t userspace_config;
/*
Custom Keycodes for Diablo 3 layer
But since TD() doesn't work when tap dance is disabled
We use custom codes here, so we can substitute the right stuff
*/
#ifdef TAP_DANCE_ENABLE
# define KC_D3_1 TD(TD_D3_1)
# define KC_D3_2 TD(TD_D3_2)
# define KC_D3_3 TD(TD_D3_3)
# define KC_D3_4 TD(TD_D3_4)
#else // TAP_DANCE_ENABLE
# define KC_D3_1 KC_1
# define KC_D3_2 KC_2
# define KC_D3_3 KC_3
# define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE