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qmk_firmware/keyboards/avalanche/v4/config.h
Will Winder f03aec28fb
[Keyboard] Add Avalanche v4 (#17288)
Co-authored-by: Drashna Jaelre <drashna@live.com>
2022-07-02 22:07:35 +10:00

77 lines
2.9 KiB
C

// Copyright 2022 Will Winder (@winder)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#define VENDOR_ID 0xCEE2
#define PRODUCT_ID 0x0003
#define DEVICE_VER 0x0004
#define MANUFACTURER vitvlkv
#define PRODUCT Avalanche
#define MATRIX_ROWS 10
#define MATRIX_COLS 7
#define MATRIX_ROW_PINS { D4, C6, D7, E6, B4 }
#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
#define DIODE_DIRECTION COL2ROW
#define SOFT_SERIAL_PIN D2
#define ENCODERS_PAD_A { B5 }
#define ENCODERS_PAD_B { F4 }
#define ENCODER_RESOLUTION 2
#ifdef RGBLIGHT_ENABLE
# define RGB_DI_PIN D3
# define RGBLED_NUM 64
# define RGBLED_SPLIT { 32, 32 }
# define RGBLIGHT_SPLIT
# define RGBLIGHT_LIMIT_VAL 100 // LED Brightness, high power draw may exceed the USB limitations of 0.6A and cause a crash.
# define RGBLIGHT_HUE_STEP 10
# define RGBLIGHT_SAT_STEP 17
# define RGBLIGHT_VAL_STEP 17
# define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL+2
# define RGBLIGHT_EFFECT_ALTERNATING
# define RGBLIGHT_EFFECT_RGB_TEST
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
# define RGBLIGHT_EFFECT_STATIC_GRADIENT
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
# define RGBLIGHT_EFFECT_BREATHING
# define RGBLIGHT_EFFECT_KNIGHT
# define RGBLIGHT_EFFECT_SNAKE
# define RGBLIGHT_EFFECT_CHRISTMAS
// RGB LED Conversion macro from physical array to electric array. This results in better looking animated effects.
# define LED_LAYOUT( \
/* LED matrix */ \
L01, L02, L03, L04, L05, L06, L011, L012, L013, L014, L015, L016, \
L11, L12, L13, L14, L15, L16, L111, L112, L113, L114, L115, L116, \
L20, L21, L22, L23, L24, L25, L26, L211, L212, L213, L214, L215, L216, L217, \
L31, L32, L33, L34, L35, L36, L37, L38, L39, L310, L311, L312, L313, L314, L315, L316, \
L44, L45, L46, L47, L48, L49, L410, L411, L412, L413 )\
{ \
/* left half - electrical wiring order */ \
L47,L48,L38,L37,L36,L26,L16,L06,L05,L15,L25,L35,L46,L45,L34,L24,L14,L04,L03,L13,L23,L33,L44,L32,L22,L12,L02,L01,L11,L21,L31,L20, \
/* right half - electrical wiring order */ \
L410,L49,L39,L310,L311,L211,L111,L011,L012,L112,L212,L312,L411,L412,L313,L213,L113,L013,L014,L114,L214,L314,L413,L315,L215,L115,L015,L016,L116,L216,L316,L217 \
}
# define RGBLIGHT_LED_MAP LED_LAYOUT( \
/* animation order. */ \
4, 8, 12, 17, 22, 27, 40, 45, 50, 54, 58, 62, \
3, 7, 11, 16, 21, 26, 39, 44, 49, 53, 57, 61, \
0, 2, 6, 10, 15, 20, 25, 38, 43, 48, 52, 56, 60, 63, \
1, 5, 9, 14, 19, 24, 29, 31, 33, 35, 37, 42, 47, 51, 55, 59, \
13, 18, 23, 28, 30, 32, 34, 36, 41, 46 )
#endif
#ifdef OLED_ENABLE
# define OLED_DISPLAY_128X64
# define OLED_TIMEOUT 30000
#endif