c966da89da
* basic layout v1.0 * changed KC_TRNS to _______ * most symbols are on double tap, except quote, that was cancer * better formatting and set toggle for game layer * added colors to layers to make knowing your current layer easy * have an empty macro working * enabled unicode * moved stuff to my folder and removed edits from communal files * cleanup * removed the game layer. Never used it * made changes requested by drashna and vomindoraan * got rid of some unnecessary code * got very basic unicode on mac working * added ctrl_esc * more changes as requested by noroadsleft * more leader additions, removed macros because leader stuff replaces that functionality * removed an old macro I forgot to remove earlier * final deletion at noroadsleft request * changed a line to explicitly specify a purple color. |
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.. | ||
v1 | ||
v2 | ||
config.h | ||
mechmini.c | ||
mechmini.h | ||
readme.md | ||
rules.mk |
Mechmini
A 40% compact ortholinear/staggered keyboard.
Version 1 was originally bootmapper (ps2avrGB) and can be ported to QMK following the v1 readme (../mechmini/v1/readme.md). This version is no longer in production.
Version 2 (Mechmini 2.0) was shipped powered by QMK More info on MECHKEYS.
Keyboard Maintainer: QMK Community (version 1) & TurboMech (version 2 - aka Mechmini 2.0)
Hardware Supported: Mechmini keyboard
Hardware Availability: MECHKEYS
Make example for this keyboard (after setting up your build environment), this will make the Mechmini 2.0 default keymap (split space) - please see v1 readme for v1 make instructions:
make mechmini:default
See build environment setup then the make instructions for more information.
Mechmini Notes
There are 2 versions of the Mechmini keyboard. Please read the readme for the version you have for make instructions.