forked from forks/qmk_firmware
83fa6fe916
* Added GMMK PRO Rev2 WBG7 MCU compatibility. Added GMMK 2 WBG7 MCU compatibility. * GMMK PRO MCU Updates only (removed other kbs) * fix problems * Optimize the code. * Update form develop branch * Update * Updater from qmk/develop * Update * Update config.h * Update config.h * Remove gmmk pro rev2 * move moults31/keymap.c * Update * tidy up Co-authored-by: Joy <chang.li@westberrytech.com> Co-authored-by: zvecr <git@zvecr.com> |
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config.h | ||
keymap.c | ||
paddlegame.h | ||
readme.md | ||
rgb_matrix_map.h | ||
rules.mk |
Paddle Game GMMK Pro layout by Tomas Guinan
- Add Print Screen, Scroll Lock, Pause/Break, Insert to Fn layer
- Toggle backlight using Fn+`
- If you don't like using a backlight but wnat to play the paddle game or use other RGB features, turn RGB on and set brightness to 0
- Usable Fn layer keys are backlit
- Implement Win key lock using Fn+Win like in Glorious Core firmware
- Caps Lock and Scroll Lock keys light up white when active
- Caps Lock has red flashing side lights like in Glorious Core firmware
- Layer 2 includes Paddle Game, playable by pressing Fn+P
- Use rotary encoder to control paddle
- Contains 12 levels, indicated by blue LED on F row
- Player has 4 lives, indicated by nav cluster
- Deflect white balls while avoiding red ones
- Press Fn to quit game