forked from forks/qmk_firmware
655c24d29d
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: adophoxia <100170946+adophoxia@users.noreply.github.com> Co-authored-by: Ryan <fauxpark@gmail.com>
111 lines
4 KiB
C
Executable file
111 lines
4 KiB
C
Executable file
/* Copyright 2023 @ Keychron(https://www.keychron.com)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// Connects each switch in the dip switch to the GPIO pin of the MCU
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#define DIP_SWITCH_PINS \
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{ A8 }
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/* handedness */
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#define SPLIT_HAND_MATRIX_GRID A2, A15
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#define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
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#define MATRIX_MASKED // actual mask is defined by `matrix_mask` in `q11.c`
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/* RGB Matrix Configuration */
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#define DRIVER_COUNT 1
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#define DRIVER_ADDR_1 0b1110100
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#define DRIVER_1_LED_TOTAL 89
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#define RGB_MATRIX_LED_COUNT DRIVER_1_LED_TOTAL
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#define SPLIT_TRANSPORT_MIRROR
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/* Increase I2C speed to 1000 KHz */
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#define I2C1_TIMINGR_PRESC 0U
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#define I2C1_TIMINGR_SCLDEL 3U
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#define I2C1_TIMINGR_SDADEL 0U
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#define I2C1_TIMINGR_SCLH 15U
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#define I2C1_TIMINGR_SCLL 51U
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#define CKLED2001_CURRENT_TUNE \
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{ 0x80, 0xFF, 0xFF, 0x80, 0xFF, 0xFF, 0x80, 0xFF, 0xFF, 0x80, 0xFF, 0xFF } // 300mA
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/* EEPROM Driver Configuration */
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#define WEAR_LEVELING_LOGICAL_SIZE 2048
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#define WEAR_LEVELING_BACKING_SIZE (WEAR_LEVELING_LOGICAL_SIZE * 2)
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/* Split Keyboard specific options. */
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#define SERIAL_USART_TX_PIN A9 // USART TX pin
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/* Encoder Configuration */
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#define ENCODER_DEFAULT_POS 0x3
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/* Disable RGB lighting when PC is in suspend */
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
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// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_BREATHING
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// #define ENABLE_RGB_MATRIX_BAND_SAT
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// #define ENABLE_RGB_MATRIX_BAND_VAL
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// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_DUAL_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// #define ENABLE_RGB_MATRIX_RAINDROPS
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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// #define ENABLE_RGB_MATRIX_HUE_BREATHING
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// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
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// #define ENABLE_RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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// #define ENABLE_RGB_MATRIX_PIXEL_FLOW
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// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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#define RGB_MATRIX_KEYPRESSES
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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// #define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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