forked from forks/qmk_firmware
6f6c2e1c5c
* updated rules.mk and default keymap of Wonderland for VIA support * Restored default keymap and rules.mk, added via keymap folder with modified default keymap and rules.mk, also fixed VendorID in config.h * fixed jargon on layers 3 and 4 of Wonderland VIA keymap * cleaned up via keymap, removed fluff * default keymap for Wonderland restored * removed unnecessary information from rules.mk * made more readable per noroadsleft suggestion Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
56 lines
1.5 KiB
C
Executable file
56 lines
1.5 KiB
C
Executable file
/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x4705
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#define PRODUCT_ID 0xA71C
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#define DEVICE_VER 0x0003
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#define MANUFACTURER Maartenwut
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#define PRODUCT Wonderland
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#define DESCRIPTION "QMK Firmware for the Wonderland"
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 15
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// ROWS: Top to bottom, COLS: Left to right
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#define MATRIX_ROW_PINS {B0,D1,D2,D3,D5}
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#define MATRIX_COL_PINS {F0,F1,F4,F5,F6,F7,E6,C7,C6,B6,B5,B4,D7,D6,D4}
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Backlight configuration
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*/
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#define RGB_DI_PIN B7
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 12
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#define QMK_ESC_OUTPUT F0 // usually COL
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#define QMK_ESC_INPUT B0 // usually ROW
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#define QMK_LED B1
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