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XScorpion2 af89752bff rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783)
* Initial conversion of the rgb_led struct

* Converting last keyboard & updating effects to take advantage of the new structure

* New struct should not be const

* Updated docs

* Changing define ___ for no led to NO_LED

* Missed converting some keymap usages of the old struct layout
2019-05-07 16:22:46 -07:00
..
alpha_mods_anim.h rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783) 2019-05-07 16:22:46 -07:00
breathing_anim.h Updated rgb_led struct field modifier to flags (#5619) 2019-04-29 15:18:50 -07:00
cycle_all_anim.h rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783) 2019-05-07 16:22:46 -07:00
cycle_left_right_anim.h rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783) 2019-05-07 16:22:46 -07:00
cycle_up_down_anim.h rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783) 2019-05-07 16:22:46 -07:00
digital_rain_anim.h RGB Matrix Overhaul (#5372) 2019-04-02 17:24:14 -07:00
dual_beacon_anim.h rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783) 2019-05-07 16:22:46 -07:00
gradient_up_down_anim.h rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783) 2019-05-07 16:22:46 -07:00
jellybean_raindrops_anim.h rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783) 2019-05-07 16:22:46 -07:00
rainbow_beacon_anim.h rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783) 2019-05-07 16:22:46 -07:00
rainbow_moving_chevron_anim.h rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783) 2019-05-07 16:22:46 -07:00
rainbow_pinwheels_anim.h rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783) 2019-05-07 16:22:46 -07:00
raindrops_anim.h rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783) 2019-05-07 16:22:46 -07:00
solid_color_anim.h rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783) 2019-05-07 16:22:46 -07:00
solid_reactive_anim.h rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783) 2019-05-07 16:22:46 -07:00
solid_reactive_cross.h rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783) 2019-05-07 16:22:46 -07:00
solid_reactive_nexus.h rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783) 2019-05-07 16:22:46 -07:00
solid_reactive_simple_anim.h rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783) 2019-05-07 16:22:46 -07:00
solid_reactive_wide.h rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783) 2019-05-07 16:22:46 -07:00
solid_splash_anim.h rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783) 2019-05-07 16:22:46 -07:00
splash_anim.h rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783) 2019-05-07 16:22:46 -07:00