forked from forks/qmk_firmware
429 lines
12 KiB
C
429 lines
12 KiB
C
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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//
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// To flash planck firmware
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// ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
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// Reset keyboard or press hw reset button on base (hole)
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//
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// cd qmk_firmware/keyboards/planck
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// sudo make KEYMAP=sdothum dfu
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//
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// sudo make clean (good practice before flashing)
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// sudo make KEYMAP=sdothum (to compile check)
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//
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// Package requirements (for arch linux)
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// ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
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// avr-gcc-atmel
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// avr-libc-atmel
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// dfu-programmer
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//
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// Notes
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// ▔▔▔▔▔
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// ** E R G O W I D E S P L I T ** Layout
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//
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// Autocompletion tap dance key pairs (),[],{} are available from the
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// number/symbol layer, as well as, numerous (un)shift key values
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//
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// The navigation pad provides a single hand right thumb activated cluster
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// with left hand modifiers
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//
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// #define PRIVATE_STRING includes private_string.h, a user defined code
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// block for the PRIV tap dance e.g. SEND_STRING("secret messape"),
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// see function private()
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//
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// Modifier clusters
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// ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
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// The num and sym keys together access the navigation pad layer
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//
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// ,-----------------------------------------------------------------------------------.
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// | Ctrl | GUI | Alt | Esc | Space| Tab | Bksp | Ent | Left | Down | Up | Right|
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// `-----------------------------------------------------------------------------------'
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//
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// Hint
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// ▔▔▔▔
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// For sculpted keycaps such as Cherry or OEM profile, reverse the Alt, Num,
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// Shift, Shift, Nav, Sym keycaps for more ergonomic thumb orientation and
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// actuation
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//
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// Code
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// ▔▔▔▔
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// This source is shamelessly based on the "default" planck layout
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//
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// #ifdef/#endif block structures are not indented, as syntax highlighting
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// in vim is sufficient for identification
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//
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// c++ commenting style is used throughout
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//
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// Change history
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// ▔▔▔▔▔▔▔▔▔▔▔▔▔▔
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// See http://thedarnedestthing.com/planck%20constant
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// See http://thedarnedestthing.com/planck%20done
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// === N O T E ===
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//
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// sudo CPATH=<keymap.c directory>/common make ...
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#include "config.h"
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#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
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#include "planck.h"
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#include "action_layer.h"
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#ifdef STENO_ENABLE
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#include "keymap_steno.h"
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#endif
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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enum planck_layers {
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_BASE = 0
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,_SHIFT
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,_LSHIFT
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,_RSHIFT
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,_PLOVER
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,_NUMBER
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,_SYMBOL
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,_FNCKEY
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,_MOUSE
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#ifdef CENTER_TT
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,_TTNUMBER
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,_TTREGEX
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,_TTFNCKEY
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,_TTCURSOR
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,_TTMOUSE
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#endif
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,_EDIT
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,_ADJUST
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,_END_LAYERS
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};
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enum planck_keycodes {
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BASE = SAFE_RANGE
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,BASE1
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,BASE2
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,PLOVER
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,SM_CIRC // pseudo GUI_T(S(KC_6)) for shifted key-codes, see process_record_user()
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,SM_DLR // pseudo SFT_T(S(KC_4)) for shifted key-codes, see process_record_user()
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,SM_G // pseudo MT (MOD_LALT | MOD_LSFT, S(KC_G)) for shifted key-codes, see process_record_user()
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,SM_H // pseudo MT (MOD_LCTL | MOD_LSFT, S(KC_H)) for shifted key-codes, see process_record_user()
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,SM_PERC // pseudo ALT_T(S(KC_5)) for shifted key-codes, see process_record_user()
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,SM_W // pseudo MT (MOD_LGUI | MOD_LSFT, S(KC_W)) for shifted key-codes, see process_record_user()
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,SL_LEFT // pseudo LT (_MOUSE, S(KC_LEFT)) for shifted key-codes, see process_record_user()
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,SP_DEL // pseudo LT (_MOUSE, KC_DEL) for shifted key-codes, see process_record_user()
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,SL_TAB // pseudo LT (_FNCKEY, S(KC_TAB)) for shifted key-codes, see process_record_user()
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#ifdef CENTER_TT
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,TT_ESC
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#endif
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#ifdef STENO_ENABLE
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,PS_STNA = STN_A
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,PS_STNO = STN_O
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,PS_STNE = STN_E
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,PS_STNU = STN_U
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#else
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,LT_C = LT (_NUMBER, KC_C)
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,LT_V = LT (_FNCKEY, KC_V)
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,LT_N = LT (_EDIT, KC_N)
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,LT_M = LT (_SYMBOL, KC_M)
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#endif
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};
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// modifier keys
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#define AT_B ALT_T(KC_B)
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#define AT_DOWN ALT_T(KC_DOWN)
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#define CT_RGHT CTL_T(KC_RGHT)
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#define GT_C GUI_T(KC_C)
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#define GT_UP GUI_T(KC_UP)
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#define MT_E MT (MOD_LCTL | MOD_LALT, KC_E)
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#define ST_A SFT_T(KC_A)
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#ifdef HOME_MODS
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#define HOME_H GUI_T(KC_H)
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#define HOME_I CTL_T(KC_I)
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#define HOME_E ALT_T(KC_E)
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#define HOME_A SFT_T(KC_A)
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#define HOME_T SFT_T(KC_T)
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#define HOME_R ALT_T(KC_R)
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#define HOME_S CTL_T(KC_S)
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#define HOME_W GUI_T(KC_W)
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#else
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#define HOME_H KC_H
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#define HOME_I KC_I
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#define HOME_E KC_E
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#define HOME_A KC_A
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#define HOME_T KC_T
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#define HOME_R KC_R
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#define HOME_S KC_S
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#define HOME_W KC_W
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#endif
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#define S_DOWN S (KC_DOWN)
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#define S_LEFT S (KC_LEFT)
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#define S_RGHT S (KC_RGHT)
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#define S_TAB S (KC_TAB)
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#define S_UP S (KC_UP)
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#include "tapdance.h"
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// keycodes
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#define ___x___ KC_TRNS
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#define ___fn__ KC_TRNS
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#undef _______
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#define _______ KC_NO
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#define COPY LCTL(KC_C)
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#define CUT LCTL(KC_X)
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#define EOT LCTL(KC_D)
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#define NAK LCTL(KC_U)
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#define PASTE LCTL(KC_V)
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#define UNDO LCTL(KC_Z)
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#define TMCOPY LALT(LCTL(KC_C))
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#define TMPASTE LALT(LCTL(KC_V))
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#define LT_BSLS LT (_MOUSE, KC_BSLS) // see process_record_user() for extended handling
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#define LT_BSPC LT (_EDIT, KC_BSPC)
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#define SP_LEFT LT (_EDIT, KC_LEFT)
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#define LT_ESC LT (_NUMBER, KC_ESC)
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#define LT_LEFT LT (_SYMBOL, KC_LEFT) // see process_record_user() for extended handling
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#define SP_BSPC LT (_SYMBOL, KC_BSPC) // see process_record_user() for extended handling
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#define LT_TAB LT (_FNCKEY, KC_TAB)
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#define LT_INS LT (_FNCKEY, KC_INS)
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#define ADJUST MO (_ADJUST)
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#define OS_ALT OSM (MOD_LALT)
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#define OS_CTL OSM (MOD_LCTL)
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#define OS_GUI OSM (MOD_LGUI)
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#define OS_SFT OSM (MOD_LSFT)
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#ifdef CENTER_TT
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#define CNTR_TL TT (_TTFNCKEY)
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#define CNTR_TR KC_CAPS
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#define CNTR_HL TT (_TTCURSOR)
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#define CNTR_HR TT (_TTMOUSE)
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#define CNTR_BL TT (_TTNUMBER)
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#define CNTR_BR TT (_TTREGEX)
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#else
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#define CNTR_TL OSM (MOD_LALT | MOD_LCTL)
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#define CNTR_TR OSM (MOD_LGUI | MOD_LCTL)
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#define CNTR_HL OSM (MOD_LALT | MOD_LSFT)
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#define CNTR_HR OSM (MOD_LGUI | MOD_LSFT)
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#define CNTR_BL TD (_CAPS)
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#define CNTR_BR OSM (MOD_LSFT | MOD_LCTL)
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#endif
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#ifdef THUMB_0
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#define LT_EQL LT (_ADJUST, KC_EQL)
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#else
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#define LT_0 LT (_ADJUST, KC_0)
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#endif
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// ........................................................ Default Alpha Layout
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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#include "hiea.h"
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#include "steno_layout.h"
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// ...................................................... Number / Function Keys
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#include "number_fkey_layout.h"
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// ......................................................... Symbol / Navigation
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#include "symbol_guifn_layout.h"
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// ............................................................... Toggle Layers
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#ifdef CENTER_TT
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#include "toggle_layout.h"
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#endif
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// ......................................................... Short Cuts / Adjust
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#include "chord_layout.h"
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};
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// ...................................................................... Sounds
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#include "sounds.h"
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// ........................................................... User Keycode Trap
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#include "keycode_functions.h"
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#define BASE_1 1
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#define BASE_2 2
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#define BASE_12 3
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static uint8_t base_n = 0;
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bool process_record_user(uint16_t keycode, keyrecord_t *record)
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{
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switch (keycode) {
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case BASE1:
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if (record->event.pressed) {
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base_n = base_n | BASE_1;
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if (base_n == BASE_12) {
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base_layer();
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}
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}
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else {
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base_n = base_n & ~BASE_1;
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}
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return false;
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case BASE2:
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if (record->event.pressed) {
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base_n = base_n | BASE_2;
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if (base_n == BASE_12) {
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base_layer();
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}
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}
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else {
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base_n = base_n & ~BASE_2;
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}
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return false;
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case AT_DOWN:
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#ifdef HOME_MODS
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case HOME_E:
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case HOME_R:
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#endif
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tap_mods(record, KC_LALT);
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break;
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case CT_RGHT:
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#ifdef HOME_MODS
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case HOME_H:
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case HOME_W:
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#endif
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tap_mods(record, KC_LGUI);
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break;
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case GT_UP:
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#ifdef HOME_MODS
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case HOME_I:
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case HOME_S:
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#endif
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tap_mods(record, KC_LCTL);
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break;
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#ifdef HOME_MODS
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case HOME_A:
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case HOME_T:
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tap_mods(record, KC_LSFT);
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break;
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#endif
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#ifdef CENTER_TT
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case TT_ESC:
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clear_tt(); // exit TT layer
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return false;
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#endif
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case LT_ESC:
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#ifdef CENTER_TT
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if (tt_keycode != 0) {
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clear_tt(); // exit TT layer
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return false;
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}
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#endif
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tap_layer(record, _NUMBER);
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break;
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case LT_LEFT:
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case SP_BSPC:
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tap_layer(record, _SYMBOL);
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// LT (_SYMBOL, KC_LEFT) left right combination layer
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thumb_layer(record, RIGHT, 0, 0, _SYMBOL, _LSHIFT);
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break;
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case OS_ALT:
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tap_mods(record, KC_LALT);
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break;
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case OS_CTL:
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tap_mods(record, KC_LCTL);
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break;
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case OS_GUI:
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tap_mods(record, KC_LGUI);
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break;
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case SM_CIRC:
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// GUI_T(S(KC_6))
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mt_shift(record, KC_LGUI, 0, KC_6);
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break;
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case SM_DLR:
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// SFT_T(S(KC_4))
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mt_shift(record, KC_LSFT, 0, KC_4);
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break;
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case SM_G:
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// MT(MOD_LALT | MOD_LSFT, S(KC_G))
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mt_shift(record, KC_LALT, KC_LSFT, KC_G);
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break;
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case SM_H:
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// MT(MOD_LCTL | MOD_LSFT, S(KC_K))
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mt_shift(record, KC_LCTL, KC_LSFT, KC_H);
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break;
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case SM_W:
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// MT(MOD_LGUI | MOD_LSFT, S(KC_W))
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mt_shift(record, KC_LGUI, KC_LSFT, KC_W);
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break;
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case SM_PERC:
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// ALT_T(S(KC_5))
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mt_shift(record, KC_LALT, 0, KC_5);
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break;
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case LT_BSLS:
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tap_layer(record, _MOUSE);
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// LT (_MOUSE, KC_BSLS) left right combination layer, see #define LT_BSLS
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thumb_layer(record, LEFT, 0, 0, _MOUSE, _SYMBOL);
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break;
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case SL_LEFT:
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tap_layer(record, _MOUSE);
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// LT (_MOUSE, S(KC_LEFT)) left right combination layer
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thumb_layer(record, RIGHT, SHIFT, KC_LEFT, _MOUSE, _LSHIFT);
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break;
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case SP_DEL:
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tap_layer(record, _MOUSE);
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// LT (_MOUSE, S(KC_LEFT)) left right combination layer
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thumb_layer(record, RIGHT, NOSHIFT, KC_DEL, _MOUSE, _LSHIFT);
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break;
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case SL_TAB:
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// LT (_FNCKEY, S(KC_TAB)) emulation
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lt_shift(record, KC_TAB, _FNCKEY);
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break;
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case TD_ENT:
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tap_layer(record, _RSHIFT);
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// LT (_RSHIFT, KC_ENT) emulation, see tap dance enter
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break;
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case TD_SPC:
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tap_layer(record, _LSHIFT);
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// LT (_LSHIFT, KC_SPC) left right combination layer, see tap dance TD_SPC
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thumb_layer(record, LEFT, 0, 0, _LSHIFT, _SYMBOL);
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break;
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#ifdef CENTER_TT
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case CNTR_TL:
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case CNTR_TR:
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case CNTR_HL:
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case CNTR_HR:
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case CNTR_BL:
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case CNTR_BR:
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if (tt_keycode != keycode && tt_keycode != 0) {
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clear_tt(); // return to base layer first if different TT layer selected
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}
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tt_keycode = keycode;
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break;
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#endif
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// #ifdef STENO_ENABLE
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// case PS_STNA:
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// stn_layer(record, STN_A, _NUMBER);
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// break;
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// case PS_STNO:
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// stn_layer(record, STN_O, _FNCKEY);
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// break;
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// case PS_STNE:
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// stn_layer(record, STN_E, _EDIT);
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// break;
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// case PS_STNU:
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// stn_layer(record, STN_U, _SYMBOL);
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// break;
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// #endif
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case PLOVER:
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steno(record);
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return false;
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}
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return true;
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}
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#include "init.h"
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