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qmk_firmware/keyboards/rura66/rev1/rev1.h
T.Shinohara 6d0f944e5e
Keyboard rura66 (#15853)
* add : BlackMask60 and MayShi.No30

* fix:spell miss

* change:keyboard name area

* change: default keymap

* 配列を自分用に変更

* MyKemap Update

* 構成変更

* Add RURA66 new keyboard

* remove additional files

* fix file

* fix info.json from rura66

* fix KC_LANG to KC_LNG from rura66

* Fix readme
- fix purchase URL
- adjust to the recent standard

* Fix rules.mk
- no backlight
- remove DIP switch/Bluetooth
- OLED_DRIVER_ENABLE -> OLED_ENABLE

* Fix rura66.h: add LICENSE

* Fix config.h
- UNUSED_PINS is deprecated
- accept suggestion on PR

* Fix oled_display.c
- remove snprintf()
- OLED_DRIVER_ENABLE->OLED_ENABLE
- oled_task_user() returns false

* Fix config.h
- no SPLIT_HAND_MATRIX_GRID
- no RGB Matrix

* move default keymap readme

* add VIA keymap

* Fix info.json
- Fix keyboard URL
- Change VID/PID

* Fix comments in rules.mk

* fix info.json keyboard url

Co-authored-by: yswallow <1426202+yswallow@users.noreply.github.com>
2022-12-12 15:23:54 -08:00

51 lines
2 KiB
C

/* Copyright 2021 T.Shinohara
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
bool is_mac_mode(void);
void set_mac_mode(bool macmode);
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, R05, R04, R03, R02, R01, R00, \
L10, L11, L12, L13, L14, L15, R15, R14, R13, R12, R11, R10, \
L20, L21, L22, L23, L24, L25, L26, R26, R25, R24, R23, R22, R21, R20, \
L30, L31, L32, L33, L34, L35, L36, L06, R06, R36, R35, R34, R33, R32, R31, R30, \
L40, L41, L42, L45, L46, L16, R16, R46, R45, R42, R41, R40 \
) \
{ \
{ L00, L01, L02, L03, L04, L05, L06 }, \
{ L10, L11, L12, L13, L14, L15, L16 }, \
{ L20, L21, L22, L23, L24, L25, L26 }, \
{ L30, L31, L32, L33, L34, L35, L36 }, \
{ L40, L41, L42, KC_NO, KC_NO, L45, L46 }, \
{ R00, R01, R02, R03, R04, R05, R06 }, \
{ R10, R11, R12, R13, R14, R15, R16 }, \
{ R20, R21, R22, R23, R24, R25, R26 }, \
{ R30, R31, R32, R33, R34, R35, R36 }, \
{ R40, R41, R42, KC_NO, KC_NO, R45, R46 } \
}